Adds a new Mods menu to the Main Menu that allows you to customize Mod Settings and check for new Mod Updates from within the new in-game Mod menu.
Permissions and credits
Author's instructions
Terms of Use:
Definitions:
- Private Use = using the mod for personal use or hosting/running a server with the mod installed. - Binaries = the DLL file (ModManager.dll) distributed alongside the Mod Manager mod. - Source Code = the files that fall under the “Source” directory in the Mod Manager GitHub repository. - API Files = the files that fall under the "API" directory in the Mod Manager GitHub repository. - XML Files = the files that fall under the “Config” directory in the Mod Manager mod folder. - Mod Author = FilUnderscore, the original author of the Mod Manager mod. - Original Sources = https://community.7daystodie.com/topic/TBD/, https://github.com/FilUnderscore/ModManager/
Use:
- You are allowed to use Mod Manager with or without any kind of modifications made to its source material.
Distribution:
- You are not allowed to distribute the Binaries and/or Source Code and/or API Files and/or XML Files of Mod Manager in exchange for payment. - You are allowed to distribute modifications made to the XML Files of the Mod Manager mod provided you give appropriate credit to the Mod Author and provide a link to the original sources of Mod Manager and these Terms of Use. - You are not allowed to distribute the original nor modified Source Code and/or any modified Binaries of the Mod Manager mod without prior written consent from the Mod Author. - You are allowed to distribute links to the original sources of Mod Manager.
Modification:
- Any modifications made to the Mod Manager Source Code and Binaries are limited to private use only if not stated otherwise with written consent from the Mod Author.
Liability:
- Mod Author is not responsible for any damage that may be caused during an incorrect or correct installation of Mod Manager.
Written Consent:
- If you have been given written consent from the Mod Author to do one or more of the following: use, reuse, distribute, duplicate, copy or modify Mod Manager outside of private use only, you are obligated to give appropriate credit to the Mod Author, provide a link to the original sources of Mod Manager and these Terms of Use, and indicate if changes were made. You may do so in any reasonable matter, but not in any way that suggests the Mod Author endorses you or your use.
All rights to the Mod Manager Binaries, Source Code, API Files, and XML Files are shared with The Fun Pimps.
File credits
This author has not credited anyone else in this file
Donation Points system
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Fixed mod settings not loading correctly on startup.
Fixed mod banner and icon not loading for unloaded mods.
Version 1.1.0
Changelog
Added
Tooltips for Mod tabs in Mods menu.
Banner and Icon support for Mods in Mods menu.
More detailed build metadata support for Mod Versions following SemVer versioning.
Fixed
Mod Settings not working for Mods using the Mod Manager Settings API.
Version 1.0.5
Changelog
Fixed
NullPointerException when incorrectly parsing mod versions with no build or revision identifiers.
Version 1.0.4
Changelog
Fixed
Some mod versions not properly being read, leading to indefinite "Loading..." loop when loading mods.
Version 1.0.3
Changelog
Added
Refresh button to update and load mods without needing to restart your game.
This is currently experimental and may cause issues when loading certain mods.
Removed
Dependency loading
Due to how A21 loads mods compared to A20, this is no longer a viable option.
Version 1.0.2
Fixed
Error when attempting to create a new world using RWG.
Fixed versioning notifying of a new update when using a newer version than published in the remote manifest.
Version 1.0.1
Fixed
Fixed a bug where the game would freeze on startup if more than 16 mods were loaded.
Version 1.0.0
Added
Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Manager Mod Settings API.
Game mod list compatibility checking, to ensure you don't load a save with the wrong set of mods (the save must have been opened with Mod Manager at least once.)
Better error handling by showing a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it.
Mod version checking through a new Mod Manifest system, which will notify if any new update for a mod is available, and provide information regarding the compatibility between the mod and the current game version (Note: Manifest must be implemented by the mod author).
Custom Mod Loader
Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and old 7DaysToDie\Mods program folder).
Mod dependency management to prevent mods missing dependencies from being loaded, causing errors.
Features:
Mods List/Settings UI accessible from the main menu. Enable/Disable and customize mod settings from mods that support the Mod Settings API.
Game mod list compatibility checking. Ensures you don't load a save with the wrong set of mods.
Better error handling. Shows a user-friendly dialog box with the option to copy/ignore the message instead of spamming the in-game console with no way to close it.
Mod version checking. Get notified if any new mod updates are available, as well as get compatibility updates about old/new mod versions with the current version of the game installed.
Custom Mod Loader. Load mods from multiple directories (as well as the new default %AppData%\7DaysToDie\Mods and the old 7DaysToDie\Mods program folder).
Installation
Download and extract the zip containing latest release into the Mods folder.
Client-only: Disable EAC so the game can load the Mod Manager DLL.
Settings can be modified in the Mod Manager Settings Tab in the Mods menu.
Donations
You are already showing a lot of support just by enjoying the mod, but if you really appreciate my work and want to show extra support in the form of a donation, feel free to buy me a coffee at https://ko-fi.com/filunderscore