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About this mod
Modlet focused on adding Traders along with new Jobs/Challenges, Enemies, Items and Vehicles
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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- Changelogs
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-
Version A20-20211213-1945
- NOTE THAT THIS VERSION WILL RESET CHARACTERS GIVEN CHANGES TO QUESTS
- Moved custom quests to Vanilla traders, each of them getting between 2-3 new ones (different for each trader)
- Custom Traders no longer have jobs
- Included ability to cycle quests at Vanilla traders given the amount of quests types available
- Fixed Error when turning in the Hunt jobs at Traders
- Zombie remains for Elemental Resistant zombies will now be obtained through looting their corpses
- Adjusted Ghost Tiers 1-3 (more difficult)
- Fixed Ghosts Tiers 4-5 (objectives could not be met)
- Made Faction War Tier 1 part of Jen's job list
- Removed Faction War Tier 1 from Player Vending Machines
- Reworked Decoys quest for all Tiers to allow for sharing the quest
- Reworked Defend quest for all Tiers to allow for sharing the quest
-
Version A20-20211212-1940
- NOTE THAT THIS VERSION WILL RESET CHARACTERS GIVEN CHANGES TO QUESTS
- Converted Custom Vehicles to A20
- Reduced Base Wandering Horde Mod and added Multiplier variants
- Fixed Fire Particles not staying on Fire Immune Zombies
- Extended Vanilla Fire Buff to set nearby entities on fire as per the remainder of the TNN fire buffs
- Custom traders are now a reward choice for quest tier completion
-
Version A20-20211210-1245
- NOTE THAT THIS VERSION MAY RESET CHARACTERS GIVEN CHANGES TO QUESTS
- Fixed Quests not being available for Custom Traders
- (Note: had to use ClosestPOI as RandomPOI no longer works for custom traders)
- Fixed Wandering Horde group reference
-
Version A20-20211209-1545
- NOTE THAT THIS VERSION MAY RESET CHARACTERS GIVEN CHANGES TO QUESTS
- Adjusted targeting for entities
- Fixed Tier completion removing Vanilla rewards
- Removed Custom Traders from Creative as they caused issues after having spawned
-
Version A20-2021-12-08-1245
- Fixed Mechanical Allies not attacking unless hurt
-
Version A20-2021-12-08-1115
- Fixed placement of Mechanical Allies causing NREs
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Version A20-2021-12-06-2000
- Tier 1 hunt, rabbits will attack you
Removed legacy references to Prussian Blue pills (replaced by drink)
Added missing localization for Skulls quest entities
Fixed main Hazard Questline (old mask gathering references)
Made certain quest objectives optional for when sharing and objectives cannot be met
Hazard Zone Marker can now be picked up so others can also complete the quest when shared
Fixed Hazard quest localization
Fixed vehicles not having expanded seating
Zombie Nurse now provides nearby zombies with random health regen
Zombie Spider now provides nearby zombies with random additional jumping strength
Zombie Utility Worker now provides nearby zombies with random additional block damage
Zombie Biker now provides nearby zombies with random additional physical resistance
Zombie Soldier now provides nearby zombies with random chance to deal double entity damage
Zombie Lab now provides nearby zombies with random chance to walk (not run) up to three times faster
Zombie Stripper now provides nearby zombies with random chance to attack twice as fast
Zombie Wight now provides nearby zombies with with random fire and shock resistance (up to immunity)
Zombie special abilities scale as they become feral and radiated
Fixed XP HUD positioning (UI Tweaks)
Set price for Immunity Armor Repair Kits
Made Immunity Armor Repair Kits available for purchase from Black Shield Trader at Better Barter 3
Fixed Battle Android move speed (was too slow)
Burning Embers Traps can now stack (25 units) (items and blocks)
Custom weapons do not degrade
Reduced Bandit Armor stats
Fixed Boars not attacking when hurt
Increased Ally Dog Stamina regen aura
Added a custom display type for the Jackal
Fixed Rusty PickAxe block damage being too high
Can now use Mechanical Allies in multiplayer:
- Dog, Wolf, Lion, Bear, Android and Exploding boar
Fixed Mechanical Allies being affected by Lion, Bear and Android debuffs
Adjusted Economic value for Mechanical Allies
Added basic stats for Mechanical Allies when looking at their spawn block (health, damage)
Reduced Mechanical Wolf's heal buff (now 1 HP per second)
Mechanical Wolf's heal buff will now also apply to survivors and other mechanical allies
Revisited all of the custom buffs to make sure they affected the right entities
Changed Vanilla Trader Restock to every day
Updated Trader Spawn Blocks
Updated Decoy Spawn Blocks
Updated Pet Spawn Blocks
Fixed Black Shield Decoys not despawning after 5 minutes
Adjusted Black Shield Bandit weapon economic values
Removed Entities that are no longer part of the game (Old Timer, Cheerleader, Football Player, ...)
