Halmod: Complete Edition is an overhaul that is within the dimension of a server-side modlet. It's multiplayer-friendly! The players are given two choices between 40 survivors to customize their initial load-out before they face the ever-increasing challenges of feral zombies. As the players travel between biomes, the zombies become more dangerous.
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Author notes
Users may freely add localization support for Halmod Expansion and upload the edited Localization.txt as a separate file.
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Changelogs
Version 21.2.1
Traders open 24/7.
Every job profession received 20x additional crafting books.
Lumberjack profession received a puffer coat, steel axe (T2Q3), chainsaw (T3Q1) and gasoline (1000).
Builder profession received a cement mixer, concrete shapes (100) and nails (1000).
Scavenger received an impact driver (T3Q1), bicycle, and dew collector.
Laborer received an iron shovel (T1Q3), steel boots (T3Q1), frame shapes (100), wood (1000), cobblestones (1000), and concrete mixes (1000).
Blacksmith received a claw hammer (T1Q3), forge bellow, and forged iron (200).
Bowhunter received a cooking pot, cooking grill, meat stews (5), corn (20), and potato (20).
Warrior received a Hunter mod, padded leg armor (T0Q6), feathers (100), fort bites (5), first aid bandages (5), bandages (10), aloe cream (10), herbal antibiotics (5), blueberries (50), and mushrooms (30).
Thief received a machete (T3Q1), dew collector, and workbench.
Athlete received a baseball bat (T2Q6) and stuctural brace mod.
Cowboy received a minibike and gasoline (1000).
Nomad's items were swapped with Raider's. Additionally, Nomad received a minibike and gasoline (1000).
Marksman received a level action rifle (T2Q3) and barbed wire fences (100).
Raider's items were swapped with Nomad's. Additionally, Raider received a minibike and gasoline (1000).
Demolitionist received rocket launcher (T3Q1), rocket frag (20), grenade (20), and timed charges (10).
Ironman's name changed to Armorer. Armorer received a workbench, steel armor parts (10), and forged steel (40).
Doctor received first aid kits (5), herbal antibiotics (5), farm plots (4), aloe seeds (4), and aloe vera leaves (40).
Fighter received a steel knuckles (T3Q1). This profession is very underpowered. I'm planning to buff this profession in the next update.
Chef received a Shamway Secret Recipe, canned food (50), sham chowder (5), water filter (1), and eggs (60).
Farmer received an iron shovel (T1Q1), dew collector, jars of water (10), corn (60), and potato (60).
Technician renamed to Scientist. Scientist received a stun baton (T2Q6), junk turret (T2Q3), and box of robotic turret ammo (1000).
Mechanic received a motorcycle, vehicle expanded seating mod, and gasoline (1000).
Electrician received electric fence posts (8).
Version 2.00
Many reference IDs were changed to make Halmod's Last Survivors compatible with Alpha 21.
The game now properly reflects Halmod's Last Survivors intended biome difficulty.
Items inside the perk book profession starter chest have been adjusted.
Players start the game with an additional profession chest that gives them access to the new crafting books along with a set of items related to the chosen book series.
Crafting magazines have been removed as a drop item from a few loot containers. For example, players can no longer find Forge Ahead books inside a cement mixer.
The crafting magazine bundle from the trader has been nerfed to give a total of 3 crafting magazines.
A crafting magazine can be scraped for 1 Survivor Notes.
Crafting books can be crafted with 1 Collection of Survivor Notes at a workbench.
Reading a crafting book gives the player 1000 XP.
Reading a perk book gives the player 3000 XP.
Survivor's Diary now has a book icon to distinguish itself from the Old Book (scrap material).
Treasure maps require 3 Collection of Survivor Notes to craft.
Zombies can drop crafting magazines. For example, the nurse zombie would have a chance of dropping the medical crafting book.
Zombies can't fake their death if they are above 35/40/50% health, depending on the type of zombie.
The following zombies can no longer play dead: Fat Hawaiian and Mutated.
Fat Hawaiian, Mutated, Lumberjack, and Cop zombies have a larger variant with more health.
The boss version of Grace and Zombie Bear are now larger in size. Their increased size also give them increased movement speed.
Projectiles from Radiated Zombie Vulture and Radiated Zombie Matriarch are now easier to dodge.
Vomits from cops can cause radiation damage.
Hazmat clothing now protect against radiation up to 100%.
Hazmat clothing: Hypothermal and Hyperthermal Resist have been increased.
Stoneaxe no longer breaks.
Nailgun's magazine capacity has been increased to 30 nails.
Nailgun fires 3 nails at the same time and have longer range.
Version 1.30
The tutorial quest now reward only 1 Skill Point upon completion.
The effectiveness of perk books have been reduced.
Perk books now grant 5,000 EXP when read.
Perk books are now more expensive.
Traders now only close during lunch time (11:00-13:00). They are open during the night.
The Treasured Notes quest has been expanded to 4/4 and now reward 1 Skill Point upon completion.
Yucca Smoothie can now be crafted at the workbench.
All recipes using survivor notes have been moved to the Workbench.
Survivor's Desk and Survivor's Workstation have been removed.
The scrap value of A Collection of Survivor Notes and Survivor's Diary have been changed to reflect their new respective recipe cost.
Reading a Collection of Survivor Notes now grant the player 5,000 EXP.
Reading a Survivor's Diary now grant the player 1 Skill Point.
The cost to make a Survivor's Diary has been set to 4 Collection of Survivor Notes.
The cost to make a treasure map has been set to 3 Collection of Survivor Notes.
The cost to make a Collection of Survivor Notes has been set to 3 Survivor's Notes.
Newly added zombies have a chance to drop Survivor's Notes.
Stronger zombies now have a very low chance of dropping a Collection of Survivor Notes when killed.
All wandering zombies no longer give the players EXP when killed.
All wandering zombies have a high chance to drop personalized loot bags, varying from zombie to zombie.
The loot bag dropped by zombies have two tiers.
Pine Forest zombies have a 25% chance to drop a Tier 1 loot bag when killed.
Ravenous zombies have a 35% chance to drop a Tier 1 loot bag when killed.
Bloodthirsty zombies have a 25% chance to drop a Tier 2 loot bag when killed.
Radiated zombies now drop Tier 2 loot bags. EXP is still rewarded to the player when a Radiated zombie is killed, but their chance to drop a loot bag have not been changed from their vanilla value.
Zombie bosses can now spot the player from farther away.
Zombie bosses are no longer using Cop's meleeHand item as their attack modifier. Each boss now has their own meleeHand (attack) with varying effects.
Most bosses now drop Super Corn.
Two additonal zombie bosses have been added.
Some zombies may not stay dead when killed.
The scout zombie has been reverted back to the Screamer (Bloodthirsty variant).
The walking animation of Shambling zombies has been changed to Type 5.
Shambling zombies are now zombies with average stats (same health points as normal vanilla zombies).
Shambling zombies have a higher chance to cause the broken arm debuff.
Shambling zombies will only spawn in the business and downtown area of the Pine Forest.
Roaming zombies have been added into the Pine Forest. These zombies can also be found wandering the wilderness of the Snow biome.
Roaming zombies are slow but they have more health than the average regular zombies.
Roaming zombies are immune to slow, stun, knockdown, and bleeding.
Roaming zombies have a greater chance of causing the Abrasion debuff.
Infectious zombies have been added into the Desert. These zombies can also be found in the cities of the Pine Forest.
Infectious zombies have a high chance of inflicting the infection debuff.
Infectious zombies can enrage when hit.
Infectious zombies walk during the day and run during the night.
Infectious zombies have lower health.
Ravenous zombies now have a high chance of causing laceration and bleeding.
Ravenous zombies now have low physical damage and block damage.
Ravenous zombies heal for a small amount when attacking players.
Bloodthirsty zombies are now immune to stun, knockdown, and bleeding.
Bloodthirsty zombies heal for a large amount when attacking players.
Radiated zombies now have farther sight and field of view.
Radiated zombies have a chance of inflicting the Radiation debuff when they attack.
Version 1.20
Stamina regen has been reverted to vanilla regen level. Max stamina stays the same.
Bicycle has been removed as a starting item.
Starting max health has been raised to 200. Intentionally makes the player hungry at the start of the game.
All naturally spawning zombies in the wilderness have been replaced by new zombie types.
Two new zombie types, Shambling and Bloodthirsty.
Shambling zombies are slow-moving normal zombies with twice the health. They walk regardless of game setting. Immune to stun and slow effects (excluding knockdown). Can be found in the wilderness and cities inside the forest biome.
Bloodthirsty zombies are essentially blood moon feral zombies - they know where you are. Can be found inside cities in the snow biome AND out in the wilderness in the wasteland biome.
Ravenous zombies have been moved to the desert cities. They are now regionalized there.
Ravenous zombies will always run -- not sprint. Speed can not be set by the player.
Ravenous zombies no longer have feral eyes to distinguish them from feral zombies.
Zombies spawn more frequently in all biomes -- day and night. If the player takes too long to loot a POI and makes too much noise, it's now possible for the player to get attacked by the new naturally-spawned zombies entering the POI from the outside.
