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FuriousRamsay

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FuriousRamsay

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About this mod

Modlet focused on adding Traders along with new Jobs/Challenges, Enemies, Items and Vehicles

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Background:
As if you didn't have enough on your hands with the apocalypse and these damn zombies, now you find yourself in the middle of a war between two factions:
- The Trader Network, lead by The Duke and facilitated by Joel, Jen, Bob, Hugh and that damn Rekt.
- The Black Shield and their bandits, whose leader is unknown and firmly believe that the Duke is behind this apocalypse and has used it to control all trade. As you well know, these days, trade is everything.

You'll be faced with new enemies, most of which are the result of this war, focused on genetic manipulation and technology advancements.

Find your way to three new traders and help them with their jobs and maybe you'll be rewarded with custom items that will help you survive this nightmare.

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Note: This mod is made purely with XML. Trying to be as creative as possible by leveraging assets already existing in Vanilla in the event people want to host the mod as server-side for clients to not have to worry about setting it up.

Warning: With A20 being in its experimental phase, there will be many adjustments made to this mod, some of which will reset your character progression.

Best way to provide feedback, get support or see additional details surrounding changes is through the Discord Server:  https://discord.gg/gfBxVYy4mu

For additional details on the content of this mod, please refer to the Articles section.

If you wish to better understand which of the included optional mods you should be using, please refer to the Playstyle Article.

(14-Aug-2021) Overview: The Trader Network Mod
(Description includes markers to skip to the content that is of interest to you given the length of the video)
(28-Aug-2021)Development Update: The Trader Network 'REBIRTH' Companion Mod
(12-Sep-2021) Development Update #2: The Trader Network 'REBIRTH' Companion Mod

Included in this mod are:
- Modified HUD
- Mission Boards:
- 2 Challenges
- 6 Spawnable Allies
- 3 new Traders:
- 11 new Jobs
- 5 Special Armor sets
- 1 Special Armor Mod set
- 3 Special Vehicles with increased seating for vanilla vehicles
- 7 Special Weapons
- 8 Spawnable Pets
- Over 400 variations of entities:
- Toxic (125)
- Mutants (54)
- Allies (5)
- Cloaked (14)
- Survivors (6)
- Bandits (9)
- Bandit Zombies (33)
- Soldiers (5)
- Commanders (3)
- Titans (5)
- Elemental Zombies (130)
- Hazmat (5)
- Kamikaze (5)
- 2 Special Blocks (Screamer Signal and Burning Embers Trap)
- Options for increased biome spawns

Warning: Please back up your saved world and character before installing/updating this mod. The game does not handle the removal of accepted or completed quests well and will reset your character should you decide to remove the mod after trying it out. This is unfortunately a known issue with how the game is currently designed and out of modder's control. Other issues could include spamming of NullExceptionErrors which would require you to use your backed up copy.