- Tier 1 hunt, rabbits will attack you
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Version A19.6-2021-09-26-121
- Wandering Hordes:
- Removed Bandits from hordes (wouldn't work)
- Changed AI for custom hordes (wouldn't wander)
- Wandering Hordes:
-
Version A19.6-2021-09-11-150
- Main:
- Reduced time corpses stay after death for EntitySurvivor and EntityBandit (to reduce NRE spawns when these classes spawn too close to the trader POIs)
- Adjusted View Angle for some entities
- Arrow/bolt damage was adjusted for metal entities (increasing damage from stone up to steel)
- Fixed missing armor ratings on elemental immunity armor
- Updates to which quest counts towards quest tier completion rewards
- Main:
-
Version A19.6-2021-09-05-233
- Main:
- Added Skulls Entities
- Added localization for bandit gear
- Fixed Bandit gear having no stats
- Updated quest entities
- Non-Biome spawned bandits will only drop Dukes
- Changed Faction War challenge to rally point
- Added buff to Vanilla Traders to kill off Bandits and Survivors when too close to their POIs (would cause Errors)
- Fixed issue with some quests not letting you completed Kill objectives (caused by recent change in Entity Classes):
- Updated Protect Questline
- Updated Hazard Questline
- Updated Black Shield titans Challenge
- Updated Steal Tech Questline
- Updated Ghosts Questline - Biome Spawns:
- Only Biome spawned bandits will drop Dukes, clothes and weapon
- Added Skulls Entities to Biomes
- Added loot drop for Skulls Entities
- Added missing localization
- Main:
-
Version A19.6-2021-08-31-163
- Main:
- Added Missing Localization for Toxic entities in Toxic questline
- Fixed burning effect not being removed when hit by burning rabbit
- Fixed Farmer Trader Screen Navigation Icon Color
- Added new entities:
- Various Trainers (for Biome Spawns and future Companion Mod "Rebirth")
- Trainer Disciples (same as above)
- Adjusted Bandit sight range (base was too high)
- Added ability to reset quest list for all traders (Darkness Falls compatibility to follow)
- Adjusted AI for bandits, survivors, animals and various other entities
- Added buff display for Ally Dog and Wolf buffs
- Fixed Enemy Androids head tilting
- Fixed Errors being generated when using bleed on UMA entities
- Metal entities will no longer bleed or show bleed animation
- Fixed "Hands in the air" bug with Enemy Androids
- Mutated animal corpses will stay longer
- Fixed Bandits no longer being lootable. Changed mechanic to a bag drop instead.
- Each Bandit's loot will contain their clothes as well as weapon
- Black Shield Bosses will drop loot bags rather than be lootable
- Wave 10 Horde Trainers will drop loot bags rather than be lootable
- Cleaned up spawnable entities list - Locate New Traders:
- Reduced Biome Trader spawns
- Changed how you get traders once you reach end of Tier rewards
- Adjusted spawning method for traders
- Cleaned up Spawnable entity list - Biome Spawning:
- Reduced base spawn rates
- Removed toxic crawlers from Forest biome
- Cleaned up Spawnable entity list - Friendly Biome Spawning:
- Reduced base spawn rates
- Added Trainers
- Added Disciples
- Cleaned up Spawnable entity list - Wandering Horde:
- Cleaned up Spawnable entity list
- Main:
-
Version A19.6-2021-08-13-094
- Main:
- Adjusted sight/sound detection
- Added MaxViewAngle to UMATemplate
- Update Navobject color for traders (Famer and Handyman)
- Removed Darkness Falls quest references (included in new mod)
- Adjusted Tier 1/2 Hazmat debuf range
- Fixed Tier 1 Hazmat debuff (wasn't being applied)
- Added Radiation Poisoning from Toxic Entities
- Added recipe for Prussian Blue powder (iron, coal, coffee ground, nitrate - chemistry station)
- Added recipe for Prussian Blue Remedy (campfire)
- Added Prussian Blue Remedy to medecine lootgroups - Items and Blocks:
- Added custom debuff resistances for God mode
- Adjusted knockdown on Stormbreaker throw
- Updated Boom Stick visual effect (was in the way when aiming)
- Increased Boom Stick chance for extra damage to 25% (from 10%)
- Decreased area of effect for being affected by burning/shocked entities
- Added special items to Black Shield Titans loot
(requires updated main mod) - Locate New Traders:
- Spawnable Traders now placeable with the block visuals (easier to see where they can be placed)
- Spawnable Traders get no AI (stationary) to avoid them from wandering away - Biome Spawning:
- Reduced toxic entity spawn in the forest biome - Friendly Biome Spawning:
- UMA allies (survivors, soldiers, commanders) will attack you if you hurt them
- Reduced some of the friendly spawn rates across biomes - DF Compatibility:
- Split all generic trader's custom items into the various trader categories
- Main:
-
Version A19.6-2021-08-10-093
- Added new versions of the I See and Hear You mod
-
Version A19.6-2021-08-09-211
- Updated Twitch Integration with latest entities
-
Version A19.6-2021-08-09-103
- Included optional mods to alter Biome Spawning of custom entities based on playstyle
-
Version A19.6-2021-08-08-231
- Fixed duplicate Block name in Locate New Traders optional mod
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Version A19.6-2021-08-07
- Mod to help find the 3 new traders using end of quest tier rewards
- Exploding Boars (Player Vending Machine)
- Kamikaze (Black Shield Trader job):
- Tier 1Faction Wars (Player Vending Machine job)
- Red compass navigation marker to spot lootable Horde Trainers
- Hostile animals attack zombies, bandits
- Various UMA entities regen health
- Adjusted Mechanical Ally AI
- Adjusted base sight and Noise seek to Vanilla defaults
- Lowered enemy entity view angle to allow for more sneaking
- Added custom debuff resistances for God mode
- Decreased area of effect for being affected by burning/shocked entities
- Reduced Black shield boss projectile damage and adjusted ranged AI
- Added weapon visuals to commanders
- Removed Black Shield Boss challenges from player vending machines
- Fixed Hazmat entities not moving/attacking
- Fixed Explosion particles from Mechanical Ally Bears not being removed from friendly UMA entities
- Fixed Mechanical Ally Wolf health regen buff affecting every entity
- Increased harvesting amounts for mutant animals
- Added Kamikaze entities to biomes
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Version A19.6-2021-08-03
- Optional mod to include occasional friendly spawns in each biome
- Reduced spawn rate of Toxic crawlers in the Forest biome
- Burn effect on player when burned
- Moved Screamer Signal and associations to main mod
- Fixed particle effects being removed from Shock and Fire immune entities
- Added mechanical ally rewards for the Hunt questline in Single Player
- Moved Defend and Hunt questlines to the Farmer trader
- Moved Steal Tech questline to the Handyman trader
- Moved Mini Horde questline to the Handyman trader
- Lowered radiation damage from toxic crawlers
- Reduced area of effect for Toxic entities
- Reduced area of effect for Fire, Shock and Explosion immune entities
- Entities who get close to a burning entity will also get burned
- Increased probability of finding mechanical ally deployables at vending machine
- Adjusted Single Player deployable Mechanical Ally cost, health, damage and duration
- Fixed burning barrel block damage
- Fixed Fire, Shock and Explosion immune entities not attacking survivors and mechanical allies
- Fixed Custom Quest items displaying the item keys rather than the item name
- Fixed invalid toolbelt notification when placing pet chickens and rabbits
-
Version A19.6 2021-08-09 21:
- Updated Twitch Integration with latest entities
-
Version A19.5-2021-07-31
- Added missing stealth bar
-
Version A19.5-2021-07-29
- Optional mod to modify aspects of the game's User Interface
-
Version A19.5-2021-07-28
- Radiation resist mods
- Hazard (Farmer Trader job)
- Toxic (Farmer Trader job)
- Standing too close to a burning or shocked entity will burn or shock you
- Moved Hold and Fetch questline to Handyman trader
- Hold and Fetch questline now have custom zombies
- Reduced Black shield Trader's spawn rate to be equal to the other two traders
- Added various missing visual effects
- Custom armor now able to accept mods
- Removed oil recipe from handyman trader
- Mines can now always be put down fast in the Surprise! job
- Added Toxic and Hazard quest entities to the various Biomes
- Adjusted/reduced spawn rate for all biomes but the Wasteland
- Added Toxic and Hazard quest entities to the wandering horde groups
- Added lootable Zombie Trainer
- Screamer Horde Signal to lure in Screamer hordes on demand
- Schematic for new Screamer Horde Signal
- Multiple modifications to Burning Embers Trap
- Added various missing visual effects
-
Version A19.5-2021-07-26
- Fixed some mod changes not properly being applied to the game's configuration
-
Version A19.5-2021-07-24
- Optional mod to increase the game difficulty
-
Version A19.5-2021-07-21
- Burning Embers Trap (craftable)
- Moved Hunt Challenge from player vending machine to Farmer trader
- Moved Ghosts Challenge from player vending machine to Handyman trader
- Updated look of Black Shield Titans
- Updated look of Black Shield Bandits
- Various updates to Buffs/Debuffs
- Various updates to visual effects
-
Version A19.5-2021-07-19
- Modified The Jackal, Assassin Knife
- Modified Leonidas' Spear
- Stormbreaker (Farmer Trader)
- Ash's Boomstick (Handyman Trader)
- Ash's Chainsaw (Handyman Trader)
-
Version A19.5-2021-07-16
- The Jackal, Assassin Knife
-
Version A19.5-2021-07-13
- Leonidas' Spear (Farmer Trader)
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Version A19.5-2021-07-12
- Split off Twitch Integration from Main Mod
- Removed spawn markers from compass and map for the special wandering horde entities
- Added a Mod to adjust the existing Biome spawns and add new ones (extra challenge)
- Added custom spawns to each biomes
-
Version A19.5-2021-07-11
- Added a Mod to adjust the Wandering Hordes configuration
- Upped the number of entities between 20 and 30 per horde
- Replaced 11 of the 50 default groups (used enemies from the various quests in this mod)
- Replaced groups were originally animal-focused
-
Version A19.5-2021-07-08
- Bug fixes for Spawning horde InvalidCastException console errors
- Increased storage capacity for All Terrain Vehicle
- Lowered pitch for All Terrain vehicle sounds
-
Version A19.5-2021-07-07
