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Creepers152

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95 comments

  1. carlosfiorot
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    I asked if there will be a change because there are new zombies.
    1. creepers152
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      I see what you mean now, I didn't think they put Direwolf's and a Zombie Bowler into the mix. I will be working on that. Just going to take a bit because there is so many lines of code to make sure I edit the right ones and not redo everything.
  2. burningmagpie
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    does it not work in darkness falls?
    1. creepers152
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      If you use the Darkness Falls version it should.
    2. burningmagpie
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      I used it for version 1.1, but it doesn't work.
      At 10 o'clock in the blood moon, the game stops as I keep getting red debug errors.

      When I checked the error items, there was no Lucifer in class and entity group.
    3. creepers152
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      They must have changed things again. Which just makes my life harder.
    4. carlosfiorot
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      Are you going to update the mod below to version 2.0 of the game?

      Blood Moon Loot Bags Vanilla Zombies
    5. creepers152
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      If the game changes the blood moon system then I will try my best to update it. But right now I haven't seen any differences. Of course if it does, than that means I probably have a lot of version to change.
  3. zathzz007
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    is there any EFT version ?
    1. creepers152
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      I don't know what that is? Could you elaborate a bit more on that?
    2. Clapptrapp83
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      EFT (Escape From Tarkov) is a new(er) overhaul mod pack. It compiles a ton of weapons/gun-play, reworked health and food mechanics, plus it really rethinks zombies by having them equipped with armor over portions of their bodies. Its really taking off as of late. It also has an 'extracted' weapons mod-kit too for those who do not want the 'overhaul' entirely. I rec checking it out on YT if ya haven't seen it in person yet. Its really something.
  4. Lekerest
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    Какой шанс выпадения изначально? И какая переменная отвечает за шанс в файле entityclasses.xml
    1. creepers152
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      Существует 3 значения, которые изменяют шансы выпадения. Имейте в виду, что все это находится в нижней части моего файла. У вас есть верхний, который представляет собой просто обычных зомби кровавой луны с шансом выпадения 1%, затем средний, который представляет собой диких зомби кровавой луны с шансом выпадения 5%, затем у вас есть излучаемые зомби с шансом выпадения 10%. В коде они больше похожи на 0,01 для 1% или 0,10 для 10%. Я надеюсь, что это ответ на ваш вопрос, и я надеюсь, что это было хорошо переведено.

      Примеры:

      Обычные зомби
      Просто измените .01 в первом примере на .01 на 1, чтобы получить хорошие результаты. В основном это будет от 1% до 100%.
      <set xpath="/entity_classes/entity_class[contains(@name,'BloodMoon')]/property[@name='LootDropProb']/@value">.01</set><!--1%-->
      Дикие зомби
      <set xpath="/entity_classes/entity_class[contains(@name,'BloodMoon') and contains(@name,'Feral')]/property[@name='LootDropProb']/@value">.05</set><!--5%-->
      Радиационные зомби
      <set xpath="/entity_classes/entity_class[contains(@name,'BloodMoon') and contains(@name,'Radiated')]/property[@name='LootDropProb']/@value">.10</set><!--10%-->
  5. ShadoxLunik
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    Seem very interesting.

    I plan to use a "more loot bag drop chance" mod but according to some comment , it wont be compatible to your mod :x


    Can you consider make an add-on for you mod and add that feature ?
    1. creepers152
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      Technically inside the configs for the mod you can configure the drop chance yourself. I did this awhile ago because it was a requested feature. Just go into the entityclasses.xml and all the way at the bottom there is a drop chance section, just tweak the values and you should be all good.
    2. ShadoxLunik
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      Thanks you for the answer but i mean i use a mod increasing vanila loot bag drop chance , and when you speak about the entityclasses file you may mean for increase the droprate of blood bag.

