Ravenhearst is a complete overhaul mod for 7 Days to Die. It features new zombies, new stations, a class system, new weapons, a brand new random gen mixer, progression changes, quest changes, a host of balances and more.
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Updated and revised spawning.xmls to fit new standard and better balance zombies
Water Filters can now be sold to traders
Increased Animal Spawning Staging in each biome
Changed Fishing Challenge from Use Item to Gather Item
Added Farmer Set Food Bonuses to Junk Food
Balanced Cheez Its
Cleaned up and added storage slot info to Storages
Updated Torch
Added Constip Toilet in as base item. Will balance and implement.
Fixed Grace Corn Seed Not Craftable
Ammo Disassemble can now be repeated
Fixed Hostile Chicken and Small Bear Giving Wrong Meat
Fixed Strawberry Stage 1 Model Not Showing
Fixed Stove Recipes Not Showing
Fixed T5 Weapons Quality Issues
Increased Entity Damage on 44 and 45 Ammo
Fixed Telescopic Baton Sounds and Scrap Material
Fixed All High Metal Weapon Scrapping to Wrong Materials
Fixed Incorrect Gun Safe Info Display
Fixed Hops Planted Model
Fixed Hazmat Suits Repair Descriptions
Removed Secure Lock feature from trash bags and cardboard box
Added Craft From Containers
Removed Door Knob from Hatches
Fixed Fishing Catch Yield Icon
Adjusted Re-Inforced Chain Link Recipes
Added Machete Head to Machete Recipes
Fixed not being able to dismantle more than 1 of same ammo type
Fixes and Optimizing for Plant Code - Yakov
Added the Following POIS
oldwest_survivor_site_01
oldwest_survivor_site_02
oldwest_survivor_site_03
oldwest_survivor_site_04
oldwest_diner_02
oldwest_survivor_site_06
oldwest_survivor_site_07
oldwest_survivor_site_08
oldwest_survivor_site_09
oldwest_survivor_site_11
rh_cannibal_trailer_park_ElWabblo
rh_construction_site_residential_01_ElWabblo
rh_cramped_parkhouse_high_ElWabblo
rh_Infested_playground_ElWabblo
rh_mining_encampment_ironlead_ElWabblo
rh_wilderness_filler_22_ElWabblo
rh_wilderness_filler_23_ElWabblo
rh_wilderness_filler_24_ElWabblo
rh_wilderness_filler_25_ElWabblo
rh_wilderness_filler_lake_01_ElWabblo
Version 10.1.1b1Hotfix
Performance Optimizations for Farming and Crops - Yakov
Increased Durability on Auto Rifles and Knuckles
Adjusted Volume Down on Sprinklers - Yakov
Buffed Lucille (Giggity)
Fixed Capitialization in ModInfo for Linux users
Possible Fix for Music Combat Clip Overlap Null That Randomly Pops - Yakov
Lowered Amount of Armor Skill Books in Loot
Fixed Stove and Oven Repair Kits not Working
Fixed Exploit of Coolers with Loot being given twice in Backpack
Frozed Water can now Be Thawed in Microwaves
Increased Damages on Scrap Tools
Updated Score - sphereii
Fixed High Tier Arrows and Bolts Models
Fixed Hybrid Cam Crossbow Model
Fixed Appliances Variant Block Shape Null
Buffed Kukri and Katanas Stats
Fixed Crossbow Repeater Swapped Model
Fixed missing video options that were added in 1.0. FSR3 - Yakov
Fixed typo in Excavator description
Fixed Limestone melting exploit
Reverted some lockpick settings to vanilla
Version 10.1.1b1
Fixed Server Crashing Issues With Farming Code that resulted in lag, zombie freezes and nulls - Yakov
Fixed Smoker nulling on open
Added Tier 5 smoke and crates to Jails R Us
Added the Following POI
rh_Zombite_zozoman
Version 10.1.0b13
Adjusted Menu Tips
Planks now made in Table Saw
Changed Icon On Ravenhearst Challenges
Fixed Cash Register Hitboxes
Items can now break if not repaired when they hit 0
You now receive a Working Toaster when destroying an in world toaster
Fixed Coffeemaker model offsets
Complete Armor Stat Rework
Adjusted Nut and Berry Bush Appearance
Added Nut and Berry Bush to an additional sub biome of the forest
Fixed Coffeemaker Vanilla Models
Fixed Stone and Scrap Shovel and Pickaxe Harvesting Tags
Added Multiple Car Paint Items
Added OCB Crooked Deco
Blood Moons last until dawn after day 14
