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Rizarttt

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Rizarttt

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60 comments

  1. galaxy94
    galaxy94
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    Is it easy to change the look of the crosshair? all I want to do is change it to a white circle or smaller cross instead of the big X.
  2. nordiclaww
    nordiclaww
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    I can say that it is the best crosshair mode I have tried. But if it can be compatible with the IZY weapon package, it will be perfect.
    1. Rizarttt
      Rizarttt
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      Currently playing Stalker 2; won't be back for a while. Having said that, mod is fully open source, so anyone download, fix, and
      upload their own version.
  3. M0reNeverm0re
    M0reNeverm0re
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    Great job, thanks a lot for the mod! Could you make an extra dynamic crosshair for ranged weapons that will disappear while aiming? Such an option would come in handy for those who don't want to completely abandon the crosshair for ranged weapons, but don't want it to be visible when aiming.
    1. Rizarttt
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      This is a great idea! I started working on adding this feature; will probably be ready by the end of next week.

      Thanks!
    2. M0reNeverm0re
      M0reNeverm0re
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      Thanks:)
  4. AzazelkaMaloletka
    AzazelkaMaloletka
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    ArgumentNullException: Value cannot be null.
    Parameter name: entityPlayerLocal
      at ImmersiveCrosshair.Harmony.Adapters.EntityPlayerLocalAdapter..ctor (EntityPlayerLocal entityPlayerLocal) [0x0001c] in <272244878519417cb550f97721d80ffa>:0 
      at ImmersiveCrosshair.Harmony.Patches.GunsPatch.Postfix (ItemActionRanged instance, ItemActionData _actionData, WorldRayHitInfo result) [0x0001a] in <272244878519417cb550f97721d80ffa>:0 
      at (wrapper dynamic-method) ItemActionRanged.DMD<WorldRayHitInfo ItemActionRanged:GetExecuteActionTarget(ItemActionData)>(ItemActionRanged,ItemActionData)
      at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<WorldRayHitInfo ItemActionRanged:GetExecuteActionTarget(ItemActionData)>(ItemActionRanged,ItemActionData)
      at ItemActionRanged.OnHoldingUpdate (ItemActionData _actionData) [0x00177] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at ItemClass.OnHoldingUpdate (ItemInventoryData _data) [0x00065] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at Inventory.OnUpdate () [0x00026] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at EntityAlive.OnUpdateEntity () [0x00056] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at EntityPlayer.OnUpdateEntity () [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at World.TickEntity (Entity e, System.Single _partialTicks) [0x0011e] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at World.TickEntitiesFlush () [0x0000c] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at GameManager.UpdateTick () [0x00033] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at GameManager.gmUpdate () [0x0038a] in <6d1a8548522e46dc83d70764cc5f4032>:0 
      at GameManager.Update () [0x00000] in <6d1a8548522e46dc83d70764cc5f4032>:0
    1. Rizarttt
      Rizarttt
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      Mod version?

      This should have been already fixed since 1.8.2 released on 14-Sep-24.
    2. AzazelkaMaloletka
      AzazelkaMaloletka
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      The version of the mod 1.8.2 looked at ModInfo.xml
    3. Rizarttt
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      Thanks for confirming. I think it is fixed on the last 1.8.3 release through patch.

      Can you try this latest release please?

      If it is still not fixed, it would be helpful of describing what were you doing at the time of the error; e.g. in my case I've been playing ~20hours with the version of 1.8.2 this mod, and hadn't seen this error. But maybe you're using a specific weapon/tool/vehicle, which I haven't used as of yet.
  5. JaK1up
    JaK1up
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    Great mod.. works well with your other mods... nice work, thanks... 👍
    1. Rizarttt
      Rizarttt
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      You're welcome! Much appreciated; doubly so from a fellow developer!
  6. LiveDrDoctor
    LiveDrDoctor
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    It doesn't seem to support target some creatures, such as zombies, rabbits
    1. Rizarttt
      Rizarttt
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      By design this mod permanently hides the crosshair when using melee/ranged weapons.

      It still provides some customization options. Play around with the mod settings to find your fit. E.g. enable the bows and melee weapons settings to always show the crosshair when using bows with no sights, or using melee weapons.

      P.S. if it still not working as described then you might want to try loading this after any other mods that may conflict. If you could find the mod that conflicts I can have a look to find out the mod that creates this incompatibility.

  7. MrSamuelAdams1992
    MrSamuelAdams1992
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    is there a way to turn the crosshair on in game without gears for the bows?
    1. Rizarttt
      Rizarttt
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      Sorry not at that time; Gears saves a ton of work from having to deal with.

      Any reason for not using gears? For me, it literally took two clicks (gears + quartz) to install them with Vortex.  

      Having said that, the project is open source, and open for pull requests if someone would like to add an option to configure this through settings file.
    2. MrSamuelAdams1992
      MrSamuelAdams1992
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      It's just cause I am using it for War3uk mod and idk if Gears/Quartz will mess with his overhaul. 
    3. Rizarttt
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      OK makes sense; I'll have a think about on how to add a file based settings; can't promise anything too soon though; maybe next week.
  8. younggun821
    younggun821
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    How compatible is this with 3ed party UI mods? 
    1. Rizarttt
      Rizarttt
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      In my playthrough I'm using it with the Steel UI for over 50 hours now. You can see in this collection I'm using over 10 other UI mods; albeit most of them have been created by me.

      Let me know which particular mod you are interested at, and I can have a look.
  9. dujinyuan
    dujinyuan
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    Hey...You did great....Don't listen to them...Someone like it but Someone doesn't....You can't achieve the best of both worlds...You can‘t..No one can
    1. Rizarttt
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      Thanks, mate.

      No worries, I've got a thick skin. I actually appreciate and even look for harsh criticism. As Henry Cavill nicely puts it, passionate fans aren't toxic—they're just deeply invested. And more often than not, they can provide some genuinely useful feedback for really cool ideas/improvements.

      But then, when a couple of people just say things like "Useless mod" or question why I name some mods "Immersive," I’m left scratching my head. What's the point of that? At least share what you think would be better, lol.
  10. MrSamuelAdams1992
    MrSamuelAdams1992
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    Could you please make the crosshair active when holding nailgun for upgrading. 
    Nailgun, hammer should be shown in active range
    1. Rizarttt
      Rizarttt
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      Many thanks for the reporting that issue!

      I've refactored to how it detects the tools, so hopefully it no other tools are missed.

      Fixed in latest version.
    2. MrSamuelAdams1992
      MrSamuelAdams1992
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      one more , it should be visible for paint brush. 
    3. Rizarttt
      Rizarttt
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      I couldn't reproduce the issue:

    4. MrSamuelAdams1992
      MrSamuelAdams1992
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      I will try again with the latest one. 

      Also how you get a black crosshair lol
    5. Rizarttt
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      Just my Gimp image editor probably when I lowered quality to conform with NexusMods image size limitation.

      But the Dot Crosshair can be changed to any color by the way. Initially I wanted it to set to green due to Fallout 4 Dot, but this game's HUD is white color so.
    6. MrSamuelAdams1992
      MrSamuelAdams1992
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      It's working now, thank you. 
    7. MrSamuelAdams1992
      MrSamuelAdams1992
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      How do you change the color of it? 
    8. Rizarttt
      Rizarttt
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      How do you change the color of it? 

      - Git clone https://github.com/rdok/7daystodie_mod_dot_crosshair
      - Open the project with Visual Studio 2022 / Rider
      - Change dot color using an RGBA color. E.g. use https://rgbacolorpicker.com/
      - Build project
      - Install manually or with Vortex

      This is the process I have to take as well when uploading new versions/changes.

      ***

      I have promised I will make this configurable through GUI/file; However, I haven't have much time; e.g. I want to play a bit more the game, and play test the mods more. So it could probably take a week or so.
    9. MrSamuelAdams1992
      MrSamuelAdams1992
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      All good, thank you for the insight to it!