- Requires that specific plants are present in the containment's planter before eggs can be laid or hatched. - When certain creatures (like Ampeels) are in the alien containment it generates power for the base based on the size of the creature(s). - Required plants and power settings are configurable per creature.
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Author notes
This mod can be freely used in any modpack as long as credit is provided.
File credits
Made by PG85. Big thanks to the folks on the Subnautica modding Discord and AHK1221 for code examples.
Donation Points system
This mod is not opted-in to receive Donation Points
ImprovedAlienContainment by PG85/PeeGee85:
*This mod can be freely used in any modpack as long as credit is provided. *This mod requires QModManager *The features of this mod can be configured via the AlienContainmentConfig.json, these settings still need to be balanced to fit in with the vanilla game and create a proper progression for breeding creatures. Any help with this would be appreciated.
This mod makes the following changes to the alien containment: - Requires that specific plants are present in the containment's planter before eggs can be laid or hatched. The required plants per creature can be configured in the AlienContainmentConfig.json file. Multiple plants can be added per creature, seperated by a comma, all plants in the list will be required. - When certain creatures (like Ampeels) are in the alien containment it generates power for the base based on the size of the creature(s). Power settings for the alien containment and for each creature can be configured in the AlienContainmentConfig.json file.
To-do: - Create a control panel for the alien containment which allows the player to: - See which creatures/eggs are in the alien containment and which plants they need. - Make the containment sterile (no breeding/hatching). - Speed up breeding/hatching by supplying appropriate materials. - See how much power is being generated by creatures in the alien containment. - See the size of each creature and whether they are infected with the Karaa virus. - See the hatching progress of eggs. - Take samples of creatures and eggs for use with the (currently useless) lab equipment. - Add new recipes for already existing items that use eggs as ingredients. - The amount of power a creature generates depends on the size of the creature. For Ampeels the maximum size in captivity is 3, this may not be true for all creatures however, still need to verify. This may cause unexpected results when configuring creatures other than Ampeels to generate power. - Balance the required plants properly to create a gated progression for breeding creatures. Perhaps add some more features to make a gated progression for breeding more interesting. - Add an optional feature that requires players to breed creatures to get the ingredients for the Sea Emperor hatching enzyme.
Tips:
- If you're having problems getting creatures or eggs to spawn or when making creatures generate power enable logging in the AlienContainmentConfig.json file, run the mod and check Subnautica\Subnautica_Data\output_log.txt for log messages.
Plants:
*Not all of these names have been confirmed to be the correct plant, a list of all Subnautica entities is included at the bottom of this file in case there are errors in this list and you need to find the correct name for a plant/creature.
The following is a list of all entity names in Subnautica, you'll have to find the correct names for creatures and plants, the Subnautica wiki can help with this: