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Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.3
Update mod for ussep v4.2.9
Difference from ussep fix: puzzle is retained upon revisit instead of disabled. ussep edit disabled if you install this mod.
Compatible with old and new versions of USSEP
Donations
No donations accepted
Background High Gate Ruins is a Nordic Ruin featuring a puzzle where the player pulls 4 levers in sequence to light 4 braziers. Once the 4 braziers are lit, a trap door opens, allowing you to proceed further into the dungeon.
However, when the location resets, the door is reset and closes, but the puzzle will not reset and remains in a solved state, preventing you from opening the door again. This bug is detailed on UESP: This bug locks you out of the latter half of the dungeon, preventing you from accessing the boss container and completing radiant quests which use High Gate Ruins as the location.
Description
This mod fixes this bug by doing the following:
OnReset is implemented to reset the puzzle when the dungeon resets
If you don't want to wait that long. I've also set the puzzle to reset when you pull any of the levers after the puzzle is solved, allowing you to solve it again.
No esp.
Minor edits to existing USSEP script
Compatible with old and new versions of USSEP
Installation/Uninstallation
Install at any time
Uninstall at any time
Implementation Details
Script edited is highGateRuinsLeverPuzzle
"KillSwitch" function edited to allow puzzle reset even after it is solved:
Added OnReset Event to reset the puzzle when the dungeon resets: