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Changelogs
Version 1.8.2
fix: Handle holding items event not referenced to player leading to occasional errors.
Version 1.8.1
fix: Missing bow crosshair event.
Version 1.8.0
feat: Mod can now be customized using `ModSettings.xml` for users that are unable to use [Gears](https://www.nexusmods.com/7daystodie/mods/4017) & [Quartz](https://www.nexusmods.com/7daystodie/mods/2409/).
feat: Tool setting: off, static, dynamic
feat: Melee setting: off, static, dynamic
feat: Bow setting: off, static
feat: Ranged Weapons setting: off, static
Use game's native collider for detecting the precise interactable distance.
Version 1.7.0
feat: Optional Gears setting to enable crosshair when holding any melee weapons.
Version 1.6.0
feat: Optional Gears setting to enable crosshair when holding any tools or hands.
Version 1.5.0
feat: Add support for in game mod settings manager: [Gears](https://www.nexusmods.com/7daystodie/mods/4017)
In game option to enable crosshair when holding a bow with no sights
Translate to all in game supported languages
Version 1.4.0
feat: Show the crosshair having the interact prompt even when holding weapons.
Version 1.3.1
fix: Shows the crosshair when holding any resource based tool instead of non-ranged weapons.
Apparently there are ranged repair tools such as nail guns
Many thanks to [MrSamuelAdams1992](https://next.nexusmods.com/profile/MrSamuelAdams1992/about-me?gameId=1059) for [reporting this issue](https://www.nexusmods.com/7daystodie/mods/5601?tab=posts&jump_to_comment=142699761)
Version 1.3.0
feat: shows crosshair when in third person view and holding a ranged weapon.
Many thanks to [Khajits](https://www.nexusmods.com/7daystodie/users/37992605) for identifying this issue.
fix: shows crosshair holding a knife.
Many thanks to [MrSamuelAdams1992 ](https://www.nexusmods.com/7daystodie/users/78780238) for identifying this issue.
feat: increased the interactable items distance by 4.6% as per popular request.
Version 1.2.0
[Hides crosshair when holding any ranged weapons.](https://www.nexusmods.com/7daystodie/articles/813)
fix: enable crosshair having bare hands, or knuckles like tools.
Version 1.1.1
fix: Removes debug logs from production release
Version 1.1.0
feat: Activates the crosshair when the player is close to an object and points at it with a tool like an axe, hammer, wrench, or shovel.
feat: Hides crosshair when holding a melee weapon.
Version 1.0.0
feat: Activates the crosshair only when close enough to interact with an object.
feat: Preserves the default behavior for ranged weapons.
7 Days to Die Mod - Immersive Crosshair
Immersive Crosshair: Crosshair when you need. Hide when you don't. EAC: This mod uses custom code that is not compatible with Easy Anti-Cheat.
Features
Shows crosshair only when holding a tool/hands and hovering crosshair close to any interactable object.
Shows crosshair having the interaction prompted opened (interact with cars/doors/etc...), regardless of equipped tool or weapon.
Gears mod settings integration supported. In game options to optionally enable crosshair when: