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Mertius

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FabiusCunctator

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A vanilla version of the Hidden Potential Mod, following the original Second Wave option.

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Second Wave Remastered: Hidden Potential. (V.2)

A vanilla version of the Hidden Potential Mod, following the original Second Wave option. 

Heavily recommended to be used with SWR:Alien Range Bonus, since by using the classic values, the aim of XCOM soldiers have a median up to +10 higher, which the Range Bonus can compensates for. 

Heavy : 0-2 Aim per level 
Assault : 1-5 Aim per level 
Support : 2-6 Aim per level 
Sniper : 3-9 Aim per level 
Psi: 1-3 Aim per level 

HP: Heavy increases 0-2 per level. All other classes increase 0-1 per level. 
Will: 4-12 growth for all classes, same as Normal gameplay. 

All randomized StatCaps were raised to 150, which no unit can traditionally reach. (Snipers with NCE Mod/PCS may hit the cap). 150 shouldn't be too intrusive, but if it is, it can be raised again. 

Hacking may be added, since it is a reasonable new addition as a "Base Stat" that could naturally develop, so long as balance can be maintained, and it doesn't stray too far from "vanilla." 

Relevant Modifications were done in XComClassData.ini. 

As a note: This is made while the original HiddenPotential mod was down. However, they still utilize roughly the same tweaks, so feel free to use either. This is just with the vanilla stats, whereas Hammerstein has done an excellent job tweaking and balancing to get median values closer to XCOM2's average ending stats. 

V.2 Information: Updated to work with Alien Hunters DLC.

-Mertius