Fixed On Screen Day and Date
Shortened Zombie Reaches
Recycle Bins now downgrade
Added Storage Progression
Added Localization to New Storage Options
Added New Storage
Added Cans of Nuts and Berries with better stats you can craft in Campfire with an Empty Can
More tiles will now spawn on RWG
Model changed for Barricades
Barricade health lowered to 150
Fixed Icon for Taza Stone Pickaxe
Seeds no longer scrap
Removed Aluminum from Wasteland
Removed Coal from Snow
Fixed Nitrate not spawning in one Snow biome
Added Dysentery to Moldy Bread
Adjustments to Outdoor Night Light and Indoor Lighting for a more natural darkness
Fixed Loading Screen Tip Localization
Crops give an 80 percent chance of seed back
Added New Challenges - Yakov
Added time back to hud
Seed Packs are now a bundle. Open for random seeds
Removed seed pack crafting
Farmer Class now gets schematic for Hoe
Hoe added to loot
Removed Grills from loot
Sap no longer scraps
Removed Steel and Iron Crates from Craft. Must upgrade Wooden one
Added Wood Writeable Crate to Progression
Moved Wood Crafts to Table Saw
Scrap Axe no longer repairs/upgrades
Fixed Book Reading Animations
Removed LOTL bonus from nuts and berries
Added New Zombies by Double G
Added Treasures and Trinkets that you can find while digging you can sell to the traders
Increased Leather made from Hides
Reduced Craft Time of Dried Jerky
Increased Brightness of Survival Campfire, Campfire and Tanning Rack Icons
Moved Around Vanilla Challenges to make sense for the Basic Journal Quest
Updated Score
Fixed nut and berry harvests
Fixed Tags and Model on Dirty Bandage
Added Reinforced Repair Kits for Reinforced Tools and Weapons
Reinforced Tools are now Locked Properly
Fixed description on Bowl of Honey
Ammo Loot Rebalance. Less ammo found in the world
RWG Edits - Towns and cities can now spawn in Forests
Traders can now spawn roadside in the Wilderness
Various scope and iron sight tweaks and fixes to better align them
Extended Old Building Upgrading to include Aluminum and Tungsten Paths
Added Grass Cutter
Removed Cardio Perk as it is now integrated into Athletics
Removed Mother Lode as it is now integrated into Construction and Mining Tools Skills
Added Version Check to Mod Load - Yakov
Adjusted Animal Spawning
Added Sprint Toggling Fix
Added Startup Optimizer - OCBMaurice
Added Stop Fuel Waste - OCBMaurice
Added New Map Waypoint Icons - OCBMaurice
Adjustments to Interior Lighting
Adjustments to Night Time Exterior Lighting
Reduced Amount of XP Given for Harvesting, Repairing and Upgrading Blocks
Reduced chances of perk and skill books in mailboxes
Removed Junk Drone from loot
Added Multiple New Vehicle Mods for Speed, Gas Consumption, Light Intensity
Commented out Water Valve Block Model making water sounds in POIs
Added expanded firearms. Most are vanilla values, we will need to adjust them in the future. Schematics to make them can be found in Wasteland and Tier 5 loot crates.
Added Chance of Hazmat to Military Lockers and Army Trucks
Adjusted backpack loot in military lockers and laundry
Removed Sprains and Strains as Splint now heals Sprains
Gas can no longer be drinkable
Added Sounds to All Ravenhearst food and water
Added proper perk bonuses to Ravenhearst medical items
Added a Supply bundle to the starter kit so you can open the item portion at a later date
Removed Backpacks except for one type due to way action skill works for backpack
Updated RH Core - Yakov
Adjusted Skill Point Rewards for Basic Questline and Challenge Redemption to 5 total down from 8
Fixed Boiled Water in Cans and Jars crafting in the Stove
Changed Icon Type on Backpacks
Removed Unused Craft Skill Books from Loot and Bundles
Raised Health on All Workstations
Increased cost to make Lockpicks
Added Wasteland Lockpick that unlocks Tier 5 and Wasteland Crates. Craftable at Advanced Engineering 5. Lootable where Hazmat is found.
Added Missing Perk Books to Research Desk (Fireman 7, Mining 7, Heist 3, Hunter Books, Looter Books)
Lowered Bee Hive Timer to 120 from 180
Changed Research Desk Ingredient to Office Chair Variant Block
Fixed Tomato Plant Hitbox
Vehicle Craft Skill now set to 200. Vehicle unlocks spaced put more
Mechanic now receives 5 vehicle skill books to craft a bicycle but no bicycle parts and a Wrench
Removed Buggy Action0 Left Click Actions from Sacks and Buckets
Increased and balanced HP on later tier building blocks
Increased resources needed to craft steel and concrete shape blocks
Increased Price of Water Filter
Removed Water Filter from craft of Dew Collector
Waster Filter now gives Murky Water and 1 jar as a mod in Dew Collector. Still doubles speed
Removed Water Filter from Chef Class
Adjusted haziness to radiation - Yakov
Updated pick up sounds for antibiotics, custom vehicles, books and magazines
Increased Health on trees
Fixed 1970 Refrigerator Harvest
Improved Wellness Death Logic - Yakov
Moved Death Wellness Buff to C# to make it more reliable switching Permadeath on and off - Yakov
Added Carbon Fiber Crafted
Added Resin Bottle Crafted
Added Treasure Maps - CTVI
Added Scrap Club, Spear and Sledgehammer
Rebalanced Scrap Tools
Added improved hordes game option. Off by default. - Yakov
Added improved hordes to config yaml - Yakov
Added Pick up Sounds to Repair Kits, Resources, Crops, Medicine, Ores, Bars
Added Pick up Sounds to Repair Kits, Resources, Crops, Medicine, Ores, Bars
Updated all of Bdubyah vehicles
New Onion Plant Asset Added
Updated Improved Hordes Localization with More Accurate Info - Yakov
Added Torch Framework from Laydor for Performance, Lighting and Config - Yakov
Fixed Working Gas and Charcoal Grill Models
Removed BBQ Grill Food Recipes from Stoves
Added and Removed Categories Needed and no Longer Needed from Grills and Stoves
Began Adding Back Vanilla Food Hand Models
Added More Arcade Machines
Added Slot Machines - 50,100,500 Denominations to Craft through Final Stand Reward
Added Arcade Machines to Craft through Final Stand Reward
Added Berries to Spoilage
Removed Moldy Bread from Spoiling
Scrap Weapons Now Repair with Reinforced Repair Kit
Wood Club Now Requires Primitive Repair Kit
Removed Scrapping from Primitive Weapons
Increased Random Chances of Getting Vehicle Part or Skill Books as Random Roll
Added Frozen Water and Stew to Chef Class heated up in Microwave When Needed
Added Craftable Freezer
Added Fridges and Cooler to Electrician Skill
Forging Tunnel scraps to Iron
Added Scrollable 63 slot backpack after going insane
Removed Old Jukebox due to deprecated Asset
Added Lemon Tree and Lemons. Recipes and Fixes to come
Added New Dew Collector. Place and Upgraded with 2 Tarp. Wait some time then loot the filled collector. Fix with Tarps again.
Collapsed Dew Collectors Now have a chance for a water filter and a tarp when harvested
Fixed sack holdtype for a few items - Yakov
Fix vanilla issue of zombies dropping loot on despawn. Now only drops loot on kill - Yakov
Removed Can and Jar of Insects from Spoiling
Special Enemies will Now Start to Appear after Gamestage 250 on Blood Moons, and in the world after GS 500
Air Drop Zombies Now run and are tiered to be more difficult and faster as gamestage increases
Added 2 Bottles of Acid to Mechanic Class
Tinkered With Spoilage Timers All Around to Last a Bit Longer
Lockpick Skill Matters. Lockpicking More Difficult and Slower but buying Perks in it Makes it Better
Added 45 and 556 ammo to ammo lootlists
Added Water to Trail Mix
Moved Hazmat Suit Loot to Infested Tier 4 and 5
Replaced Nude Female Zombie
Removed Harvestable Corpses for Performance and Balance
Increased Rotting Flesh and Bones Given from Certain Animals
Removed Male Nude Zombie
Doors Now Require a Door Knob to Be repaired
Cook those eggs boys and girls
Updated AGFHUD
Added Preloader - Redbeard
Added Rain Collector. Works like a Vanilla Dew, unlocked at Workstation 90 gives infected water. For now it does NOT have a filter but it may in next update
Added Proper Repair Kits to Class Weapon Selections
Removed Quad Armor Pocket Mod
Increased Craft Skill to 150-200 depending on the craft skill
Added a new Attribute Page for Tier 5 Books
Fixed All Action Skill Buffs (Bleed, KO)
Removed Incorrect Storages from Advanced Engineering
Added Painted Storage Boxes to Workstation Skill
You now get 5 Fertilizer per Craft
Fixed Fertilizer Sack Descriptions
Adjusted All Ingredient Counts To Our Action Skill Levels - Jax & Yakov
Increased Chance of Workstation Skill Magazines in Workbench and Chemistry Station
Removed Item Variation Rolls for Stats
Updated tagging on Axes and Tools so the custom Action Skill bonuses are tagged properly
Stone Hammers are no longer sellable
Storages can be picked up to tier 4 only. After they will destroy and you will need to make new ones.
Fridges and Coolers can be Taken via 15 second delays
Added Throwable Items and Perk
Reduced Compost needed to make ground fertile from 10 to 7
Reduced Fertilizer needed to fertilize crop from 5 to 4
Fixed Bleeding Particle - Yakov
Removed 200m Limit from Sharing Option - Yakov
Honeycomb no longer cures Infection
Reduced Action Skill Mailbox Loot
Increased Tier 8 Storage to 100 slots
Tier 8 Storage requires Forged Tungsten
Added RWG Modifications that will force a spawn of every poi at least once on a map
Fixed up Tier 7, 8 ,9 Storages so they flow better
Added some Wilderness Decor
Fixed Baton Unlock Order
Building Supply Loot Balance
Zombie Loot Bag Looting Adjustments
Added New Supply Pick Ups to Final Stand Satchels and Chests
Moved Icee to Special Drinks Category in Vending
Removed Socket tool from Motorcycle Handlebar Craft
Removed Propane Tank Harvest from Working Grills
Rain Collector Now Accepts Industrial Grade Tarp Mod to Convert Infected Water to Dirty
Fixed Final Stand Bloodmoon cancelling early - Yakov
Changed buff duration of questbloodmoon to 8 ingame hours - Yakov
Removed loot delay from player storage - Yakov
Fixed inconsistencies in Radios
Fixed Tags and name of Telescopic Baton to match Proper Perks
Renamed Pistols Skill to Handguns for Clarity
Weapons and Tools now have the correct Ingredient Cost Increases in Recipes, including Legendary Parts
Bow Parts and All Weapon Parts should start showing up in loot
Concrete and Cobble stacks increased to 500
Increased Hazmat Chance in Army Trucks
Added Tool and Weapon Parts to all RH Tools and Weapons
Fixed Crafting Ingredient Counts from base adds to percent adds to match vanilla increases
Changed Chromium Ore Texture
Added Pallets for Carbon, Chromium, Tungsten and Aluminum
Increased Recipe for Reinforced Chain Link Fencing
Increased Probability on 44 Ammo
Added Mods Category to Mechanic Bench
Added Farmer Set Health Bonuses to all RH food and veggies
Added Station Pickup Sounds to UI
Added Bucket Pickup Sounds to UI
Swapped Icons for Charred Red and White Meats
Added Missing Slot Info to Storages
Streamlined Furniture Blocks
Increased Toolbox, Fish Tackle and First Aid Storages in Loot
Moved Tier 1 Storage to Workstation Skill 20
Removed Safes from Workstation Skill, Schematic Only Now
Removed Health Bar Option from Menu
Updated Descriptions on Classes to reflect actual rewards
Fixes for Some Janky Animations and Sounds on Custom Zombies that could lead to dismemberment nulls
Removed Stone Tool Clutter from Traders and Loot
Removed Spoilage from Can of Berries
Removed Unneeded Farming Control Panel
Diggie holes have a range of 5 blocks from water to seed, placing pipes in the water and putting a sprinkler on TOP of the pipe has a 10 meter range! the range is from sprinkler to crops .
Added the Following POIs
Added Old West Migration POI Set, adds more Old West towns and POIs to tiles and biomes
Added ZZTongs Prefab Pack which adds over 100 pois, decos and filler stamps for a lively world - ZZTong with edits by Jax
Welcome to Ravenhearst a place where your nightmares grow and fester and the world around you is trying to kill you at every turn. Ravenhearst is a full overhaul mod that uses the amazing 7 Days to Die and turns expectations in its head. Every aspect of the vanilla game has been tweaked or tuned to increase challenge and difficulty. Ravenhearst has often been called the mod that is not for everyone. It is best played by those that have a basic understanding of the vanilla 7 Days to Die experience, and for those looking to challenge themselves. Below you will learn just a little bit about what we have to offer. Keep in mind that Ravenhearst, just like the actual 7 Days to Die game, is nowhere a near finished experience and it's development is ongoing, and as such should be played with the open mind that there can be major updates that will cause save breaks and resets to your game. We pride ourselves on using our team of testers to thoroughly play and beg test so that we can provide you with the most solid gaming experience we can manage to put forth. But also keep in mind as with anything, things can happen.
"WARNING: This is an overhaul mod and as such is not intended to work well with modlets. If you use a modlet you do so at your own risk. There is a possibility your game may break or even your save. We can not troubleshoot any errors related to the use of outside modlets. There are just too many core changes to guarantee any will work well within our mod.
All the Worlds a Stage The ENTIRE game is now gamestaged. Until gamestage 5, you will see slightly weaker versions of zombies in the world, helping to bridge the gap into Ravenhearst. The incredibly talented @Yakov and @Redbeardt has enabled me the chance to gamestage every aspect of the game. Wilderness Spawns, Wandering Hordes, Biome Spawns, Night Time Spawns ALL of it is now set according to your gamestage. Night Terrors do not spawn pre Gamestage 50. Gamestage tiers are as follows: GS1 - Normal ZedsGS100 - Tier 2 GS300 - Night Terrors and Special Zombies GS500 - Tier 3 GS700 - Tier 4 This ensures you do not get overwhelmed and also that the challenge increases as your level increases The Night Bleeds The nights in Ravenhearst are full of disgusting creatures and terrifying sounds. Night Walkers are zombies who seek blood and are faster than a normal zombie. But fear not they disappear by morning... until you grow stronger. As your gamestage increases so do the chance that they will remain in the world! Yakov and Redbeard's Suite of DLL Harmony Tweaks It goes without saying that Redbeard and Yakov has been a major driving force behind Ravenhearst. They have designed a host of dll tweaks to game mechanics to increase difficulty and functionality. Here is a sampling of what They have done:
• Anti Nerd Poling - No longer can you jump and place frames. You have to plan out your builds with ladders and other blocks now. More realistic and challenges people to come up with new ways of overcoming challenges • Recipe Ingredient Limit Removal - Recipes can now have dozens of ingredients so we are no longer restricted to 5. If a recipe has MORE than 5 there will be an arrow below the description you can click. It will scroll through the pages of ingredients. • Blood Moon Vehicle Disabled - Our mod introduces challenges we expect players to face. Vehicles will become disabled on Horde Night. Bicycles will still work. Think of red moon and horde night like an EMP bomb, electricity is whacked during it. • Recipe Count Memory - A configurable option in our menu allows you to remember the last amount of a crafted recipe quantity. So if you made 100 wood, the next time you open it it will read 100. This can be turned off via options. • Skill Points Bonus - You will now gain 2 Skill Points every 10 levels as a boost to your perks. You can use these points just like any other and they are automatically added. So every 10 levels you have something to look forward to! • Gamma Limiter - This may cause some controversy but we have set a limit on Gamma to 75. The reason for this is we have noticed players jacking their gamma up so they can see in house and at night. Some of these pois were designed with shadowy dark corners in mind. A little gamma bump is ok but bumping to 100 defeats the work put in by our POI makers. This is till open to some editing and tuning. • Trader XP Removal - You will no longer level your Player by selling items. This is a gameplay decision made by me. I want actions to count for your level not selling to traders. Other aspects of traders are the same... for now • Modified Descriptions - Now the station something is crafted in and the tool you need are automatically displayed at the end of every description. Descriptions will also display the number of slots an item has. • Airdrop Spawning - Zombies will now spawn dependent on gamestage at airdrops. You will have to fight your way to the airdrop through a horde of undead. • The Final Stand - After you finish your Class and Journal Quests, you will start a long final stand against the Undead. This includes special spawns, Blood Moons and more surprises. Do not start this undergeared! • Quest Crafting Warning - A message will display if you leave a table while crafting an item needed to complete a quest. • Reverse Rotation - QoL addition that allows you to reverse a rotation on blocks placed using LeftShift and LeftMouseClick. • Stash Backpack - The original stash backpack you know and love designed. Click "X" to lock any slot you want in your backpack and move same items to boxes with a simple click. These options save on exit unlike Vanilla. • Vehicle Pickup Disable - Realistic weights on vehicles. You can no longer pick up and store your heavy vehicles. Bicycles can be picked up. Be careful while driving and prepare to dig a vehicle out if it is stuck. All New Game Options You can set quest fetches to show indicators on the map, enable headshots only mode, control the size and frequency of wandering hordes, increase range zombies can see you at and enable or disable rage. These settings work on servers as well and a config.yaml file is included in the Mods/0-RHCore Folder. • City Zombie Multiplier - Zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings
• New Video Options - Field of view setting, show crosshairs, change the color of crosshairs or completely disable activation texts for a true clear Hud • Enable/Disable Custom Font - Redbeard has selected a gorgeous font for our mod but we understand some may find it hard to read so you can no enable and disable it in options. • PermaDeath Mode - You can now enable and disable a perma death mode from the RH menu. This adds a permanent death using Wellness. •Wellness - Wellness makes it's return to 7 Days. Eat the right food and water to increase your stats. Dying will reduce your Maxes down to 50. Build it back up by consuming better food and drink. •Active Ingredients - You can now click an ingredient in the recipe list to link you to how to make that ingredient. He has also created a fantastic transparent paper doll that pops up to let you know you have armor that needs to be repaired (below 50%). •Crop Damage - Zombies will now trample your crops and plants. So make sure you protect them at all costs. •Sphereiicore is also used as is his Take and Replace and disable trader protection. That's right, traders are always open but no longer are invulnerable! Living Off The Land Farming has received an overhaul. Farm plots are now an end game goal and allow you to grow underground. Water is required for the plots to grow. The Farm Table is where you can craft seeds from crops or from seed packs you find out in the world. We have added back in Fertilizer, the Composter and yes Turds. Fertilizer made from the compost can be used on existing crops to increase yield. When destroyed, the crop returns to an unfertilized state, to be fertilized again. Ground farming with a hoe has been brought back! Water will now deplete as your crops grow. You can work towards an irrigation pipe system. Irrigation will prevent water from being depleted. Multiple new crops have been added like wheat, tomatoes, lettuce and more and these crops have been integrated into recipes new and old.
Infection Matters When you are infected it will now kill you within 3 days. You MUST find a cure for your infection. It will persist through death. If you do not find a cure it will kill you. Chewing glass no longer represents a cure. Beehives can be made once the schematic is found. Tree stumps in the world have a chance to drop honey combs which can be crafted into honey to lower infections. This zombie apocalypse is very real and very dangerous. Too Much Too Soon Loot has undergone a complete rebalance (and may again in future versions) so that you are not swimming in loot early game. Scavenging and exploring now matters as you hunt for the best weapons and tools. Loot lists have been readjusted so they make more sense to what you would find in them. From My Cold Dead Hands In the ongoing quest to preserve what we love about 7 Days, we have readded some pulled game mechanics. Parts for guns are as they were with each firearm having specific parts you need to find to assemble a weapon like frames, handles and cylinders. More returns to former mechanics loved by many is ongoing for future updates.
Progression that means Progressing Levelling has been slowed down quite a bit to give the old way of doing things more prominence. You need to get out there and work those quests and use those weapons. All main attributes are now Player Level dependent. Perks have been rebalanced so as not to give the appearance of a character becoming Superman by Perk 5 of everything. Progression becomes way more exciting with the addition of unlockable recipes for every Action Skill. Every 20 levels of a skill will offer an unlock of a tool and weapon to that specific skill. So as you level and increase your Action Skills you will learn more recipes from the skill you are perfecting.
Actions Speak Louder than Perks Action Skills have returned. You will receive a slight bonus in stats every time you level an Action Skill. This is Learn by Doing. Use axes and picks to level Construction, Bows to level Archery, Blades to level.... well Blades. You can keep track of your Action Skills progress on the skills screen. Quality Control Quality has been returned to 7 Days to Die. Each tool and weapon now has a quality level. 1-1000. Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process. Loot is exciting again! Find level 72 pickaxe, but know there are better out there. This will promote leveling as well as scavenging. But beware. You will need to increase your main Construction Skill because every repair will cost you 100 Quality Points. Every 20 levels of Construction Skill will drop that by 20 points. So Construction Level 20 will drop the penalty to 80 QP. Const Level 40 will drop it to 60 QP Loss and so on.
Better Watch That Weapon Boy Along with Quality returning we have Degradation returning as well! Your weapon and tool will now degrade by 100 Quality Levels each time you repair it at the start. On top of this we've taken care of any mods that are in your item or weapon. If when repairing a weapon the quality reduction results in a lose of a mod slot any mod in that lost slot will be placed in the players inventory. Be careful to have a spare slot though as a full bag and inventory will result in the mod falling on the floor! So how do you salvage this? By leveling the Action Skill for the weapon and tool you are repairing. Each 20th level of your Action Skill after level 20 reduces that number by 20. So level 21 in Action Skill you will lose 80 Durability and so on. A true progression system. The Home You Have Always Dreamed Of Ravenhearst likes to pride itself on being a builders dream mod. We have added dozens of new deco items for you to craft and decorate with, a number of new player storage options, movie posters you can collect, art you can collect, TV's, holiday items, playable radios and record players as well as made previously unavailable vanilla deco items accessible for crafting in our Decor Table. We are constantly adding new items as well.Apart from over 50 new deco blocks i have also created several new block placeholders for poi makers. From new corpses to arcade and slot machines to miscellaneous trash decos like liquor bottles and posters and potted plants, new mail box and trash can placeholders, now POI builders who wish to make RH specific pois can design them with variety in mind.
Film Buff You will find many collectible posters in the world, ranging from movies to TV shows to art pieces. The selection is ever changing ad growing and fit perfectly in the basement of your shelter! Backpacks The backpack perk is now gone. In its place are backpacks that you can find in the world that unlocks three slots at a time to your inventory. These can be found in dressers, semis and other clothing related loot spots. The Journal We have introduced a quest based player journal that will take you on a questline all while teaching you the basic added mechanics of Ravenhearst. If you complete all the chapters of this journal you will receive exclusive recipes to craft some pretty cool items. The journal is not meant to be rushed through, rather it is meant to compliment your journey so do not worry too much about finishing it immediately. Starvation Food and water have undergone a major rework. Food values have been rebalanced, new food added, animals rebalanced for their meat yields and now they give red or white meat. Water is also now contaminated and you will need to build a water filtration unit to decontaminate it before you can drink it safely.
POI Wonderland We have added many new POIs from around the 7 Days Community as well as Khaine and Cpt Krunch PEP Pack which contains some VERY familiar places to fill our world with unique buildings. From zoos to parks to airports and police stations there is always something new to find in our world. You Have Some Red On Ya Zombies come in many forms. We have added additional looks to zombies. Higher tiered zombies will sound and look different so you can tell them apart.
Complex Crafting Ravenhearst has always been about more realistic crafting and this version is no exception. At start you are given a Personal Workbench. This is your hub for all things crafting. The backpack has very limited recipes, just the absolute basics. You will need to carry this table with you. It can be picked up easily by destroying it. We have added workbenches and stations such as the Farm Table, the Armor Bench, The Ammunition Table, The Water Filtration Unit, Survival Campfire, Mechanic Bench, Research Table and the Decor Table, all with its own uses and recipes. This will help you find what you are looking for better and also spice up that basement work area. Along with the stations, there are complex recipes such as tool heads for crafting tools, molds for forge crafting and vehicle parts. Vanilla recipes have all been changed to reflect new materials such as screws, tarps, twine and recipes like concrete and cobblestone have been made more complex. Vehicular Homicide We have reworked how vehicles are made completely. You will need to find engine parts and more from harvesting vehicles with the crowbar. There is now an Mechanic Bench and those are used to construct parts. You will have to build chassis from scratch using parts like car seats, alternators, sparkplugs and more. We have also added over a dozen new vehicles for you to collect such as community favorites from bdubya like the Box Truck and Jeep! All of these vehicles have their own unique assemblies and parts.
Barnes and Noble? Where !All schematics now scrap into Knowledge Points, which can be used with Ink found in the world in the Research Desk to craft any missing recipes and perk books. There is also a set of limited edition novels you can find in the world made by sinder that scraps into some paper for you to use. True collectors may find value in finding all of the novels left in the world. Some book stores or Research Facilities may have remnants of working Research Desks so make sure to search all of them. Radiation You will notice green smoke filled areas on your journey. This represents a Tier 5 POI that is radiated. There is no way to explore these without a hazmat suit, which can then be upgraded to an Wasteland hazmat suit that will allow you to explore the Wastelands! Inside you will find military crates and chests that house end game weapons, tools, schematics and resources that can not be found in normal areas. Do not tackle these pois too early though. They are extremely dangerous.
Spoilage Food spoilage makes it's return. Find coolers to reduce spoilage time. You can can your vegetables and wrap your meat but it comes at a cost. Ingredients can be saved this way but cooked dishes WILL spoil so get a fridge or freezer to make them last longer. This is optional and can be removed before starting a new game by removing the ZZ_OtherModlets_Food_Spoilage_khzmusik_Optional folder Fire Spreading Burnt zombies and fire spitting zombies can burn down your homes! Make sure you find a fire extinguisher and keep ammo for it handy. You will need to put out fires. This is optional and can be removed before starting a new game by removing the ZZ_OtherModlets_gupFireMod_Optional folder. They Have Mutated Once you get to Gamestage 300 there will be a host of new Terrors to deal with. From zombies that crazily fire guns to fire spitting vultures and zombies dropping Molotov's in copters, your bases need specially reinforced! You have time but get busy! This is optional and can be removed before starting a new game by removing the ZZ_OtherModlets_ServerSideZombies_Optional folder. Sleep Through It Sleeping is a new mechanic and can be done on al nights except Blood Moons. Craft an alarm clock and it can be use to pass the nights, even on servers. ------------------------------------------------------------------------------------------------------------------
Ravenhearst has always been a labor of love for me, but it also has been a labor of love for many others as well, without whom this mod would not be possible.
Development Team JaxTeller718 - Balance and Design/POI/XML Coding/Art/Icons/Models/Sound Design/QA Redbeard - Coding/Programming/Harmony Implementation Yakov- Coding/Programming/Harmony Implementation godjen- QA/Documentation shortypants1976 - Design and Balance/Testing/Coffee Fueler
Testing Team dandeliongames jakuba godjen Tucker DeadlyDonuts Ryper constip Hangaku rembomy
Dev Hall of Fame dancapo Sinder Constip FallenDice 2ndRecon Bradmin Makabriel KnightRath Robear Shades