      my base idea was to get rid of the previous mod then boost vanilla droprate into your mod , for have more vanilla bag + be able to drop bloodbag.
      (unless i can use 2 mods containing an entityclasses file ? i dont know how xml file work)
    3. creepers152
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      I can add it, but then i would have to add it to all my other mod versions. There is a few of them. But until then I would say just use one of the regular loot bag drop chance mods. I know I have a vanilla based one that works.
  6. nia7are
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    I just started using this mod, i just had my first bloodmoon but the issue is there is no lootbags dropping, i do have mods that alter the lootbag drop rates and loot quality, do you think those mods conflict? Also normal lootbags drop just not during the bloodmoon
    1. creepers152
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      Its possible there is mod conflicts. I would need the mod list to know for sure.
    2. nia7are
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      im so sorry for late reply, the only mod i have that changes lootbags is JRB more loot drops which changes the rate that lootbags drop
    3. creepers152
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      Well, either way I need to see all the mods because it could have to do with all kind of things. I usually like to download all the mods that someone is using and debug from there. If I find a conflict then I work on it, otherwise I would have no idea just by trying to work with nothing. So, if I can get the whole mod list that would be great.
    4. nia7are
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      Youre right sorry, GNS beautiful bases, izzys guns, d6 extended game options, better perks, ISI perks unbound, JRB loot drops, larger backpacks,lootable everything, SP4.themeanonesstackoverhaul, Vaybens mega cities, voltralux pois, VMM game options. (sorry for late reply been busy)
  7. Synakill101
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    hey there i just got ya mod other day and it stopped all AI pathing basically broke my zombies they stood and wiggled is there a fix for this because id love blood moon bags but had to remove to fix my zombies
    1. creepers152
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      Huh, I never had that issue pop up before. Everything always works fine for me. Is there any other mods that you were playing with?
    2. Synakill101
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      i have mods like 20 of them but all for other things not zombies it was the first zombie mod i put in i found it weird to loot bags breaking ai i just wasent sure soon as i removed that one mod it was fixed weird
    3. creepers152
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      Well I have experienced some extremely odd mod conflicts before. If its alright at some point can you get me the list of mods so I can do a deep dive and see if its a mod conflict?
    4. Synakill101
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      • donovan-pickmeup  
      • Elevators 
      • FPS Fast Travel Pills Server Edition
      •  JRB_TZ_MoreZombies_x4 
      • JRB_ZombieLootDrop_10KHV1
      • -60BBM
      •  KHV1-AlwaysOpenTrader
      •  KHV1-HPBars 
      •  LittleRedSonja_FancyHomeDeco_v1
      •  LittleRedSonja_FancyHomeDeco_v1_NO_POWER_ADDON   
      • LittleRedSonja_NavezganeChainsawMassacre
      • LittleRedSonja_ShoppingTime
      •  MeanOnesAdvancedHudV1 
      • New-POI-Highlight
      • TheMeanones PreciousOresPerk - 1.1Comp
      •  TheMeanOnes Serverside Chicken Coop
      • TheMeanOnes ServerSide Vehicles 1.0
      • TheMeanOnesStackOverhaul - 1.1Comp
      •  V1-AutoBot
      •   V1-ServerSideWeapons
      •   Vita_RealAutominer
      i try keep sets of mods from same people keep it clean
  8. hinataaki
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    I'm using District Zero v2.3.3 and Blood Moon Loot Bags District Zero v1.3, and I have a minor mistake and question that I have to write about.

    1. from mistake on line 914 of entityclasses.xml
    <set xpath="/entity_classes/entity_class[contains(@name,'BloodMoon') and contains(@name,'Shockers')]/property[@name='LootDropProb']/@value">.07</set><!--7%-->

    I'm looking at the logs and there is a warning that there seems to be a missing “name,‘Shockers’”.
    Looking at the code, I think it is a simple mistake that the correct name is “name,‘Shocker’” and the “s” is not necessary.

    2. the inability to salvage an enemy with “BloodMoon” in its name.
    I was wondering if this was because they were dropping loot bags so they couldn't be disassembled, or if it was simply a lack of them.

    I'm using a translation site, so sorry if the text is weird.
    1. creepers152
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      Sorry about the mistake, I will definitely fix this as soon as I can.

      As for the salvage, I do not know how the District Zero developer had made the robots salvageable. I will try and figure it out. But I will not make promises on that one.
    2. hinataaki
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      Thanks for the reply.
      I have confirmed that I can dismantle the enemy by appending all the “drop events” on the cited enemy and get the materials.

      I'll paste the code I made for my own use.
      I made it without any knowledge, so there might be some strange parts, but I've confirmed that it works.

      <!-- Define demolition materials -->
      <append xpath="/entity_classes/entity_class[contains(@name,'robot') and contains(@name,'BloodMoon')]">
      <drop event="Harvest" name="resourceElectricParts" count="0" tool_category="Disassemble"/>
      <drop event="Harvest" name="resourceElectricParts" tag="salvageHarvest" count="2"/>
      <drop event="Harvest" name="resourceMechanicalParts" tag="salvageHarvest" count="1"/>
      <drop event="Harvest" name="resourceSpring" tag="salvageHarvest" count="1"/>
      <drop event="Harvest" name="resourceScrapIron" tag="salvageHarvest" count="15"/>
      <drop event="Harvest" name="resourceScrapBrass" tag="salvageHarvest" count="15"/>
      <drop event="Harvest" name="resourceScrapLead" tag="salvageHarvest" count="15"/>
      <drop event="Harvest" name="resourceNanoChip" tag="salvageHarvest" count="1"/>
      <drop event="Harvest" name="resourceScrapIron" tag="allToolsHarvest" count="5"/>
      </append>
      <!-- Androids And Cyborgs SHOCKERS & INFERNO & RADIATED And ANIMALS-->
      <set xpath="/entity_classes/entity_class[contains(@name,'robot') and contains(@tag,'salvageHarvest') or contains(@name,'ShockerBloodMoon') or contains(@name,'InfernoBloodMoon') or contains(@name,'RadiatedBloodMoon') or @name='robotCombatDogBloodMoon' or @name='robotSpiderBotBloodMoon']/drop[@name='resourceElectricParts']/@count">5</set>
      <set xpath="/entity_classes/entity_class[contains(@name,'robot') and contains(@name,'ShockerBloodMoon') or contains(@name,'InfernoBloodMoon') or contains(@name,'RadiatedBloodMoon') or @name='robotCombatDogBloodMoon' or @name='robotSpiderBotBloodMoon']/drop[@name='resourceMechanicalParts' or @name='resourceSpring']/@count">3</set>
      <set xpath="/entity_classes/entity_class[contains(@name,'robot') and contains(@name,'ShockerBloodMoon') or contains(@name,'InfernoBloodMoon') or contains(@name,'RadiatedBloodMoon') or @name='robotCombatDogBloodMoon' or @name='robotSpiderBotBloodMoon' or @name='robotCyborgTitanBloodMoon']/drop[@name='resourceNanoChip']/@count">2</set>
      <append xpath="/entity_classes/entity_class[@name='robotCombatDogBloodMoon' or @name='robotSpiderBotBloodMoon' or @name='robotDroidSoldierBloodMoon' or @name='robotDroidCombatBloodMoon']">
      <drop event="Harvest" name="resourceCobalt" tag="salvageHarvest" count="15"/>
      </append>
      <set xpath="//entity_class[@name='robotCombatDogBloodMoon']/drop[@name='resourceNanoChip']/@count">4</set>
      <!-- DROIDS -->
      <remove xpath="/entity_classes/entity_class[contains(@name,'robotDroid') and contains(@name,'BloodMoon')]/drop[@name='resourceNanoChip']"/>
      <append xpath="/entity_classes/entity_class[contains(@name,'robotDroid') and contains(@name,'BloodMoon')]">
      <drop event="Harvest" name="resourceForgedSteel" tag="salvageHarvest" count="5"/>
      <drop event="Harvest" name="resourceForgedCobalt" tag="salvageHarvest" count="2" prob="0.5"/>
      </append>
      <!--robotDroidSoldierBloodMoon-->
      <set xpath="/entity_classes/entity_class[@name='robotDroidSoldierBloodMoon']/drop[@name='resourceElectricParts' and contains(@tag,'salvageHarvest')]/@count">9</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidSoldierBloodMoon']/drop[@name='resourceMechanicalParts' or @name='resourceSpring']/@count">5</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidSoldierBloodMoon']/drop[@name='resourceScrapIron' or @name='resourceScrapBrass' or @name='resourceScrapLead' or @name='resourceCobalt']/@count">25</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidSoldierBloodMoon']/drop[@name='resourceScrapIron' and contains(@tag,'allToolsHarvest')]/@count">8</set>
      <!--robotDroidCombatBloodMoon-->
      <set xpath="/entity_classes/entity_class[@name='robotDroidCombatBloodMoon']/drop[@name='resourceElectricParts' and contains(@tag,'salvageHarvest')]/@count">10</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidCombatBloodMoon']/drop[@name='resourceMechanicalParts' or @name='resourceSpring' or @name='resourceForgedSteel']/@count">6</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidCombatBloodMoon']/drop[@name='resourceScrapIron' or @name='resourceScrapBrass' or @name='resourceScrapLead' or @name='resourceCobalt']/@count">30</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidCombatBloodMoon']/drop[@name='resourceForgedCobalt']/@count">3</set>
      <set xpath="/entity_classes/entity_class[@name='robotDroidCombatBloodMoon']/drop[@name='resourceScrapIron' and contains(@tag,'allToolsHarvest')]/@count">10</set>

      Forgive me if I may have missed something.
  9. suchka1488
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    как мне установить данный мод?
    в какую папку внедрить?
    1. creepers152
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      Извините, если это не так переводится, я использовал Google Translate.
      Вам нужно поместить папку с модом в папку с названием «Mods».
      Вам также необходимо убедиться, что в папке модов, которую вы поместили в папку Mods, нет дубликатов папок. Например, вам необходимо убедиться, что в папке, которую вы помещаете в свои моды, есть папка Config и документ ModInfo.xml. Если это правильно, вы можете поместить эту папку в папку «Моды». В противном случае вы можете увидеть папку с тем же именем или отличную от предыдущей. Проверьте эту папку, если она содержит ранее обсуждавшееся содержимое, вместо этого используйте эту папку. Извините, если это не имеет никакого смысла. Я изо всех сил стараюсь объяснить.
    2. suchka1488
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      Дело в том, что у меня скачиваете не папка, а файл
    3. creepers152
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      Вам необходимо извлечь указанный файл в папку. Обычно это сжатый файл .rar, .zip или другого типа. Вам нужно извлечь содержимое, чтобы получить папку.
  10. Anthonycrhistian
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    Great mod! I modified the challenges.xml file of Blood Moon Loot Bags Vanilla Zombies so that all zombies in the mod count towards all challenges, here is the added code, I did it based on the code I already had from demolition

    <challenges>
        
        <set xpath="/challenges/challenge[@name='killAnyZombies'][@title_key='challengeKillAnyZombies'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillAnyZombiesShort'][@description_key='challengeKillAnyZombiesDesc'][@reward_text_key='challengeKillRewardRegAmmo'][@reward_event='reward_any_zombie_slayer']">
        <objective type="KillByTag" entity_tags="zombie" target_name_key="xuiZombies" entity_names="animalZombieVultureBloodMoon,animalZombieVultureBloodMoonRadiated,zombieLumberjackBloodMoon,zombieLumberjackBloodMoonFeral,zombieLumberjackBloodMoonRadiated,zombieSpiderBloodMoon,zombieSpiderBloodMoonFeral,zombieSpiderBloodMoonRadiated,zombieFemaleFatBloodMoon,zombieFemaleFatBloodMoonFeral,zombieFemaleFatBloodMoonRadiated,zombieFatHawaiianBloodMoon,zombieFatHawaiianBloodMoonFeral,zombieFatHawaiianBloodMoonRadiated,zombieFatCopBloodMoon,zombieFatCopBloodMoonFeral,zombieFatCopBloodMoonRadiated,zombieWightBloodMoonFeral,zombieWightBloodMoonRadiated,zombieDemolitionBloodMoon" count="500"/>
        </set>

