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Allows you to scale and move every element of the HUD.
Changelog: 1.0.1 - Updated the mod for the Big Little update - Made the default config have no scaling or position changes in it 1.0.2 - Fixed for 2019 Update
QMods Instructions: 1. Download and install QMods 2. Extract HudConfig.zip directly into to your Subnautica/QMods directory 3. Run the game
Configuration: Find the config file in Assets/config.json, open it in your favorite text editor, edit the values you want, and save.
The configuration I have included scales down the always-on hud elements to 80% (main hud, vehicle hud, quick slots, depth meter) and moves the main hud and the vehicle hud closer to the corners.
The config file is organized like this: The main container is a list of objects called "HudElements" Each object looks like this:
The names of the hud objects are:
QuickSlots: quick slot bar at the bottom center
BarsPanel: O2, health, food, and water meters in the bottom left
PowerIndicator: base power information at the top center, above the depth meter
RadiationWarning: radiation warning that comes up in the center of the screen
UserInput: popup text input box used to rename beacons
IconNotifications: when you pickup stuff, the icon shows here
ScannerIcon: icon that displays when you look at something you can scan
PopupNotification: information that pops up center screen
ErrorMessageCanvas: white text that shows information in the top left
Seamoth: seamoth info in the bottom right
Exosuit: prawn suit info in the bottom right
DepthCompass: depth meter and compass in the top center
ItemSelector: controls that let you swap items in stuff, like batteries in tools
HandReticle: reticle in the center of the screen, also the white text above the quick slots. Be careful scaling this one
CameraCyclops: overlay elements when using a cyclops camera
CameraScannerRoom: overlay elements when using a camera drone
To change any element, find that element in the list and add any of the following parameters:
Scale: change how big or small the element is. 1.0 means the same size as normal. 2.0 is twice as big, 0.5 is half as big. Default = 1
XOffset: the amount to change in the horizontal direction. Negative means move left, positive means move right. Default = 0
YOffset: the amount to change in the vertical direction. Negative means move down, positive means move up. Default = 0
If you don't put one of the parameters in, it will just use the default, so if you just wanted to change the scale, but not the position, you could do this: