About this mod
The Mod Adds more than 40 quests for the trader in total. Now Also add a lot of more things like New Weapons, Perks/Skills and Magazines. The Quests are distributed in 5 new categories :
- Defense // Hunt The Boss // Weapon's Contract // Survival // Vehicle Recovery
- Requirements
- Permissions and credits
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Translations
- Changelogs
This mod is Server-side , that means only the host needs to have the mod installed.
Now also with Portuguese translation made by : VINCE & FRNKSTN / Spanish translation Created by: SantsBeats
Each boss, quest, and contract is unique, featuring a plethora of enjoyable mechanics and the passion I poured into creating everything. I've also taken into account your suggestions from my Discord community.
Join ZombieINC Mod's Official Discord : https://discord.gg/cfgj8u4Aa3
Latest Version Needs at least 1.2 to work
The modlet also has some simple lore for each mission, to make thing more immersive (there are some jokes too!)
The first bosses are simpler than Tier 3 - 6 bosses
Missions available on Trader's Quest list:
- Tier 1 : 6 New Missions (3 Bosses - 1 Defense - 1 Survival - 1 Vehicle Recovery)
- Tier 2 : 5 New Missions (2 Bosses - 1 Defense - 1 Survival - 1 Vehicle Recovery)
- Tier 3 : 5 New Missions (2 Bosses - 1 Defense - 1 Survival - 1 Vehicle Recovery)
- Tier 4 : 5 New Missions (2 Bosses - 1 Defense - 1 Survival - 1 Vehicle Recovery)
- Tier 5 : 5 New Missions (2 Bosses - 1 Defense - 1 Survival - 1 Vehicle Recovery)
- Tier 6 : 10 New Missions (7 Bosses - 1 Defense - 1 Survival - 1 Vehicle Recovery)
Missions available on Trader’s shop:
- Stash Score 1 : 2 Weapon Missions (On Weapon's Tab)
- Stash Score 20 : 2 Weapon Missions (On Weapon's Tab)
- Stash Score 60 : 2 Weapon Missions (On Weapon's Tab)
- Stash Score 120 : 5 Weapon Missions (On Weapon's Tab)
More 5 New Secret Missions Added In 2.5
- UPDATE 2.5 !
New Campaign And New Challenges
- This update adds a short campaign more focused on the supernatural. This gave me much more freedom to create these bosses. Keep in mind that in this campaign, there is a narrative attempt not to break the game's realistic tone, so if you notice, the whole campaign can be understood as a trip. Similar to those psychedelic sequences during the Far Cry campaign. If it's still hard to accept these new missions, I've already created an addon that disables this campaign. To have access to the new "secret" campaign, read the last line of the first page of the new challenges introduced.
- 5 New Bosses were Added to the new campaign along with a whole new type of battle never seen before (I guess...)
- New Armor Set Granted by the new campaign
- New Challenges were added to work as the tutorial of my mod.
- More features will come in the future related to this new campaign
- UPDATE 2.4 !
INTRODUCING NEW PERKS, NEW BOSSES, NEW WEAPONS, NEW MECHANICS AND A LOT MORE !
- New Progression Quest.
- New Tutorial Notations Added to Journal's Tab
- 15 New Perks Distributed To All Attributes.
- Some Perks Add unique new mechanics to the game.
- Some Perks Add unique new mechanics to the game.
- 4 New Magazines.
- 5 New Bosses
- 5 New Grenades and Throwables
- Some new grenades are unlock by the new magazines. Others are unlock by Perks, like Experimental Projects Perk
- Some new grenades are unlock by the new magazines. Others are unlock by Perks, like Experimental Projects Perk
- 5 New Weapons
- Some new weapons have a chance to appear as a reward from the trader for Hunt Quests. Others are unlock by Perks, like Experimental Projects Perk
- Some new weapons have a chance to appear as a reward from the trader for Hunt Quests. Others are unlock by Perks, like Experimental Projects Perk
- All Bosses Now Guarantee Resources And Items when it's dead body is Searched
- All Items and resources are themed for each boss in a way that should make sense
- Some perks unlocks new resource to be harvest from some bosses using a knife tool
- 7 New Types of Ammo for the New guns
- Some new ammo have a change to appear as a reward from the trader for Hunt Quests. Others are unlock by Perks, like experimental projects
- Some new ammo have a change to appear as a reward from the trader for Hunt Quests. Others are unlock by Perks, like experimental projects
Expect some new crazy stuff for 2.4 Part 2 (Still in Working In Progress) !
- UPDATE 2.3 !
TWO NEW TYPES OF MISSIONS (Available on trader's quest list):
- VEHICLE RECOVERY (One mission in each Tier - total of 6): Consists of a series of missions where players need to go to designated locations, retrieve a specified vehicle, and return it to the trader. However, be prepared – the road is more dangerous than ever!
- SURVIVAL (One mission in each Tier - total of 6): You may be asking, what is the difference from Defense? Well, nothing, but everything at the same time. Let me explain: you will need to hold your ground, but instead of waves, you'll have a fixed timer, and you don't need to kill a single zombie. It's up to you. Create your own strategies to stay alive. So, just survive!
BALANCES AND FIXES ON MY DISCORD (I Think that almost all the major bugs were fixed, tell me in Discord if you find a new one.)
- UPDATE 2.2 !
INTRODUCING WEAPON'S CONTRACTS :
11 NEW UNIQUE WEAPONS (with theirs respectives missions to get them): Divided in 2 types of weapons
- 6 are more fantasy/Madmax like
- 5 are more grounded feet weapons
To have access of these new weapons you need to buy the missions from the trader on the Weapons's Tab (They respected the new stash tier system).
The Main Drawback of these new weapons are the price to buy and maintain since they use another type of repair kit that can only be bought from the trader.
All Missions are very unique and challenging. Those weapons were not made to be held by anyone, only for the mighty ones.
For more questions Join Discord : https://discord.gg/cfgj8u4Aa3
VERY IMPORTANT !!!
Each time you update the mod make sure to make a backup of your save (playerdata) AND your world. When I update a mission's code that the player has already in it's quest's history tab (by doing it in a older mod's versions) the game just erase all player data. My advise is to delete all quest history before updating the mod.
Pay attention to the CHAT in game. Some instruction about how to proceed the quests are given there.
- Lore/World Building/Zombies Logic
The arrival of the bandits' update in 7 Days to Die has been highly anticipated. Following a bit of that spirit, I decided, in a still quite rudimentary way, to play with it in the mod's lore. In the more advanced tier quests, such as tier 4 - 6, there are some references to this upcoming update, almost serving as a prequel. I tried to make all the bosses and missions as "realistic" as possible within the logic of 7 Days to Die. Those that are obviously fantastical serve as a joke, as in the case of the bone knife weapon mission, where the trader makes direct comments alluding to the joke (saying that it's all a hallucination). I drew inspiration from movies/games like MadMax, Dead Rising, and so on. If you find any boss too fantastical, keep in mind that there are radiation zombies that are green and glowing. Moreover, players can create drones and automatic attack turrets, not to mention spike and shock traps. I tried to use the same logic already existing in the game and extrapolate without going beyond the limits to create some bosses. Keep in mind that I didn't create any sentient zombies or zombies capable of handling weapons, as that would deviate too much from the logic already established in the game. Pay attention to the texts, and you might see that things make sense, as absurd as some things may be. To be repetitive but just to reinforce a rule I try not to break when creating bosses or missions: 1 - zombies are not sentient. 2 - Zombies are dumb and cannot handle weapons on their own.
To anyone that is willing to test the mod in creative mode, just keep in mind that using the command 'givequest' to test the quests may break some of them. This issue also occur with vanilla quests. To avoid problems in your testing, pick the quests directly from the trader.
Everything was made with a lot of care by my person. It took me 3 weeks on full time to make the first version (All my vacation was spend in my little project).
Expect some bugs. Balacing is also needed. Your feedback is needed so i can improve the mod.
Known bugs: 1- Bosses Projectiles have sync problems. (Maybe be game problems, i didn't find any solution)
Report bugs or suggestions on my discord : https://discord.gg/cfgj8u4Aa3
If you want to support me : https://www.patreon.com/user/membership?u=96090512