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About this mod
A Sci-Fi Overhaul Mod for 7 Days to Die
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Compass Zombie Markers (Extension for On Screen Display 1.0) Use this as a single pack. It might have compatibility issues with other mods. District Zero Traduccion al Spanish Obviamente requiere le mod original. District Zero Chinese Language District Zero Experimental 2.3.1+ District Zero The Chinese Language One Glasses To Rule Them All (District Zero Edition) a must have in order to use this mod other wise us my vanilla one instead Ryo's Zombie Hunter - SciFi Hud - District Zero Overhaul You'll need everything here. - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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-
Translations
- Spanish
- Mandarin
- Mirrors
- Changelogs
-
-
Version 2.3.4
- **Fixed**
- Updated for V1.2 (b27)
- Typo on the farming multitool overheat tooltip
- Error when using the secondary action of the farming multitool
- **Fixed**
-
Version 2.3.3
- **Fixed**
- Custom road vehicles were missing an explosion particle
- Some drone kills were not counting towards the kill drones challenge
- Bomber droid kills were not counting towards the kill droids challenge
- Kill shocker robot challenge was not working
- Soldier droid was not dropping a weapon on death
- Custom road vehicles not harvesting for all parts
- Plasma pickaxe was worse than the steel pickaxe when harvesting stone
- Auto miner and blast furnace cause an error if sold to a player rented vending machine
- Anti radiation pill buff is removed when reloading the game
**Changed**
- Reduced the quality of weapon that can be dropped by the soldier droid so that the maximum quality is 4
- Increased the drop chance of a weapon from the solider droid by 20%
- Anti radiation pills buff can now stack up to 10 hours
- Increased the health of radiation barrels
- Increased the overall stats of the plasma shotgun
- Quality 6 swords can now be found at the trader
- Improved the loot of the intro buried supplies
- **Fixed**
-
Version 2.3.2
- **Fixed**
- Trader Luna (MPLogue poi) shows up as trader rekt on the tracker
- Robot dog wake up animation is too long, so they glide on the ground for a while after waking up
- Advanced combat dog disappears if you get too close to it
- Salvageable vehicles exploding if wrenched or a quest started in some POIs
- Energy revolvers not benefiting from enforcer perks
- EMP grenade causing an error for clients on servers
- Mechs causing an error when spawning in on blood moon
**Changed**
- Updated the auto miner description so it's less confusing
- Added a conditional statement to MPLogue orb safe so it does cause an error if MPLogues prefabs is not loaded
- Added a clarification to the exterminator mod description to make it clear that it doesn't affect standard robots like androids and cyborgs
- Removed the sound from the radiation warning tooltip when entering the wasteland (it was annoying)
- **Fixed**
-
Version 2.3.1
- **Fixed**
- Custom vehicles not counting for harvest car challenge
- Custom vehicles not aligning to terrain changes
- Luxury sedan throws an error when placed
- Hover car thruster sound plays when the vehicle particles are off
- Anti radiation pill missing from airdrop loot
- Knuckle parts are not craftable
- Combat dog firing sounds are not working
- Mechs still occasionally cause an error when exiting the game
- Zombies lose their tint color when dismembered
- Doors could be picked up within a land claim area even if the player was not the owner of the block
- Players can get stuck in the trader bob poi if they fall through the gaps
**Changed**
- Increased the spacing between laser and plasma unlocks
- Plasma items appear later in loot
- Plasma items appear later in traders
- Reduced the amount of workstation books required to unlock the crucible, blast furnace and auto miner
- The starter capsule now contains a forge ahead book
- Lights can now be picked up without a land claim
- Forge cobalt is no longer required to craft weapon and tool parts
- **Fixed**
-
Version 2.3.0
- **Added**
- New starter series of challenges to replace the basic vanilla start quest
- New exterminator series of challenges to replace the hunter challenges
- Smoke particles for the muscle car
- Burning particles for some custom vehicles
- Dirt overlay texture for some custom road vehicles
- New icon for the exterminator mod
- New particle and explosion sound when running over robots in a vehicle
- Toolbelt message when entering the wasteland warning about radiation exposure
- Storage boxes can be rotated in all directions
- Switches and key racks can be used more than once
- Debuff to robots so they move slower in water
- Spike traps can now be picked up
- Thruster/engine particles to drones and sounds for them
- Replaced eggs in birds nests with rotten eggs
**Fixed**
- Buff timers not working correctly
- Custom particles attached to entities were not working
- Healing items not giving health over time
- EMP grenade display not showing damage values
- Drone flying sounds play while sleeping
- Custom weapons throw an error when the burning shaft mod is installed
- House Sliding Door can't be lockpicked
- Heal infection challenge throwing an error when selected
- Player owned doors in traders were unlocking themselves when the game was reloaded
- Crafting skills don't unlock past quality 5 for custom weapons
- Large mechs still able to be dismembered
- Some weapon sights and scopes were not aligned
- Sound warning for cyborg crawler
- Combat dog particles float in the air after being fired
- Mechs and droids have blood particles when damaged with a knife
- Bomber droid explosion gets cut off before it finishes playing
- Radiation particle on robot is misaligned with the hands
- Secure desk safe missing an icon
- Harvest jars of honey challenge not working on custom stumps
- Animals spawning in downtown
- Robotic animal and droid attack animations don't play on servers
- Robotic animals and droids slide on the ground after jumping on servers
- Mechs causing an error if the game is closed while they are alive
- Explosions from entities can cause an error in some cases
- Robot dogs get stuck very easily
- The farming multitool can be used more than once on a single block of fertile land
- Drone blades are spinning while its sleeping
- Rad protection buff is not preventing rad exposure from radiated robots and mutated zombie spit
- Farming multitool can remove seeds if the adjacent block is fertilized
- Warning about convex mesh on custom road vehicles
- Feral cyborg crawler not fast like the vanilla crawler
- Plasma grenade launcher holosight is misalinged with the ironsights
- Some workbench recipes are missing the workbenchCrafting tag for faster crafting with Advanced Engineering
- Fabricator and Auto Miner recipes benefiting from workbench crafting speed via Advanced Engineering when they shouldn't
**Changed**
- Removed some of the new voice lines from trader luna
- Removed attribute armor mods
- Raw meat challenge harvest changed to harvest nano chips
- zombie vulture challenge changed to kill soldier zombies
- Removed the hunters journal books from airdrops
- Removed legendary parts
- Cobalt crafting is now exclusive to the blast furnace
- Robot projectiles can now go through bars
- Reduced the amount of ammo in military pallets
- Removed stumble forward mechanic from entities
- Allow exterminator mod to be installed with a rad remover
- Removed fusion tier of weapons
- Re-ordered melee and gun tiers so Laser comes first and then Plasma
- Reduced the amount of sticks and stones on the road
- Removed moss covered rocks from biomes
- Increased the health of the large spider bot
- Increased the health of high tier robots
- Reduced the health of zombies back to A21 levels
- Reduced the amount of parts (electrical, mechanical etc) harvested from standard robots
- Added back the infection buff and its medication
- Increased the firing accuracy of robot dogs
- Robotic animals will no longer attack other robots
- Updated the localization of the starting note
- Changed the glow color of zombies to blue
- Increased the damage of the bomber droid
- Renamed drug side effects to Nausea
- Adjusted bloom moon horde groups so that higher tier robots show up sooner
- Added mechs spawns to high gamestage blood moons (GS 300+)
- Removed stat display from farming multitool
- Increased the saturation on the custom motorcycle model
- Rotate motorcycle model so that its not standing by itself on roads
- Reduced the salvage HP of the motorcycle road vehicle
- The farming multitool can no longer destroy crops or glass windows when using the clearing function
- Weapon descriptions now indicate what type of ammo is required for the gun
- Changed the color of the locked slots to blue in the backpack
- Removed steel knuckles loading tip about harvesting meat from animals
- Changed the description for the intro trader quest
- Removed ambient biome animal sounds
- Reduced the headshot damage of the soldier zombie
- Changed fabricator recipe to require scrap iron instead of forged iron
- Reduced duct tape cost of the fabricator
- Changed localization of the infection buff
- Changed blast furnace fuel icon to gas
- Increased the output slots of the blast furnace to 3
- Increased experience gain from inferno and shocker robots
- Resized loading screen images
- Removed player name from the main menu
- Added missing weapon and melee tags for armor bonuses
- Reduced multidim size of branches to stop it from throwing an error
- **Added**
-
Version 2.1.2
- **Added**
- Clay and crushed sand bundle recipes
- The Exterminator mod, extra damage to droids and mechs (replaces the hunter mod)
- An egg recipe for the fabricator
**Changed**
- Reduced the fuel cost of auto miner recipes
- Auto miner now crafts stacks of resources
- **Added**
-
Version 2.1.1
- **Fixed**
- Fusion club description has the wrong scrap material
- Combat dog gun does not damage any entities other than the player
- Drones are not spawning when driving in a vehicle on horde night
- Robots can open doors while sleeping or dancing in rare cases
**Changed**
- Removed OCB start-up optimizer (No longer needed, all mod assets are now optimized by default)
- Removed the news window from the main menu
- Removed the code from the starting note lore to avoid confusion
- **Fixed**
-
Version 2.1.0
- **Added**
- Boss version of the combat dog for poi spawns
- Advanced anti radiation pill
- Updated MPLogues prefabs to the latest version
- Ocb Startup Optimizer mod
**Fixed**
- Radiation level decreasing on its own
- Nano spider bot explosion is not centered
**Changed**
- Renamed testosterone extract
- Increased the health of the combat dog
- Increased the size of the nano spider bot
- Removed nano drones from the wasteland biome spawns
- Decreased the size of the combat dog
- Reduced the attack damage of the nano spider bot
- Reduced the health of the table saw
- Armoured robotic animals and mechs can no longer be dismembered
- Increased economic value of laser weapons
- Vanilla tools and weapons are now loot only
- Emergency flare gun is now loot only
- **Added**
-
Version 2.0.2
- **Added**
- Reworked the farming multitool (requires fertilizer cells)
- Drug side effects are more deadly
- Honey can cure drug side effects
- Replaced robot dog model (fixes arrow issue)
- Auto Claim Repair block (by OcbMaurice)
**Fixed**
- Anti rad pill stats doesn't show the duration
- Orb safe in wight multi trader picks up to a regular safe
- Plasma pistol recipe ingredients do not scale with tier
**Changed**
- Reduced spawn chance of the robot dog
- Reduced the volume of the metal impact sound
- Removed several metal impact sounds that were too high pitch
- Reduced the duration of drug side effects
- **Added**
-
Version 2.0.1
- **Fixed**
- Mechs are not visible to other players on servers
- **Fixed**
-
Version 2.0.0
- **Added**
- A sound when a droid drops a weapon
- Flying and hovering sounds for drones
- New crouch animation for robots
- New walk run and various other animations for robots
- New sounds when hitting robots with melee weapons
- New particles for flying vehicles
- Dozens of new entities including new robotic animals, different tiers of humanoid robots and more
- Zombies are back with a cyborg style look
- Colour coding localization for new robot tiers
- A recipe for the sham sandwich
- Starter bundle containing a wrench and other starter items
- New starting note lore and journal popup
- New resource Nano Chips, used for making high tech items, obtained from wrenching robots or high tech vehicles
- New ammo types, nano and heavy energy cell types for pistols and machine guns/rifles
- Bulk crafting recipes for energy ammo
- Crafting menu for fabricator
- EMP land mine
- Recipes to convert arrows to bolts and vice versa
- Robots can open unlocked doors (not hatches)
- Military pallets can be looted
- Trader super chest can be looted
- Loading screen tooltip for robot harvest
- Loading screen tooltip for nano chips
- New wrench able road vehicles
- MPLogues Custom Pois and some from community members
**Fixed**
- Sledgehammer crafting skill reports current progression tier incorrectly
- Robots stop running while attack animation is playing
**Changed**
- Radiation now only increases passively in the wasteland
- Radiation increases a lot faster in the wasteland
- Auto miner now requires gas to harvest resources
- Fabricator (renamed from Hydro Organic Fabricator) requires resources to craft meat and several other recipes
- Updated the description of the feather
- Laser mining gun now harvests trees as well as ore (Auger and chainsaw in one)