    <set xpath="/challenges/challenge[@name='killVultures'][@title_key='challengeKillVultures'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillVulturesShort'][@description_key='challengeKillVulturesDesc'][@reward_text_key='challengeKillRewardRegAmmo'][@reward_event='reward_vulture_zombie_slayer']">
                <objective type="Kill" entity_names="animalZombieVulture,animalZombieVultureRadiated,animalZombieVultureBloodMoon,animalZombieVultureBloodMoonRadiated" count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killLumberjack'][@title_key='challengeKillLumberjacks'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillLumberjacksShort'][@description_key='challengeKillLumberjacksDesc'][@reward_text_key='challengeKillRewardExplosives'][@reward_event='reward_lumberjack_zombie_slayer']">
                <objective type="Kill" entity_names="zombieLumberjack,zombieLumberjackFeral,zombieLumberjackRadiated,zombieLumberjackBloodMoon,zombieLumberjackBloodMoonFeral,zombieLumberjackBloodMoonRadiated" count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killSpider'][@title_key='challengeKillSpiderZombies'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillSpiderZombiesShort'][@description_key='challengeKillSpiderZombiesDesc'][@reward_text_key='challengeKillRewardMods'][@reward_event='reward_spider_zombie_slayer']">
                <objective type="Kill" entity_names="zombieSpider,zombieSpiderFeral,zombieSpiderRadiated,zombieSpiderBloodMoon,zombieSpiderBloodMoonFeral,zombieSpiderBloodMoonRadiated" count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killBigMama'][@title_key='challengeKillBigMama'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillBigMamaShort'][@description_key='challengeKillBigMamaDesc'][@reward_text_key='challengeKillRewardMods'][@reward_event='reward_bigmama_zombie_slayer']">
                <objective type="Kill" entity_names="zombieFemaleFat,zombieFemaleFatFeral,zombieFemaleFatRadiated,zombieFemaleFatBloodMoon,zombieFemaleFatBloodMoonFeral,zombieFemaleFatBloodMoonRadiated" count="50"/>count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killTourist'][@title_key='challengeKillTouristZombies'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillTouristZombiesShort'][@description_key='cchallengeKillTouristZombiesDesc'][@reward_text_key='challengeKillRewardMods'][@reward_event='reward_tourist_zombie_slayer']">
                <objective type="Kill" entity_names="ombieFatHawaiian,zombieFatHawaiianFeral,zombieFatHawaiianRadiated,zombieBowler,zombieBowlerFeral,zombieBowlerRadiated,zombieFatHawaiianBloodMoon,zombieFatHawaiianBloodMoonFeral,zombieFatHawaiianBloodMoonRadiated" count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killCop'][@title_key='challengeKillCops'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillCopsShort'][@description_key='challengeKillCopsDesc'][@reward_text_key='challengeKillRewardRareItems'][@reward_event='reward_cop_zombie_slayer']">
                <objective type="Kill" entity_names="zombieFatCop,zombieFatCopFeral,zombieFatCopRadiated,zombieFatCopBloodMoon,zombieFatCopBloodMoonFeral,zombieFatCopBloodMoonRadiated" count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killWights'][@title_key='challengeKillWights'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillWightsShort'][@description_key='challengeKillWightsDesc'][@reward_text_key='challengeKillRewardLegendary'][@reward_event='reward_wight_zombie_slayer']">
                <objective type="Kill" entity_names="zombieWightFeral,zombieWightRadiated,zombieWightBloodMoonFeral,zombieWightBloodMoonRadiated" count="50"/>
        </set>
    <set xpath="/challenges/challenge[@name='killDemolitions'][@title_key='challengeKillDemolitions'][@icon='ui_game_symbol_zombie'][@group='Zombies'][@short_description_key='challengeKillDemolitionsShort'][@description_key='challengeKillDemolitionsDesc'][@reward_text_key='challengeKillRewardLegendary'][@reward_event='reward_demolition_zombie_slayer']">
                <objective type="Kill" entity_names="zombieDemolition,zombieDemolitionBloodMoon" count="50"/>
        </set>

    I tested it and it's working for both vanilla zombies and mod zombies
    1. creepers152
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      Thanks sorry I meant to do this before but it gets a lot more difficult when you have to update many versions of the mod. Glad to hear you are enjoying it though. I actually did think about making separate tasks for the blood moon zombies but then I decided against it for my own sanity.