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ocbMaurice

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ocbMaurice

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About this mod

Replace existing swaying grass shader with one that supports proper realtime light shading. Needs EAC off!

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A21/V1 grass shader should now also support shadows, so in that regard
my shader isn't much better anymore. But it does look different and
some people like this shading better, therefore it is still maintained.


This Harmony mod replaces the existing swaying grass shader
with one that supports proper real-time light shading. It also includes
a few improvements copied from my OCB Crooked Deco Mod to make
the grass more random in height and rotation and also how many
blades are rendered, giving an overall better visual appearance.

The main selling point of this mod is that it supports proper shadows.
This is also hooked up to the game video settings, so you probably
won't see any improvements at the lowest levels. It is in fact intended
for people with higher spec rigs. Also the shadow problem is not very
often visible in game, since it seems content producers keep to either
tone down light ranges or just avoid setting them close to any grass.
It becomes often more obvious when you start to use your own lights.

I'm not yet 100% happy with the rendering results of the new shader,
but it is already very close to the original (and often looks better IMO).
So there is certainly more room for improvement.

Additionally this mod also enables shadow casting for grass if terrain
quality is at least set to "high". On lowest, all shadows (casting and
receiving) are disabled. Of course this does strain the GPU a little
more, but on my machine the FPS drop is barely noticeable.
It lowered AVG FPS for me from 57 to 55 on a GTX 1070 ti @ 2K.

This mod is not EAC compatible, so you need to turn EAC off!
Otherwise it should work on linux and also via vortex mod manager.
Should also work for multiplayer, but hasn't been tested that well yet.
Confirmed to be compatible with Undead Legacy.
Can be added/removed without any issue to/from existing saves.

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