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Sir Loachalot

Uploaded by

Mozuss

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About this mod

I present to you:

Sir Loachalot's Castle

A fully styled medieval castle, complete with sleeper volumes! I went all-out on designing this one and it took me quite some time. The routing is well thought out and suits many playing styles.The difficulty of this prefab is very high, it's not for the faint-hearted!

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This is Sir Loachalot's Castle.

This is what I would describe as a "fully sick medieval castle".  It was designed following the actual philosophy of castle building, having several lines of defense and using period-correct props only. Some liberties where taken for the sake of design or gameplay. 

The difficulty of this prefab is extraordinary, but I managed to clear it with my brother in arms and my trusty ol' SMG. There are many different routes to take and it suits many different strategies and playstyles. Having said that, I guarantee that at some point running will inevitably become part of your activities here at Sir Loachalot's Castle. 

I hope you enjoy it! Please let me know what you think!




NOTE: There is also a Vanilla version which does not require any mods to run!




Requirements:

- Please be aware that you will need the beehive mod as well as the working charcoal grill and stove mod for this to spawn in correctly. The expanded decorative mod (Vedui) is also needed. Please note that if your mod isn't A19 ready,  change the version line in the mod xml file to look like: <game_version>19.0</game_version>


- The prefab is based on a football field but needs to spawn in at -7 height (prefablist) for it to be flush with the landscape.
  My personal setting for the prefab file is as follows: 
  DnY_CastleM1,USED,2,-7,173,44,138,smalltown;alone;downtown;citycenter
 
With this, it's guaranteed to spawn in correctly when using Nitrogen. You may choose to add or remove certain area's it can spawn in by removing things like ";alone"  or ";smalltown" etc. For examples, look down in your prefablist for area codes to make it spawn in certain areas when spawning a map.