About this mod
This mod nerfs zombie animals to balance them for higher spawns and difficulties.
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-These "lovely" creatures have the peculiarity of NOT being affected by the setting that changes the zombies walking/running speed, means that they will always be at their max speed no matter what. That means if they spot you and decide to attack you, it's pretty much certain death even if you try to escape, unless you barricade yourself into a building or use building blocks to cheese the dog, these two are some of the fastest creatures in the game.
-While normal Vultures are rather weak they have the advantage of flying at high speed, being a major bother if they're chasing you on your bicycle or on foot, forcing you to find a building, and even then they won't give up and start attacking the roof to get to you, annoyance at its finest. Still, on insane difficulty if you dare to miss a hit on a vulture, that can cost you 40 HP, in less than a second. (thanks for the amazing melee system funPimps)
-On the other hand dogs are often tankier than some of the regular zombies, also with a completely retarded attack speed of 0.7 seconds, dogs are close to immune to getting stunned by most melee weapons, making only sledgehammers and stun batons somewhat reliable against them. Clubs can work too but are less effective.
-In update 1.0 Mountain lions have been disgustingly buffed, now able to run at the speed of
a vulture that is chasing a vehicle and dealing the same damage as a zombie bear. This is absolutely absurd and makes this relatively small animal absolutely cancerous to fight, granted it has less than 1000HP.
This mod aims to nerf almost ALL the animals to make them more balanced compared to the player on higher difficulties.
List of changes:
-Zombie Dog:
Attack speed increased from 0.7s to 1.5s
-Zombie Vulture:
Attack speed increased from 0.7s to 1.5s
Reduced aggro speed to 1.2
-Zombie Vulture Radiated:
Attack speed increased from 0.7s to 1.75s
Reduced aggro speed to 1.2
-Zombie Bear:
Range reduced from 3.6 to 2.0
Attack speed increased from 1.5s to 1.75s
base damage reduced from 60 to 50
-Coyote
Attack speed increased from 0.7s to 1.4s
Range reduced from 1.4 to 1.0
-Wolf
Attack speed increased from 0.6 to 1.2
-Dire Wolf:
Range reduced from 2.2 to 2.0
Attack speed increased from 0.8s to 1.75s
Base damage reduced from 60 to 40
-Mountain lion:
Range reduced from 2.2 to 2.0
Attack speed increased from 0.8s to 1.6s
Reduced aggro speed to 1.7 during the day and 2.0 during the night, the guy that thought giving this thing the same aggro speed a vulture gets when chasing a vehicle should be slapped in the face, twice.
(the attack speed means that the AI has to wait that amount of time before it can attack again, i don't know you but a little more than half a second is simply too low)
Note: the zombie bear range/attack speed nerf also applies to the standard non-zombie bear. Bears do enough damage to oneshot you anyway on higher difficulty, i wanted to give the player a chance of escaping if they have enough armor to survive the hit.