- EMP grenade now damages enemies over time
- Molotov's no longer damage robots
- **Added**
-
Version 1.3.0
- **Added**
- Updated for A21.2 Stable (b37)
**Fixed**
- Duplicate locked slots
- Reposition locked slots to fit the larger backpack
**Changed**
- Cleaned up asset bundles and reduced mod size by roughly 400mb
- **Added**
-
Version 1.2.9
- **Fixed**
- Forgetting elixir does not refund points from attributes correctly
- Toolbelt Inventory slots can't be changed with number keys while holding shift (use - and + keys for slots 11 and 12)
- Plasma assault rifle and pistol recipes use forged iron instead of forged steel
- Inventory locked slots do not remember the correct values across multiple save files
- Mechs don't always play their death animation when killed
**Changed**
- Reduced the max view angle of ranged mechs to prevent them from shooting at players when they are not facing them
- Removed sleeper wake up sounds for all robots
- **Fixed**
-
Version 1.2.8
- **Fixed**
- Running over a mech in a vehicle will cause an error
- The ragdoll twitch integration command will cause an error if used on a mech
- Adjusting light settings on a server will cause an error for other players if they are outside of the chunk that the light is in.
- **Fixed**
-
Version 1.2.7
- **Fixed**
- Some custom particles were not being destroyed during the game, only on disconnect.
- EMP grenade can damage the player from a far distance
- EMP grenade inherits a red icon and model tint (A21.2)
- Drones can cause an occasional crash/disconnect if many explode at the same time
- Errors can occur when mechs try to ragdoll, if a stun baton repulsor mod or sledge turret is used to damage them.
- Updated custom particle loader to the latest version to fix several issues
- **Fixed**
-
Version 1.2.6
- **Fixed**
- error when starting quests causing pois to partially load
- error when firing projectile based weapons on servers
- **Fixed**
-
Version 1.2.5
- **Changed**
- Reenabled entity rage for juggernauts
- Reduced the amount of terminator spawns in POIs
- Increased the time that regular robots stay after death
- Reduced the flare gun burn radius form 10 to 5
- Reduced the health of mechs
- Increased the shooting range of mechs
- Reduced the minigun magazine size, rounds per minute and range
- Renamed energy magnums to energy revolvers
- Increased the entity damage of melee mechs
- Greatly increased the block damage of the drill/mining mech
- Removed mechs from forest day spawns
- Reduced the mech day spawns in cities, except the wasteland
- Increased block damage of drone weapons
- Increased the movement speed of drones
- Slightly reduced the health of drones
- Slightly increased the mech weapon block damage
- Increased the see and hear distance of mechs
- Disabled auto miner pickup temporarily due to server issues
**Fixed**
- Trader Jens hair can sometimes disappear if you get too close
- Mechs with weapons can't do any damage to blocks unless the player is in view
- Mechs spin in circles when trying to locate their target
- Mining/drill mech does not play the drill sound when attacking
- Power value on lights can still be reset by picking it up on servers
- Mechs glide on the ground for a few seconds after spawning
- Mech walking animation never comes to a complete stop when they are idle
- Timed charge description mentions zombies
- Light settings and on off state do not persist on servers
- Some light settings do not apply properly on servers after saving in the light editor
- Kills from flare gun burning does not grant XP
- Bright light from a distance when players are using a flashlight mod on a custom weapon
- Skill points don't reset to zero after taking a forgetting elixir
- Super charger is much faster than it should be
- **Changed**
-
Version 1.2.4
- **Fixed**
- Radiation display colour does not change straight away
- Player placed doors can be lockpicked by others
- Power on lights can be reset by picking them up
- Trees have oversized dimensions, causing airdrops to land high in the air
- Fir tree seeds don't grow into the correct tree type
- Auto miner disappears when picked up and placed down again on servers
- Custom stun batons not benefiting from the Euthanizer perk from Physician
- Mechs don't take damage from the Euthanizer perk from Physician
- Doors prompt you to empty them like a container, and can't be picked up
**Changed**
- College jacket is more rare
- BDU clothing is more rare
- Increased the recharge amount for lights
- Increased storage size for custom vehicles
- Increased transport vehicle seating from 2 to 8 seats in total.