- All Terrain Vehicle (land and water) capable of seating 7 people
-
Version A19.5-2021-07-05
- New Trader, Katie (Farmer)
- New Trader, Luke (Handyman)
- Baby Mechanical Pets (Farmer Trader)
- Updated Black Shield Trader look
- Adjusted bandit stage spawning for Protect Tiers 2 through 5 jobs
- Adjusted job Duke rewards to be more in line with Vanilla jobs
- Adjusted Vending machine challenge note costs (cheaper)
- Added a message when Decoys are placed
-
Version A19.5-2021-07-03
- Black Shield Trader's Secret Stash only appears at Better Barter 3
- Immunity Armor sets (Black Shield Trader)
- Black Shield Fire Motorcycle (Black Shield Trader)
- Black Shield Shock Motorcycle (Black Shield Trader)
- Black Shield Bicycle (Black Shield Trader)
- In game Sedans (Black Shield Trader)
- Changed Bicycle seating (2 seats)
- Changed Minibike seating (2 seats)
- Changed Motorcycle seating (2 seats)
- Changed 4x4 seating (4 seats)
- Reduced the cost of 4x4s (nearly halved)
-
Version A19.5-2021-06-29
- Explosive Barrel
- Charges and mines in the "Surprise!" job can be placed using both mouse buttons
- Workaround for falling animation bug (UMA entities)
- Decoys (Black Shield Trader job)
-
Version A19.5-2021-06-25
- Fixed issue with the Black Shield trader not having the 20% discount
-
Version A19.5-2021-06-23
- Fixed loot references clashing with the ones defined in Darkness Falls
- Surprise! (Black Shield Trader job)
-
Version A19.5-2021-06-21
- Custom Twitch Integration Spawns
- Visit New Trader Location (Trader job)
- Black Shield Trader
- Steal Tech (Black Shield Trader job)
-
Version A19.5-2021-06-18
- Fixed invalid references for some jobs
- Updated rewards for all jobs/challenges
- Fixed the look of bandits and citizens
- Removed parent folder from zip
- Removed .git files
-
Version A19.5-2021-06-11
- POI Reset (Player Vending Machine)
- Black Shield Titans (Player Vending Machine job)
-
Version A19.5-2021-06-08
- Protect (Trader job)
-
Version A19.5-2021-06-03
- Ghosts (Player Vending Machine job)
-
Version A19.5-2021-05-31
- Player Vending Machines converted to mission board
- Hold and Fetch (Trader job)
- The Hunt (Vending Machine job)
- Mini Horde (Vending Machine job)
- Horde Training (Vending Machine job)
- Spawnable Mechanical Allies (Vending Machine purchase)
-
Background:
As if you didn't have enough on your hands with the apocalypse and these damn zombies, now you find yourself in the middle of a war between two factions:
- The Trader Network, lead by The Duke and facilitated by Joel, Jen, Bob, Hugh and that damn Rekt.
- The Black Shield and their bandits, whose leader is unknown and firmly believe that the Duke is behind this apocalypse and has used it to control all trade. As you well know, these days, trade is everything.
You'll be faced with new enemies, most of which are the result of this war, focused on genetic manipulation and technology advancements.
Find your way to three new traders and help them with their jobs and maybe you'll be rewarded with custom items that will help you survive this nightmare.
============================================================================================================================
Note: This mod is made purely with XML. Trying to be as creative as possible by leveraging assets already existing in Vanilla in the event people want to host the mod as server-side for clients to not have to worry about setting it up.
Warning: With A20 being in its experimental phase, there will be many adjustments made to this mod, some of which will reset your character progression.
Best way to provide feedback, get support or see additional details surrounding changes is through the Discord Server: https://discord.gg/gfBxVYy4mu
For additional details on the content of this mod, please refer to the Articles section.
If you wish to better understand which of the included optional mods you should be using, please refer to the Playstyle Article.
