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Changelogs
Version 1.3.1.1
This is a hotfix release.
HOTFIX: Fix for an issue where mods were incorrectly reporting they needed updating.
Version 1.3.1
This is a maintenance release in preparation for upcoming VersionChecker 2.
Refactored codebase.
Backend API updates.
Version 1.3.0.2
This is a maintenance release
Misc. code improvements
VersionChecker API update
Version 1.3.0.1
Fixes a NullReferenceException that occurred when parsing disabled mods.
Version 1.3
VersionChecker now includes QModManager in its checks and notifies you when an update is available.
Version 1.2.2
HOTFIX: Fixes a bug when VersionChecker tasks were never getting started due to the main menu scene having changed.
We now skip checking versions for QMods which are not loaded.
Version 1.2.1
Logging bugfix
Version 1.2
Migrated to Nexus Mods API for version checks - devs, please check the wiki for more info!
Version 1.1.4
All network calls are now asynchronous, leading to increased start-up and runtime performance
Version 1.1.3
Updated for SMLHelper 2.9
Version 1.1.2
Updated for SMLHelper 2.8
Version 1.1.1
New dependency: SMLHelper, used for managing config.json and in-game configuration via the Mod options menu
New feature: Can change how frequently VersionChecker looks for mods
New API for modders: Very easy to make your mod compatible with VersionChecker, no dependency on VersionChecker required!
Version 1.0.1
HOTFIX: Fixed an issue where in some cases a failed connection check causes a stack overflow.
I have concluded that VersionChecker will take considerable work to update for Subnautica 2.0 Living Large, mainly due to the fact that mods for 2.0 will be moving from QModManager to BepInEx.
This changes the way that VersionChecker will need to work under the hood, so it will require a redesign of some of the technical aspects.
I plan to begin work on these changes after Christmas, but please be patient as they may take some time to perfect.
In the meantime, you may still use VersionChecker on the legacy branch as normal.
--- ATTENTION ---
The Subnautica Living Large update - also referred to as the Subnautica 2.0 update or Modpocalypse update - has been released.
This update adds many cool new things to the game, but it also breaks the vast majority of mods, including QMM itself.
At the moment, my main focus is updating my most popular mod - SnapBuilder - for the update. I expect to have it released within the next 48 hours if not sooner.
After that, I will be going through each of my mods and assessing how viable they are in Subnautica 2.0, and how much time it will take to release an updated version.
In the meantime, if you play on Steam, you can continue playing Subnautica with all of your QMM mods by switching to the legacy branch - i.e. downgrading your Subnautica to the last version which QMM still worked for. You can find the option to switch to the legacy branch under the Betas section of the game Properties in your Steam Library.
VersionChecker is a simple utility that lets you know when an update is available for QModManager, SMLHelper and other installed mods.
Features
Lets you know in-game when an update is available.
Configurable frequency to poll for updates, hourly, daily, weekly etc. or just on start up. Configuration options are available in the in-game mod options menu.
Most issues are resolved by carefully re-reading the installation instructions or stickies at the top of the Posts tab, but if you have stumbled on a bug, please file a bug report on the Bugs tab with as much information as possible to help us find the cause of the issue so we can get it squashed in an update. Useful information includes examples, screenshots, and steps to reproduce the issue.
Check out these other Subnautica mods from tobeyStraitjacket!