- Increased crafting cost for transport vehicle
- Removed pickup from chain link fences
- **Fixed**
-
Version 1.2.3
- **Added**
- Small mechs to POIs at high game stages
- More juggernaut spawns in POIs at high gamestages
- Shock animation for EMP Grenades
- Headshot damage bonus to custom sniper rifles
**Fixed**
- Wheels can be harvested with a stone axe (needs wrench now)
- Collected item list overlaps with food and water on the ui
- Loot containers that destroy on empty can be picked up, and prompt you to empty them before picking up, doing so makes them disappear
- Loot containers can be picked up before being searched, resulting in loss of loot
- Some drones have giant arrows when they are shot with a bow or crossbow
- Large drones don't show visible arrows when shot with a bow or crossbow
- Some mechs were not showing up on horde night
- Juggernaut run speed not affected by game settings
- Flying transport vehicle has inconsistent materials for its recipe
- Mushroom progress meter does not work
- Auto miner can be picked up without a land claim block
**Changed**
- Removed pickup of concrete deco blocks
- Destroyed solar bank now has a 20% chance to give a working one if picked up
- Restored the ability retrieve arrows
- Drones now explode on death, instead of on impact
- Removed some ugly looking plants
- Increased the health of all vanilla and custom vehicles
- Changed map colours for forest decoration
- Reduced crafting time for energy ammo
- Changed recipe for vehicles to include headlights
- Reduced some of the cool downs for twitch commands
- **Added**
-
Version 1.2.2
- **Added**
- Progress meter to growing plants
- A chance of a wandering horde to spawn when an airdrop is called via the flare gun
**Fixed**
- Fusion knife does more damage than the plasma knife
- Plasma spear and fusion spear have the same base damage
- Blast furnace fire particle is not in the right location
- Cobalt can't be smelted out of the forge or furnace
- Custom weapons don't have the correct flame particle for the burning shaft mod
- Auto miner progress meter does not show on servers
- Stun baton charge not resetting correctly
- Flare gun airdrops don't work correctly on servers
- Plasma auger animation does not stop straight away when the fuel runs out
- Auto miner does not give nitrate powder
- Scrolling can sometimes stop working on the toolbelt
- Blast furnace can light the player on fire
**Changed**
- Increased unlock level for minigun
- Food and drink stack number to 125
- Medical stack number to 50
- **Added**
-
Version 1.2.1
- **Fixed**
- Wrench harvest bonus is applying at all times
- Wrench harvest bonus does not scale with salvage operations perk
- Wrench harvest bonus does not work with mechs
- Chain-link double gate can't be lockpicked
- Airdrop journal tip mentions orange airdrop smoke
- Fusion fire axe description has a typo
- Plasma fire axe has the fusion fire axe description
- Fusion shovel has the iron shovel description
- Farming multitool generates heat on every shot
- Drone projectiles cause a blue light to show up randomly in the world
- Cobalt only spawning for the first few layers
**Changed**
- Increased the hit points of all workstations
- Broken workbench now harvests for electrical parts
- Trader Joels portrait has been updated
- Dew collector no longer gets destroyed by farming multitool
- **Fixed**
-
Version 1.2.0
- **Added**
- Added support for A21.1
- Added a 12 slot toolbelt
- Added a progress meter to the auto miner
- Added an option to pick up the auto miner while its running
- Added a new model for Trader Joel
- Added cooldowns to some twitch actions
- Added special harvest items for all robot types
- Added radiation effect for radiation source buff
- Added a sound for radiation source buff
- Added radiation tooltip for radiation source buff
- Added tooltip for acid rain buff
- Added mining mech to horde night spawns
**Fixed**
- Auger/mining gun sounds are not deafened when crouching
- Mining gun particles stay on when the fuel runs out
- Silencer not working with custom weapons
- Flare rounds don't have a proper held item model
- Mech footsteps play when the AI is frozen in debug mode
- Warning about crawler spawning on blocks that it is not allowed on
- Crawler is slow and can't climb stairs
- Crawler runs away from the player
- Some parts of the UI are still visible on the death screen
- Trader doors can be lockpicked when trader protection is on
- Trader doors can be picked up when trader protection is on
- Cobalt ore node causes fps drops
- Forge recipes are trackable, but shouldn't be
- Traders only offer buried supplies jobs
- Salvage tools damage does not scale with tool tier when harvesting robots
- POI light changes are not synced to clients and do not persist
- Errors occur when logging in and out of a server many times
- Laser mining gun generates excessive heat when its turned on
- AP shotgun ammo does not do damage as expected
- Fusion weapon crafting does not level up past tier 1
**Changed**
- Increased the price of mech twitch spawns
- Energy cells craft in stacks of 5, but require only 1 electrical part, and normal rates for other components
- Adjusted the damage resistance of mechs
- Adjust some of the mech twitch spawns
- Increased dew collector and hydro organic fabricator to 10 slots
- Changed juggernauts to run by default
- Reworked wandering horde spawning
- Removed heat from dew collector
- Changed flare gun and flare ammo description
- Removed the door opening animation from mechs
- Increased despawn timer on loot bags to 60 mins
- Increased harvest amount for larger robots
- Increased the the rate that lights drain power
- Reverted fuel recipe to 5 gas cans for 1 shale
- Changed workbench harvest to electrical parts instead of wood
- Changed workbench repair to electrical parts instead of wood
- Changed explosion particle for custom vehicles
- Removed blocks as water sources, except for the working drink machines
- **Added**
-
Version 1.1.1
- - Fixed an issue that caused mechs to take no damage
-
Version 1.1.0
- - Added an xml option to turn on trader protection (in traders.xml)
- Added AP energy cells
- Added armor to mechs and juggernauts
- Added a mech spawn for the grace poi
- Added a recipe for testosterone
- Added more sounds for mechs and robots
- Added muzzle flash effects for weapons
- Balanced all custom guns
- Balanced all custom melee weapons
- Balanced all custom tools
- Fixed an issue where the chat box had to be clicked to type
- Fixed an issue that caused vultures to spawn when using a vehicle on horde night
- Fixed an issue that caused mechs and drones to fire with broken weapons
- Fixed an issue that caused forgetin elixir to not show up in traders
- Fixed playercurrentlife binding for UI
- Fixed playerxptonextlevel binding for UI
- Fixed an issue that caused anti rad pills to not remove rad sickness
- Fixed an issue that caused trader lunas food vending machine to be broken sometimes
- Fixed missing unlock options for fusion magnum and smg in handguns magazine
- Fixed an issue that caused drone explosions to deal no damage to the player
- Fixed an issue that caused robot attacks to sometimes be out of sync
- Fixed stun baton particles
- Fixed forge ahead books not appearing in loot after level 75
- Fixed an issue where locked items did not show their unlock level on the UI
- Fixed warning spam when entering trader luna with dynamic music enabled
- Fixed an issue that caused mech projectiles to sometimes be invisible
- Fixed an issue that caused mech footsteps sounds to not play
- Fixed an issue that caused errors when logging into a server while mechs are firing
- Changed penetrator perk to the Empath tree
- Changed lockpicking to the Cybernetician tree
- Changed arrows so they no longer stick to robots
- Changed the hunter mod to only work for bows and crossbows
- Changed the custom weapon mod slots to match vanilla standards
- Changed anti rad pill recipe
- Increased the size of some UI elements
- Increased the number of items at traders
- Increased the health of trader walls
- Increased the chance and number of feathers found in bird nests
- Increased the chance of cobalt spawning in the wasteland
- Increased the health of all enemies
- Increased the sight range of mechs
- Increased the chance of anti rad pills in traders
- Reduced the amount of energy cells in early game loot
- Reduced the amount of electrical parts required for some early game recipes
- Reduced mech block damage for cobblestone, concrete and steel
- Removed rocket energy cells from T1 quest rewards
- Removed crawler spawns on horde night
- Removed legacy distant terrain
- Removed corpse damage bonus for harvesting robots
- Removed some main menu music due to copyright issues
- - Added an xml option to turn on trader protection (in traders.xml)
-
- Donations
-
Straight donations accepted
Introduction
In a dystopian world ravaged by zombies, robots were deployed with strict orders to eliminate any signs of life to try and contain the outbreak. As a result, many remaining survivors that had not been infected were wiped out and the animals that once roamed the grasslands became extinct. The year is now 2034 and the zombie outbreak still rages across the wastelands fuelled by a mysterious glow that keeps the undead alive. Inspired by sci-fi games such as Generation Zero, Prey and Detroit: Become Human.
Features
Discord Server
Contributors
Credits
In a dystopian world ravaged by zombies, robots were deployed with strict orders to eliminate any signs of life to try and contain the outbreak. As a result, many remaining survivors that had not been infected were wiped out and the animals that once roamed the grasslands became extinct. The year is now 2034 and the zombie outbreak still rages across the wastelands fuelled by a mysterious glow that keeps the undead alive. Inspired by sci-fi games such as Generation Zero, Prey and Detroit: Become Human.
Features
- Added robot types: androids, cyborgs, mechs, droids, drones and animals
- Updated trader characters with a sci-fi look
- Reworked skill tree into 6 specialized perk trees plus a general tree
- Added a radiation danger system
- Many new sci-fi guns, melee weapons and tools with multiple progression tiers
- Harvesting crops leaves the seed behind, similar to previous alphas
- Plants can be grown in farm plots or directly in the ground using the Farming Multitool
- Reintroduced empty glass jars, fillable at water sources
- New workstations added: Blast Furnace, Fabricator and Auto Miner
- Added Cobalt as a high-tier resource, found in the wasteland
- Added Charcoal, used for crafting flare rounds
- Overhauled forest biome: new trees, rocks, stumps, logs, sticks and branches
- Updated snow biome: new trees
- Added many new sci-fi vehicles on roads
- Removed trader protection and invisible walls
- Land claim blocks placeable at traders in single-player
- Traders always open for easier questing
- Added new driveable sci-fi vehicles, including land and air vehicles
- Overhauled HUD with a sci-fi look
- Backpack increased to 96 slots and crafting queue to 10 slots
- POI doors can be lockpicked
- Many decorative blocks can be picked up and moved for base decoration
- Doors can be picked up and relocated for convenience
Discord Server
- Join the discord server: https://discord.gg/5HrpRdGxKd
Contributors
- Scrubo - POI Builder
Credits
- Custom Particle Loader - by closer_ex
- MPLogue's A21 Prefabs - by MPLogue