YALNIZCA TÜRKÇE ÇEVİRİ DOSYASIDIR, ORİJİNAL MODU İNDİRMELİSİN!
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Use editorIDs in SPID config for blacklisting NPCs
Add 1.6.1130+ patch
Version 1.2.1
Fix warning messagebox from showing up for Papyrus Extender versions 5.0+
Messagebox is displayed if Papyrus Extender is not installed
Version 1.2.0
Support for Anniversary Edition (1.6 and above)
Version 1.1.1
Capped maximum amount of souls to 100
Fixed bug where multiple copies of unique NPCs could be saved
Version 1.1
Added more safeguards to prevent integer overflow when storing souls
AFTERLIFE : RESURRECTED
Description
A remake of one of the most requested mods ever; Afterlife For NPCs is finally back from its grave.
Afterlife for NPCs suffered from some serious bugs, and was a compatibility nightmare, hence why it was hidden. Afterlife : Resurrected uses advanced techniques developed in the 4 years since then (SPID, Papyrus Extender, Actor Limit Fix, VA Synth) and fixes all of its shortcomings.
Over 1300 lines of dialogue, voiced using the amazing VA Synth tool.
Retroactively add Nords that have died before this mod was even installed.
See the exact list of NPCs you've killed or soul-trapped to their doom.
Blacklist NPCs you don't want to go to Sovngarde, or add new NPC types to the Soul Cairn, by editing Afterlife_DISTR
Ebony Warrior can finally enter the Hall of Valor :)
Technical Notes
Afterlife : Resurrected uses SPID to distribute spells that will store these NPCs upon death (via the included SKSE plugin) so they can be generated upon loading into Sovngarde or the Soul Cairn. NPCs are stored in the SKSE co-save, so they will be lost if you delete it.
Generated souls are no longer derived from temporary actors, this fixes crashes caused when their parent actorbase gets deleted by the game.
Souls are immune to attacks and will not detect or aggro other NPCs or the player. Previous mod had souls fight each other and the player, because they were copies of actual NPCs and still retained their faction allegiances.
Once the player leaves the area, the souls are destroyed, with no save bloat or persistence, to be generated once again upon re-entry.