Starfield
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Created by

DerekM17x

Uploaded by

derekm17x

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About this mod

This mod adds new modules to the ship builder. This mod is unusable with Starfield 1.11.36 and later. The last version of the game that this mod will work with is Starfield Update 1.10.31. DerreTech is now here: https://www.nexusmods.com/starfield/mods/9185

Requirements
Permissions and credits
Translations
  • Mandarin
  • German
Changelogs
Going Forward
Starfield .nif Mesh Path Migration Tool for SF 1.11.33 by JMPZ11 saves my work.

DerreTech is now live
Ship Colorize is now fixed



Starfield Update 1.11.36

All of the game’s .mesh files were renamed, which breaks this mod to the point that I would have to start it over and rebuild every module from scratch. It has nothing to do with the ship builder or the changes to the ship builder.

The last version of the game that this mod will work with is Starfield Update 1.10.31

You need to remove all of my modules from all of your ships before updating the game AND before uninstalling the mod.

Once all of my modules are off all of your ships, this mod is safe to uninstall during a play-through. You don't need to start a new game or NG+ as long as all of my modules are off your ships.

I can't speak to what will happen from uninstalling any patches you have for this mod.

Permissions
This mod (#5686) will remain "open source" for everyone to do whatever they want with it.

Uninstallation

1. Remove all of my modules from all of your ships
2a. If you're using a mod manager, just use its uninstall function
2b. If you manually installed this, delete the .esm and the \meshes\derretech folder. Then delete the following files:
Spoiler:  
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📁 geometries
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📄 9.mesh (23.6 kB)

DerreTech Legacy Modules

Spoiler:  
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No Requirements
Spoiler:  
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  • Ramps (the hab). two variants. 4 flips.
  • 1x1x2 hab with stairs. two variants. 4 flips.
  • 1x1x2 hab with switchback stairs. 4 flips. its doorways are automatically forced open when connected to another hab.
  • 1x1x3 hab with switchback stairs. variant of the 1x1x2 switchback stairs. 4 flips.
  • An empty 3x3x2 hab with stairs
  • An empty 1x3x1 hab, two variants
  • An empty 1x2x1 hab, two variants
  • Two structural christmas holiday modules (hidden by default)
  • A structural April Fool's module- the DerreTech Asteroid Tractor. 4 flips.
  • Two sets of angled solar panel wings (structural)
  • A set of structural cowlings. One main variant with an intentionally-partial second variant. flips.
  • A set of structural slopes: 1x1, 1x2, 2x1.  flips
  • A set of structural frames: 1x1, 1x2, 2x1. flips.
  • A set of structural wings: 2x1, 1x2. flips.
  • A set of structural nose caps: 2x1, 1x2, 1x1. flips.
  • Structural radar.
  • Structural fin and skeg.
  • Structural satellite dish that uses equipment attach points. 5 flips.
  • Structural module- Dragonscale Armor Plate- that adds a fair bit of hull to protect your ship's soft underbelly. metallic and matte variants.
  • Structural equipment plate. four flips.
  • YFSM Cargo module. flips
  • Six ship replica decorations of entries to the ship build contest
  • Three ship replica decorations of my personal ships for outpost/ship decoration.
  • A Christmas tree decoration item for outpost/ship decoration (hidden by default)

Starship Design Rank 1
Spoiler:  
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  • Class A: DerreTech MM Series Modules - Reactor, Shield, Grav Drive, Fuel Tank, Scan Jammer, ComSpike, Conduction Grid, Cargo, and Shielded Cargo  - these can only attach to the DerreTech MM Frame.
  • The structural DerreTech MM Frame- the only module that can house the DerreTech MM Series modules
  • BW Cockpit with a built-in decoration panel
  • 8 structural windshields for the BW Cockpit (3 colorizable)
  • Observation bulb (hab). two variants. flips in all four directions for better stair placement
  • A corner hab, three variants

Starship Design Rank 2
Spoiler:  
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  • Y-Sym (hab), four flips. allows you to offset modules onto a new coordinate grid. offset sections cannot have ladders or doorways between them. its doorways are automatically forced open when connected to another hab
  • Observation deck (hab). two variants. flips in all four directions.
  • Glass-enclosed hab spines. two variants.
  • Glass-enclosed cross braces (hab). two variants. 
  • Glass-enclosed four-way spines/braces (hab). two variants
  • Solar panel hab spine
  • M17x Cockpit

Starship Design Rank 3
Spoiler:  
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  • YFSM Shielded Cargo module. flips.
  • DL Fuel Tank module. flips.
  • 7 structural windshields for the BW Cockpit (3 colorizable)
  • Solar panel hab spine - powered version (equipment)
  • Two sets of angled solar panel wings - powered versions (equipment)
  • Radar - comspike functionality version (equipment)

Starship Design Rank 4
Spoiler:  
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  • DerreTech - Kon-Tiki B-700 Bridge cockpit. aft doorway, no ladder
  • Class C: SM373 cockpit with a built-in decoration panel
  • Class C: Z00m Grav Drive. flips.
  • Class C: Brr Reactor- flips.
  • Class C: Pmf-V Shield Generator. two variants.
  • Class C: NLT Engine
  • Class C: Repulsor Lift Landing Gear. two variants.

Starship Design Rank 4, Player Level 75
Spoiler:  
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  • Class C: ship weapon- Scrambler: EM auto-turret.
  • Class C: ship weapon- Neo-Howitzer: ballistic cannon. two variants. 
  • Class C: Miniaturized Beam Reactor/hab- two variants.


Bugs/Problems
Spoiler:  
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Bugs/Problems that I would not have worked on without Creation Kit
  • Lighting for all of the habs
  • Navmesh inside all of the habs for companion movement
  • Sound inside all of the habs
  • Empty habs are inconvenient
Bugs/Problems that I didn’t care enough to spend more time on
  • Connecting a ramp directly to your bay can get you stuck when spawning into the ship. It's due to the shape of the ramp. Just don't connect one directly to the bay
  • Connecting one of my habs directly to your bay can sometimes make you load into the cockpit when entering your ship
  • Decorating the Observation Deck is finicky. Move around to the far ends- that seems to help
  • The [main story spoiler] function of the cockpit that you can use very late in the main story can appear in strange places around your ship
  • The Y-Sym somehow prevents nearby ladders from being activated.
  • The optional door/ladder file is generally awful. It doesn't look great in the ship builder. It doesn't create actual doors- only doorways. The ladders are not activate-able. It does enough of what I intended; I don't care about it beyond that.
  • Selecting a weapon then clicking and dragging it will not highlight the equipment attach points on the Neo-Howtizer. The equipment attach points still work, it just looks like they won't.

Now Live
https://www.nexusmods.com/starfield/mods/9185