Zombies have longer longer but narrower sight vision.
The wandering horde will ramp up from large hordes of Shambling zombies into Bloodthirsty zombies, depending on the player's game stage. Boars, mutated boars, dogs, and vultures have been added into the wandering horde.
The size of the wandering horde can vary from 1 to 48, based on game stage level.
Screamer zombies can knockdown the player (experimental).
Super Corn is now a native plant in the Wasteland biome.
Blueberries and potatoes can be found in the Forest biome.
Bosses now have more health and reward more experience.
Animals give even more experience when killed.
Animals are more resistant to head dismemberment.
Bears, Direwolves, and Mountain Lions now have even more health. Beware if you're using Twitch integration. New version of these animals will be added in the future, so the Twitch Integration would only spawn the normal and weak version.
Most perk books are now 500% more effective (e.g. 10% damage -> 50% damage).
Certain items unlocked through perk books have been buffed.
Buffs related to perk books have been buffed.
The Survivor Notes quest from the trader after completing the tutorial quest no longer repeats indefinitely. Now rewards a survivor's diary at the end of the quest chain.
All vanilla mod items can be turned into its respective schematic at the Survivor's Workstation Desk. The original mod item will be destroyed in the process.
Survivor Notes, Collection of Survivor Notes, and Survivor Diary can be found inside loot bags (dropped from zombies) and POI loot containers.
Perk books found in loots are now rarer. Instead of a perk book, the player may find an old book instead. An old book scraps into paper and has no useful application.
Items are now in their own category in the Survivor's Writing Desk and Survivor's Workstation Desk.
Localization for other languages have been added. The mod is roughly 75% translated.
Version 1.10
Passive stamina regen has been increased.
Bicycle is now one of the starter items.
Survivor Notes, Collection of Survivor Notes, and Survivor's Diary have been added into the game.
Added a new quest chain that repeats indefinitely. Talk to the trader after completing the tutorial quest to obtain the new quest.
Two new crafting stations, Survivor's Writing Desk and Survivor's Workstation Desk, were added to facilitate a new exchange system using Survivor Notes.
Skill books can now be scrapped into Survivor Notes.
Skill books can now be crafted.
Treasure maps can now be crafted.
Lucky Gloves have been buffed.
Zombie Matriarch (Boss) no longer spawn in the forest biome.
Increased the odds for a Screamer zombie to randomly spawn during the night.
Increased the probability for Feral Wights to spawn in the snow biome.
Version 1.00
Halmod Expansion officially released with localization support for English, Chinese, and Japanese players.
At the start of the game, choose between 40 different Survivors to customize your initial load-out, weapons, tools, building materials, farming plots, workstations, first aids, etc.
Kill zombies, collect survivor's notes, craft magazines and perk books. Each time you read a magazine or book, you gain experience and are better prepared to face the unholy mess of evolved zombies.
Some zombies in this overhaul do not stay dead. As you venture further into the other biomes, you will encounter more of this zombie type. The only way to make sure that a grave zombie stays down is to double tap or cut off its limbs. This feature has a soft requirement on NOT using a mod that displays zombies' health.
Each biome has its own unique zombies with unique abilities, with the pine forest being the easiest (1 skull). For example, most zombies WALK during the day and night while they are inside the pine forest. Once you venture into the desert (2 skulls), you will notice that zombies are now RUNNING, even during day time. Eventually, you will find your way into the wasteland, and you will notice that they are now SPRINTING toward you. The zombies' new abilities will surprise you, and you may die because of it. Be safe out there, fellow survivor! Now Introducing Halmod's Last Survivors! Available in all the following Languages! Cantonese (廣東話), French (français), German (Deutsch), Italian (italiano), Japanese (日本語), Korean (한국어), Mandarin (广东话), Polish (język polski), Portuguese (português), Russian (русский язык), Turkish (Türkçe), and Spanish (español).
Step into the world of Halmod where the aftermath of the H-Virus pandemic has left only a few survivors, including you. Fleeing from the mushroom clouds that mark the destruction of cities, you seek refuge in the countryside where human populations are sparse. However, upon arrival, you are confronted with the grim realization that the virus has transformed the remaining population into zombies. Your survival now rests solely on your ability to defend yourself and stay alive in this post-apocalyptic world. Fail to do so, and you risk becoming one of the undead yourself.
In this world, a haunting reminder of the past can be found in the notes left behind by those who succumbed to the zombie virus. These scribbled messages may be the only lifeline for the living, offering crucial insights into how to survive in a world overrun by the undead.
Survivor Notes can be used in a lengthy process to craft any crafting or perk book of your choice. These notes are obtained from scrapping perk books, scavenging bags left behind by the undead, or searching loot containers within buildings. Don't overlook the potential of these notes as they can be a valuable resource.
At the start of the game, each player can pick from one of 18 combat classes. Once a class has been chosen, the player will receive items that were tailored to the class that they have chose. It is worth noting that each class possesses its own unique advantages based on the perk books; therefore, careful consideration is recommended when making a selection. Last Survivors: Book Classes Every class starts with a complete set of perk books
Brawler: Bar Brawling
Enforcer: Magnum Enforcer
Firefighter: The Fireman's Almanac
Gunslinger: Pistol Pete
Hunter: The Hunter's Journal
Infiltrator: Urban Combat
Liberator: Shotgun Messiah
Looter: Lucky Looter
Miner: The Art of Mining
Night Stalker: Night Stalker
Ranger: Ranger's Archery Guide
Scavenger: Wasteland Treasures
Soldier: Machine Gunner
Sniper: Sniper
Tech Junkie: Tech Junkie
Thief: The Great Heist
Tribal Warrior: Spear Hunter
ZU Batter: Batter Up!
Last Survivors: Magazine Classes Every class starts with a combination of 30 magazines.
Athlete: Big Hitters
Blacksmith: Forge Ahead
Bowhunter: Bow Hunters
Builder: Handy Land
Raider: Tactical Warfare
Warrior: Sharp Sticks
Chef: Home Cooking Weekly
Cowboy: Handgun Magazine
Demolitionist: Explosive Magazine
Doctor: Medical Journal
Electrician: Wiring101
Farmer: Southern Farming
Armorer: Armored Up
Laborer: Get Hammered
Lumberjack: Tools Digest
Mechanic: Vehicle Adventure
Nomad: Shotgun Weekly
Fighter: Furious Fists
Scavenger: Scrapping4Fun
Scientist: Tech Planet
Thief: Knife Guy
Marksman: Rifle Weekly
Deadly Encounters
In the towns and cities of this world, various types of zombies have taken over, each with unique characteristics depending on region. Navigating through different region, from the pine forests to the wastelands, poses increasing challenges as you encounter more evolved zombies with enhanced abilities. The number of zombies has also significantly increased, making survival even more daunting.
Unlike before, killing wandering zombies no longer yields experience points for the player. Instead, they have a higher probability of dropping a loot bag with unique items, varying from zombie to zombie. However, zombies that lurk within buildings still grant experience points upon being eliminated.
Undead bosses. These zombie overlords come out to play at specific times of the day or night, and trust me, they're not messing around. But here's the thing - if you can take them down, you might just get your hands on some seriously valuable loot that could keep you alive for a lot longer. And who knows, you might even score some top-tier gear if you're lucky. Just remember, these zombies are sneaky, so keep your eyes peeled or you could end up as their next meal.
Recommended Play Settings
Halmod's Last Survivors is balanced around Nomad and Warrior difficulty. Increasing the difficulty beyond Warrior difficulty isn't for the faint of heart.
No loot respawn. The aim of Last Survivors is to progress into the next region or biome after all the supplies in the vicinity have been exhausted.
Loot abundance set to 100% or 200%. Any more and the world would be flooded with Survivor Notes, trivializing the survival aspect of the game world.
Experience gain set to 100% or 200%. Last Survivors is designed to lower the amount of experience the players gain to prevent gamestage from increasing too quickly.
No Blood Moon horde. Even with blood moon horde disabled, Halmod will spontaneously send hordes of zombies after the players. As the player(s) progresses in gamestage, these wandering hordes become more difficult.
Traders enabled. The traders are only closed for 2 hours during lunch time. Players can use the traders' bases as safe havens during the night. Zombies frequently drop old cash which are meant to be sold to the traders for Duke's coins and EXP.
It's recommended that the following mods should NOT be used in conjunction with Halmod's Last Survivors:
Floating health bar showing the zombie's health
Map markers showing where all the zombies are located
Changes to zombie or animal spawns in the wilderness (natural spawn)
Changes to the starting items
Changes to perk book effects
Mod Video Preview Alpha20 (featuring kic Gaming on YouTube)
Installing Halmod's Last Survivors
Download the zipped mod file, extract it, click on the newly created folder, find the 'Halmod's Last Survivors' folder, and drag it into the Mods folder inside your Drive/Users/<username>/AppData/.../7DaysToDie folder. If there isn't a Mods folder inside the 7DaysToDie folder, then create a new folder and name it Mods. Finally, put the 'Halmod's Last Survivors' folder inside the Mods folder. Start the game.