0 of 0

File information

Last updated

Original upload

Created by

vinylplz

Uploaded by

vinylplz

Virus scan

Safe to use

Tags for this mod

About this mod

Changes the gyrocopter to behave like a helicopter

Permissions and credits
Changelogs
Overview
I've always been disappointed by the default gyrocopter.  It's frustrating to control at best.  This mod changes it to behave like a helicopter.  Vertical take-off and landing.  More intuitive controls.  It's actually fun to use now.

Compatibility
Written for Alpha 21.  Untested on older releases.

Controls:
Space - Increase elevation
C - Decrease elevation
W - Pitch Down
S - Pitch Up
A - Rotate Left
D - Rotate Right

To go "forward" fly up to a decent height, pitch your nose down, and then hold spacebar.  To land, pitch your nose up a bit to slow your forward momentum, and hold 'C' to decrease your altitude.  It takes some practice, but it's very doable to land on the helipads at the traders now, or on the roof of a building (e.g. your base).

Installation
Simply unzip the "Gyro Helicopter" folder into your Steam/steamapps/common/7 Days to Die/Mods/ directory and restart your game.  You may need to create the "Mods" folder if you don't have one yet.  To uninstall, simply delete the folder and restart your game.

Technical
This is a very simple mod that uses xpath to make non-destructive changes to the gyrocopter's default movement.  I'm not adding any assets or making any permanent changes to your game state, so it should be safe to add or remove to your existing save games at any time.  It's limited scope also means it should be compatible with most other mods (unless they also change gyrocopter properties or overwrite vehicles.xml).

I've tried to set sane values for the various speeds ("forces"), but if you find the copter still doesn't perform how you'd like, feel free to experiment with changing the values to your taste.  Very briefly, those are:

    force2: controls rate of ascension, and forward momentum when your nose is pointed down
    force3: controls speed of rotation
    force4: controls speed of pitch change (nose up/down)
    force5: controls rate of descent

Plus these two which I'd suggest leaving alone

    force0: hovering force.  keeps you from falling out of the sky.  changing this not recommended
    force1: forward force exerted by rear propeller.  I have this disabled (set to 0) to allow for vertical take-offs

Have fun
Thanks for reading.  Hope you enjoy this mod as much as I do!