Valheim

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TheyCallMeMD

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TheyCallMeMD

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About this mod

Winter cabin meant for use with BuildShare (formerly AdvancedBuilding), inspired by Vetlive's Mountain Log House build.

Requirements
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A winter cabin meant for use with the BuildShare mod (formerly AdvancedBuilding), ready and waiting for your decoration.

When using, I suggest building it with a Y value of 1-2, for example:

ab build winterCabin 0 1 0
or
ab build winterCabin 0 2 0

This build was inspired by Vetlive's Mountain Log House, it's the best cabin I've seen thus far. I made a few minor changes, but the design is still largely theirs.

Check out their time-lapse build at the link above along with the rest of their channel, their building is some of the best I've seen posted around - truly superb stuff. If you're looking for some inspiration with the decoration, that would be my first stop!

Have fun, and happy building!



Requirements



Installing BuildShare (AdvancedBuilding):

  • Before anything, BuildShare is needed in order to place this 'blueprint'.


  • Download all prerequisites, and unzip their contents in their designated folder:
InSlimVML into your Valheim directory, and BuildShare into the mod directory created by InSlimVML.

  • Your file structure should look something similar to:
<Steam directory>\steamapps\common\Valheim\InSlimVML\mods\CR-BuildShare_VML.dll


Installing this Build:

  • Download and unzip this mod into the \BuildShare\Builds folder located inside your Valheim directory.

  • This folder is automatically created when you save your first build using BuildShare.

  • If you have not yet saved a build, you can easily create the new folders yourself.

  • My build folder is located at the following path (with example .vbuild file):
C:\Program Files (x86)\Steam\steamapps\common\Valheim\BuildShare\Builds\\MyHouse.vbuild

  • NOTE: If you used a previous version of BuildShare (AdvancedBuilding), your build directory may be slightly different.
e.g., folder named AdvancedBuilding instead of BuildShare.


Usage:

  • BuildShare now features a GUI to help position and place your structures.
  • If the UI is not visible, open the console (F5 in-game) and type 'ab ui' (without quotes).
  • Enter the filename of the desired build in the Build Name box. For example: 'winterCabin', 'jarlsKeep', 'stoneFarm', or 'roundhouse' (without quotes).
  • Utilize the X, Y, and Z coordinates and the rotation settings along with the prebuild functionality to test placement.
  • Click ~BUILD~ to place the structure.


NOTES:

   - I usually suggest using a Y value of 0-2 for most builds, as they're generally saved standing on a floor slightly above ground.
   - You can use the UPDATE POS button to refresh your test placements after minor adjustments.
   - The TerrainMaster mod can help with flattening areas for building, but *use this sparingly*, overuse of terrain modification can impact game performance.