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FabiusCunctator

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Second Wave Remastered: Not Created Equal.

A vanilla randomizer for Rookie Starting stats based on Enemy Within.

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Second Wave Remastered: Not Created Equal. (UPDATED V.3.1) 

A vanilla randomizer for Rookie Starting stats based on Enemy Within. 

It generally follows the distribution from the first game, but adds hacking. 
Offense: 55-75, 10% chance of 80. 
Mobility: 1/3 chance 11, 1/3 for 12, 1/6 for 13, 1/6 for 14 
Will: Should fall in the traditional 25-60 range. Crit to 62. 
Hacking:1/3 for 0, 1/3 for 5, 1/6 for 10, 1/6 for 15 

A Vanilla version of EladDV's Second Wave Reborn Mod's implementation of NCE. Very similar, except it uses the old EW Rollstat function, modifies only the original random stats (and hacking, since it's new), and no RedFog. Thanks to him for the help! 

You can modify ranges in XComNCE.ini 
As a side note, this does not modify the stats of units already above the Rookie rank, including reward characters, whose stats will use the character base stats and level up from there. 

V.2 Update Notes: Due to popular demand, additional optional stats were added. They are left disabled by default, but now you may randomize Health, Dodge, Defense, and Crit Chance. You may now also choose to disable the 50% crit chance on high rolls, keeping the values to your defined ranges. Note: Defense and Crit Chance have no ready in-Armory display. 

V.3 Update Notes: Added a small addendum to the XComGameData_CharacterStats.ini so that it randomizes correctly for players on “Rookie” level difficulty. Randomization should no longer hang after the first month. Added an additional safeguard to prevent Aliens from Randomizing. 

V.3.1 Update Note: Minor addition to the previous Update. This plugs a small loophole where Rulers would get Randomized stats if a new campaign was started.