Not required, but recommended. If you want to see special ammo types added to standard ammo loot containers, use this mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.1
Significantly improved cupboard loot spawns. Added a file that improves spawns of Izy's special/explosive ammunition.
Version 4.0
Improved gas pump loot. Improved Archery ammo spawns.
Version 3.8
Fixed loot inside small safes not spawning properly, improved loot of ATMs and gas barrels, added cloth inside a few more loot containers.
Version 3.7
Added treasure maps to a couple more loot containers.
Version 3.6
Slight nerf to lockpicks spawn, added wheels and sewing kits to a few more loot containers, i swear those things barely spawn.
Version 3.5
Fixed water filter name change from A21, now the mod should load properly.
Version 3.4
Added higher chance for tarp and gatherer to the pool of items spawning in broken dew collectors
Version 3.3
Added more medical items spawn inside zombie loot bags, Massively improved spawns inside safes, now they will feel like an actual safe where people would hide valuable things.
Version 3.2
Added compatibility for update 1.0. A21 version is still available and will still get updated if i feel like improving more loot spawns.
Version 3.1
Added crafting magazines to all book spawns. Balanced all book spawns. Cop cars still have a chance to contain a hefty amount of books. Previous version is still available for who likes the previous amount of book spawns.
Version 3.0
Significantly improved buried treasure loot. Every loot container that is supposed to spawn books has been buffed. Books also spawn in a few more loot containers with a much lower chance. Police cars now spawn much better loot, imagine wasting 30 lockpicks to get a potato.
Version 2.9
Passngas crates now have a chance to spawn vehicle parts and vehicle mod schematics.
Version 2.8
Reworked the way lockpicks spawn, it's basically a nerf, but if you rummage through enough trash you'll get yourself a decent amount especially for the early game stages. Reduced minimum number of farming plots spawning from 2 to 1.
Version 2.7
lowered lockpicks spawn chance as well as coffee inside coffee machines to balance them out.
Version 2.6
Finally and for once fixed the spawning of lockpicks inside the trash. Furtherly improved the spawning of acid bottles inside sinks and improved small and medium liquor pile spawns. Reworked spawning chances of water inside water cooler, piss water will still spawn for the most part but you will be able to find boiled and mineral water with a moderately decent chance. Fixed firetruck perk book spawns. Apologies for ALL these updates, i should be good for a few days now until i think of something else to improve.
Version 2.5
Fix for all type of waters unable to spawn properly in the water coolers, now everything should be fine.
Version 2.4
Attempted to fix lockpicks spawning too often in the trash, now they should be more scattered and spawn moderately less but still enough for early game. lowered chance of boiled water spawning inside soda machine to be on par with the other uncommon drinks, Improved liquor spawning inside large liquor containers.
Version 2.3
Furtherly improved the spawn chance of uncommon drinks into soda machines, reworked firetruck perk book spawns, now they should be more scattered with the other items. Increased spawn chance of the tier 0 taza stone axe slightly. Added dog food to a couple of loot groups.
Version 2.2
improved the chance of yucca juice spawning inside soda machines, refrigerators will now be able to spawn various cooking ingredients in them. Acid bottles should spawn a bit more often inside sinks.
Version 2.1
Fixed a mistake in the xml that caused red tea to spawn too often in the soda machines, increased spawn chance of coffee and strong coffee in the coffee machine, boiled water can also spawn in it. Water cooler can now spawn boiled water and mineral water.
Version 2.0
Reduced spawn chance of lockpicks as they were spawning way too often. Reworked spawns of soda machines, you should now find uncommon drinks more often and rare drinks rarely. Strong coffee can now spawn inside coffee machines, regular coffee should now spawn more often inside them.
Version 1.9
The loot probability template experiment turned out to be working rather well. In this new version i have improved the spawn chance of lockpicks as well as gave some love to the soda machine spawns, you will have a chance to find a variety of drinks in it! Liquor piles will now be able to spawn actual liquor instead of piss water and beer only. Testosterone extract and beakers now have a chance to spawn in any broken chemistry station. Broken workbenches and chemistry stations now should always have a guaranteed forge ahead magazine in the loot. Fixed broken dew collectors could spawn more than 1 water filter.
Version 1.8
Replaced ALL chance based loot spawns with probability templates. Several spawns should now have improved, ammo spawns should now be more balanced and related to your loot stage rather than just spawning rockets all over the place. Free to use version 1.7 if the new one is worse, i'm still doing some adjustments.
Version 1.7
Fixed farm trucks spawns being all for the same loot group and added an extra loot group, furtherly increased spawn chance of water filters in broken dew collectors.
Version 1.6
Furtherly increased spawn chance of high performance running shoes. Farming plots, super corn and its schematic now have a chance to spawn in farming related containers like farm trucks or simply where seeds commonly spawn, though the schematic is still a very rare spawn, i set it to have a 5% chance. All coffins and caskets now have a higher chance to spawn rare gems. Firetrucks loot can now include firefighter axe mod and helmet, they also will spawn their specific perk books more often. Increased spawn chance of a very rare tier 0 axe tool. Added diamond tipped melee mod to melee mods related loot containers. Improved the spawning of eggs and raw meat. Improved the spawning of water filters in broken dew collectors. Enjoy!
Version 1.5
Furtherly improved rockets spawns, increased spawn chance of High Performance running shoes, their vanilla chance is "verylow" and they only spawn in two loot containers.
Version 1.4
Significantly improved rockets and rare drinks/food spawns, increased chances of some items that were way too low, fixed chance for HeadLight vehicle mod being too high.
Version 1.3
Fixed Boiled egg giving errors in console, apologies.
Version 1.2
Attempted to improve rockets and special arrows/bolts spawns, added boiled egg, corn/pumpkin bread, baked potato and grilled corn to the spawn list.
Version 1.1
Improved several food and drinks spawns, reworked and improved some of the ammo spawns.
First of all, a massive thanks to @Morph3usx and AuroraGiggleFairy for their patience and help.
This mod improves the loot spawns of several VANILLA items, and it was designed based on my considerations as some of these items simply cannot spawn in the loot or spawn extremely rarely, also, it is designed for servers with increased difficulty like wasteland only with more zombie spawns etc.
Mind that the spawn chance of some items has been lowered to balance the mod out, it should be unlikely for you to find something really good too early, though, i will do more adjustments as i play and test if needed.
Note: all new versions contain every previous change from version 1.8; Version 1.7 uses a different spawn chance system and is not being updated. I left it there for whoever installed it and would like to change it or use it for themselves. This should be totally safe to install on an existing save.
List of changes:
-Ammo spawns All loot containers that have a chance to spawn ammo can now include special ammo as well like: Shotgun slugs (AP) Shotgun Breaching slugs AP rounds for all ammo calibres HP rounds for all ammo calibres Rockets HE/FRAG Explosives, excluding timed charges, i figured out that vanilla dynamite is simply better in every aspect Explosive/steel arrows/bolts Incendiary/steel arrows/bolts steel arrow heads as a resource for who enjoys crafting those juicy explosive arrows.
-Vehicle mods PassNGas crates now have a chance to spawn any type of vehicle mod and their schematics!
-Vehicle parts PassNGas crates now have a low chance to spawn any type of vehicle part!
-Medical items You are now more likely to find better medical items in loot containers that are supposed to spawn them.
-Food Candies that you can usually purchase from vending machines have been added to the food spawns! Lategame and early game food that would never spawn in any food container (e.g pumpkin bread, boiled egg, spaghetti, pumpkin cheesecake etc...) now has a chance to spawn! Refrigerators can now spawn various cooking ingredients.
-Drinks Stuff like mega crush, strong coffee, yucca smoothie and pure mineral water now should spawn a little more often, as well as the grandpa's beverages.
-Farming Super corn, its schematic and farming plots now have a chance to spawn.
-Rare gems Coffins and caskets now have a higher chance to spawn rare gems.
-Mods and tools Firefighters helmet as well as firefighter axe mod can now spawn inside firetrucks. Diamond tipped tool mod was added to the pool of melee mods. Increased spawn chance of an extremely rare tier 0 axe tool which is better than the vanilla stone axe.
-Books Firetrucks now have higher chance to spawn their respective perk books. All broken workstations will now spawn a guaranteed forge ahead magazine. All book lootcontainers will now spawn significantly more and better loot.
-Miscellaneous Increased spawn chance of water filter, tarp and gatherer in broken dew collectors. Lockpicks should spawn a bit more often in the trash and inside purses. Acid should now spawn a bit more often inside sinks. Sewing kits and vehicle wheels should spawn more often inside several containers. Added cloth fragment to several trash containers to make it a little easier for the player to gather them.
-Clothes Significantly improved spawn chance of High Performance running shoes.
-Safes Safes will now spawn actually valuable items, with a rare chance of spawning extremely good loot
This mod is server-side which means that clients don't need to have it installed. Should be EAC friendly, if not just play without it, it's only an extra bother anyway.