(14-Aug-2021) Overview: The Trader Network Mod
(Description includes markers to skip to the content that is of interest to you given the length of the video)
(28-Aug-2021)Development Update: The Trader Network 'REBIRTH' Companion Mod
(12-Sep-2021) Development Update #2: The Trader Network 'REBIRTH' Companion Mod
Included in this mod are:
- Modified HUD
- Mission Boards:
- 2 Challenges
- 6 Spawnable Allies
- 3 new Traders:
- 11 new Jobs
- 5 Special Armor sets
- 1 Special Armor Mod set
- 3 Special Vehicles with increased seating for vanilla vehicles
- 7 Special Weapons
- 8 Spawnable Pets
- Over 400 variations of entities:
- Toxic (125)
- Mutants (54)
- Allies (5)
- Cloaked (14)
- Survivors (6)
- Bandits (9)
- Bandit Zombies (33)
- Soldiers (5)
- Commanders (3)
- Titans (5)
- Elemental Zombies (130)
- Hazmat (5)
- Kamikaze (5)
- 2 Special Blocks (Screamer Signal and Burning Embers Trap)
- Options for increased biome spawns
Warning: Please back up your saved world and character before installing/updating this mod. The game does not handle the removal of accepted or completed quests well and will reset your character should you decide to remove the mod after trying it out. This is unfortunately a known issue with how the game is currently designed and out of modder's control. Other issues could include spamming of NullExceptionErrors which would require you to use your backed up copy.
As if you didn't have enough on your hands with the apocalypse and these damn zombies, now you find yourself in the middle of a war between two factions:
- The Trader Network, lead by The Duke and facilitated by Joel, Jen, Bob, Hugh and that damn Rekt.
- The Black Shield and their bandits, whose leader is unknown and firmly believe that the Duke is behind this apocalypse and has used it to control all trade. As you well know, these days, trade is everything.
You'll be faced with new enemies, most of which are the result of this war, focused on genetic manipulation and technology advancements.
Find your way to three new traders and help them with their jobs and maybe you'll be rewarded with custom items that will help you survive this nightmare.
============================================================================================================================
Note: This mod is made purely with XML. Trying to be as creative as possible by leveraging assets already existing in Vanilla in the event people want to host the mod as server-side for clients to not have to worry about setting it up.
Warning: With A20 being in its experimental phase, there will be many adjustments made to this mod, some of which will reset your character progression.
Best way to provide feedback, get support or see additional details surrounding changes is through the Discord Server: https://discord.gg/gfBxVYy4mu
For additional details on the content of this mod, please refer to the Articles section.
If you wish to better understand which of the included optional mods you should be using, please refer to the Playstyle Article.
(14-Aug-2021) Overview: The Trader Network Mod
(Description includes markers to skip to the content that is of interest to you given the length of the video)
(28-Aug-2021)Development Update: The Trader Network 'REBIRTH' Companion Mod
(12-Sep-2021) Development Update #2: The Trader Network 'REBIRTH' Companion Mod
Included in this mod are:
- Modified HUD
- Mission Boards:
- 2 Challenges
- 6 Spawnable Allies
- 3 new Traders:
- 11 new Jobs
- 5 Special Armor sets
- 1 Special Armor Mod set
- 3 Special Vehicles with increased seating for vanilla vehicles
- 7 Special Weapons
- 8 Spawnable Pets
- Over 400 variations of entities:
- Toxic (125)
- Mutants (54)
- Allies (5)
- Cloaked (14)
- Survivors (6)
- Bandits (9)
- Bandit Zombies (33)
- Soldiers (5)
- Commanders (3)
- Titans (5)
- Elemental Zombies (130)
- Hazmat (5)
- Kamikaze (5)
- 2 Special Blocks (Screamer Signal and Burning Embers Trap)
- Options for increased biome spawns
Warning: Please back up your saved world and character before installing/updating this mod. The game does not handle the removal of accepted or completed quests well and will reset your character should you decide to remove the mod after trying it out. This is unfortunately a known issue with how the game is currently designed and out of modder's control. Other issues could include spamming of NullExceptionErrors which would require you to use your backed up copy.