About this mod
Provides players with the ability to attach four elemental attributes to their weapons, enhancing the thrill of zombie slaying.
- Requirements
- Permissions and credits
- Changelogs
After the release of version V1.0, the official team of 7 Days to Die has discontinued support for the AttachParticleEffectToEntity command, so I am no longer able to update the mod.
Supported Languages: Traditional Chinese, English
Features:
- Provides four types of melee modules: Burning, Freezing, Electric Shock, and Poison, each with three levels of intensity.
- Throwing-type elemental ammunition, like grenades, can be thrown and cause area damage upon impact.
- Bows and crossbows also have their own Burning, Freezing, Electric Shock, and Poison arrows.
- Offers custom-made melee weapons, each with different potential effects.
Modules:
Only level 1 modules can be obtained from quests or loot. Levels 2 and 3 modules require a crafting book to be crafted.
When the target is simultaneously damaged by the above four Level 1 elemental effects, it triggers the "Tornado" damage.
- Burning Level 1: Inflicts burning damage on a single target.
- Burning Level 2: After the target takes damage, it spreads to other targets within a 2-cell radius and continues to spread within the duration.
- Burning Level 3: After the target takes damage, it spreads to other targets within a 3-cell radius and continues to spread within the duration.
- Freezing Level 1: Inflicts freezing effect on a single target, reducing movement speed, attack speed, and physical resistance.
- Freezing Level 2: After the target takes damage, it spreads to other targets within a 2-cell radius and continues to spread within the duration.
- Freezing Level 3: After the target takes damage, it spreads to other targets within a 3-cell radius and continues to spread within the duration.
- Electric Shock Level 1: Inflicts electric shock effect on a single target, causing a brief paralysis.
- Electric Shock Level 2: After the target takes damage, it spreads to other targets within a 2-cell radius and continues to spread within the duration.
- Electric Shock Level 3: After the target takes damage, it spreads to other targets within a 3-cell radius and continues to spread within the duration.
- Poison Level 1: Inflicts poison effect on a single target, reducing running speed, and has a low chance of causing instant death.
- Poison Level 2: After the target takes damage, it spreads to other targets within a 2-cell radius and continues to spread within the duration.
- Poison Level 3: After the target takes damage, it spreads to other targets within a 3-cell radius and continues to spread within the duration.
Thrown Elemental Bombs:
- Flame Burst Bomb: Causes burning damage to all enemies within a spherical radius.
- Frost Bomb: Causes freezing damage to all enemies within a spherical radius.
- Shock Bomb: Causes electric shock damage to all enemies within a spherical radius.
- Toxin Bomb: Causes poison damage to all enemies within a spherical radius.
- Purification Bomb: Removes negative effects and restores health to all players within a cylindrical radius, while causing damage to enemies.
- Cursed Bomb: Immobilizes all enemies within a cylindrical radius and inflicts continuous damage.
- Sky Sword Bomb: Causes numerous falling blades to damage all enemies within a cylindrical radius.
- Power Boost Bomb: Increases attack power and attack speed for all players within a cylindrical radius, while reducing the attack power and attack speed of enemies.
- Defense Boost Bomb: Increases defense and elemental resistance for all players within a cylindrical radius, while reducing the defense and elemental resistance of enemies.
- Phantom Shadow Blade Bomb: Inflicts rapid cutting damage to all enemies within a cylindrical radius 1 cell high.
Elemental Arrows and Elemental Crossbow Arrows:
- Flame Burst Arrow: Functions like the Flame Burst Bomb but with a longer duration.
- Frost Arrow: Functions like the Frost Bomb but with a longer duration.
- Electric Shock Arrow: Functions like the Shock Bomb but with a longer duration.
- Poison Gas Arrow: Functions like the Toxic Bomb but with a longer duration.
- Burning Arrow: Equivalent to Burn Lv1 damage.
- Freezing Arrow: Equivalent to Freeze Lv1 damage.
- Poison Arrow: Equivalent to Poison Lv1 damage.
- Electric Shock Arrow: Equivalent to Electric Shock Lv1 damage.
- Bruning Crossbow Arrow: Equivalent to Burn Lv1 damage.
- Freezing Crossbow Arrow: Equivalent to Freeze Lv1 damage.
- Poison Crossbow Arrow: Equivalent to Poison Lv1 damage.
- Electric Shock Crossbow Arrow: Equivalent to Electric Shock Lv1 damage.
Melee Weapons:
- Ethereal Dawn Mace:
* When the target is damaged by a Purification Bomb and is then struck again, it receives additional damage from the "Divine Judgment".
* Can only be obtained from quests or loot.
* Low probability of stamina restoration when attacking the target.
* Ethereal Dawn Mace supports level-scaling damage for the Pummel Pete skill.
- Shadow Blade:
* Increases attack power during the night.
* When the target is damaged by the Phantom Shadow Blade, and is then struck again, it receives additional damage from the "Phantom Traces".
* Can only be obtained from quests or loot.
* Night attacks have added life-stealing effect.
* Increases dismemberment chance when attacking.
* Shadow Blade supports level-scaling damage for the Deep Cuts skill.
Ranged Weapons:
- Element Hunter Bow: Can only use elemental arrows from this module.
- Element Hunter Crossbow: Can only use elemental crossbow arrows from this module.
- Elemental Hunter Bow and Elemental Hunter Crossbow support level-scaling damage for the Archery skill.
Other Items:
- Shattered Soul Essence: An important material required for synthesis, mostly obtained from animal carcasses, with a chance to obtain it as loot.
Known Issues:
- There is a chance that experience points may not be gained when the target dies from elemental damage.
- The 3D model of the Shadow Blade is displayed in the opposite direction in the third-person perspective.
- I am just a Modlet, and I cannot resolve many issues related to DLLs. Please understand.
- The Elemental Hunter Crossbow undergoes a magazine change animation without the arrow model during automatic reload, but it automatically returns to normal upon switching to another held item.
Installation Method:
- Please add the Mods directory in the installation directory of 7 Days to Die, for example:
- Then unzip the downloaded archive and place the InfiniteVariations_ElementalArmaments directory directly into the Mods directory.
EAC must be turned off.
Special thanks to closer_ex for the Custom Explosion Particle Loader , Area Buff extension mod, which has allowed me to unleash more creativity.
My other works: Infinite Variations Series - Elemental Zombies
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