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2FootedHermit

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2FootedHermit

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About this mod

This is a hand drawn 10k Map for Alpha 21. It features many POIs from various creators, a decent amount of secrets I made and tried to hide to reward exploration.

Permissions and credits
Changelogs
THIS IS A COLLECTION OF MODS FROM VARIOUS AUTHORS AND ALL INCLUDED MODS ARE NECESSARY FOR THE MAP TO FUNCTION PROPERLY.
-THIS NEEDS TO BE INSTALLED ON THE SERVER AND CLIENT'S SIDE IF USED FOR A SERVER. 


~~INSTALLATION~~

This is released as a collection of mods in a "Mods" folder that should be installed as a mod.
File path should look something like  "C:\Users\Name\AppData\Roaming\7DaysToDie\Mods"

**Replace all files if prompted**


The map features prefabs from a variety of creators listed below, as well as my own. I ask that you support these creators individually even though all necessary elements are included in this mod. The map has hand drawn terrain and roads, but I used Teragon to populate the map. The map contains a couple "mega cities", a large variety of wilderness POIs, and some flashy secrets in inconvenient locations to go look for. This map received more love from me than most of my other creations, so I would love feedback or good screenshots you may come across. I am 2FootedHermit on Discord as well, and that is the best way to get a hold of me if you have questions or concerns.

*Server support is very limited moving forward because I am working on the next project, and there are a lot of potential conflicts that I don't have the time or energy to solve. Common fixes that have worked for a few people is to move my World's folder from the "Hidden Lights 10k Map" mod directly into your server's Worlds folder. This map works on servers and single player for a majority of people, server admins will need to know how their server is set up pretty well for this to be an advisable map to run.

!!! Hermit's POIs requires MPLogue's prefab pack as well as ZZTong's custom block pack to be installed before "zHermit's POIs" if you want to use them in your own worlds.!!!

Changes for 3.0.0:
  • Fixed an Issue with the Umbrella Corp POI clipping into bedrock in a crater

  • Fixed the radiation border having been deleted due to an incorrect “fix”

  • Resurfaced all roads to blend into the environment better (less pixelated boundaries)

  • Smoothed all major roads and most side roads for a better driving experience

  • Adjusted most terrain to be more realistic looking/smoother (some areas had bad 8 bit color banding creating “steps” that bugged me)

  • Lowered the amount of Forest biome by a small amount because lootstage exists

  • Manually added a few Oil Shale boulders to the desert to make up for that decoration being replaced by others from prefab packs. (It still is a bit light on this for mining if you get a bad roll on New game)

  • Added road connections to some rogue wilderness POIs, I probably missed a few still.

  • Fixed a handful of POIs that were not facing the correct direction

  • Added interesting land structures full of more secrets and loot. Pointy mountains and islands are worth a visit!

  • Added a lot more spawn point variation. This may be inconvenient for multiplayer. The old spawnpoints.xml from the past versions can be swapped out if this is a problem.

  • Have you ever been irritated by the tops of mountains not having a cooking pot for your troubles?

  • Stuffed a considerable amount of loot in existing hidden areas and to newer locations

  • Added MPLogue’s ocean POIs

  • Added lights and fog to some repeat POIs

  • Provided English Localization for my POIs for those who haven’t disabled those popups, and a few have associated quests, so those display nicer.

  • Reworked some of my cave POIs to adapt better to oddly-shaped mountain faces

  • Created somewhere around 20 “part” prefabs in case anyone using my prefab pack wants some lights in their worlds. Fog still requires MPLogue’s pack!

  • Fixed an odd bridge alignment somewhere probably only I noticed

  • Added a few scenic roads that I have been trying new techniques for

  • Added a few more wilderness POIs where there was a lot of empty space

  • Smoothed the land at the bottom of large bodies of water because I forgot you can swim now.


A very big thank you to everyone who provided feedback of any kind, and those who patiently waited for this update. This popped off a
lot more than I anticipated. It will not receive an update for V1.0+. There's enough I don't like about it that is harder to fix than making something from scratch, and there are more map makers people can go support as well these days. Join the Teragon Discord if you want to learn how to make your own from myself and a few other talented creators.


~~Special Thanks~~

-MPLogue for the incredible prefab pack and very nice custom fog blocks I used in some things for this map.
-MPLogue's Prefab Pack
-Arramus for the OldWest Migration POI pack
-OldWest Migration Prefabs
-Mikemr2 for the Camp Yellowstone POI
-Camp Yellowstone POI
-SG1o9 for the Club Hotel POI
-Club Hotel POI
-Captainandmental for the Eden Center Mall POI
-Eden Center Mall POI
-RedZero83 for their collection of POIs
-Red's POIs
-Riabug08 for their collection of POIs
-RiahRex's POIs
-Survivor Andy for their collection of POIs
-Survivor Andy's POIs
-TheStainGaming for their collection of POIs
-TheStainGaming's POIs
-VoltraLux for their collection of POIs
-VoltraLux's POIs
-ZZTong for their pack of POIs, as well as the custom blocks pack
-ZZTong's Prefab Pack
-Pille for building Teragon and giving me ideas 

~~PLEASE GO SUPPORT THE LISTED MODDERS/PREFABBERS~~
Buy me a coffee to contribute to improving future map quality if you're feeling generous! This also is a great way to see what things I'm working on considerably before they get released.