About this mod
Welcome to Script's Vanilla Extended - The Gourmet!
This mod overhauls the cooking part of the game with new items, changes to vanilla recipes, and adds variation to the cooking aspect of the game!
Be prepared for lots of micro-crafting!
New update!
Make sure to read the changelog and the mod page carefully!
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mandarin
- Donations



All of the vanilla food and drink recipes are changed!
This mod involves a lot of micro-crafting, such as crafting one part in
one workstation, another part in another, and then putting everything
together in one workstation.
This can be annoying for some people, so keep that in mind!
This mod removes the progression for crafting food, workstations, traps and seeds, and reintroduces them with my custom content.
This means I can't guarantee compatibility with other mods that do the same!
(Recipes not unlocking etc.)
There is currently an Issue with the traps where they sometimes turn invisible, no clue what is causing that but I'm looking into it!

This means you need to install this mod on both your PC and the server!





Five new workstations!
Each one is used for different tasks, which you can read about below


It's used for processing ingredients and making simple dishes.


Almost all dishes are crafted here, ranging from basic to gourmet tier!






Now, with the addition of the fermenting barrel, you can also craft them yourself!


With the animal traps, life should be much easier now!
Just place them down, and after an hour in real life, they will be lootable.
After looting, the traps will reset to their original position.


The beehive will generate honey—that's it.
(It requires bees and a queen bee to craft, which you can obtain from tree stumps.
The drop chance is similar to honey.)
(It works the same as the traps.)


Similar to the beehive, it will generate eggs and feathers.
It requires chickens to craft, which you obtain from the traps.
Again, it works the same way as the traps.


By the way, crops reset to their seeds after harvesting, so there's no need to replant.


Yes, you read that right—custom icons for my workstations!
Previously, they were a bit of a mess, but now I’ve organized everything into groups, starting with raw ingredients, moving through processed ingredients, and up to complex and gourmet dishes!

Version 1.5:
- added 3 storage container (refrigerator, beverage refrigerator, liquor shelf)
- added missing recipe for rum
- added recipe for milk
- fixed some buffs and localization issues
Version 1.4.3:
- had uploaded the wrong file with the wrong recipe.xml, is fixed now
Version 1.4.2:
- fixed some localization issues
Version 1.4.1:
- fixed cutting board not displaying Sashimi etc.
- removed compost bin from requiring the workbench to craft it (can now be crafted in inventory)
- added animal fat to the butcher table recipes
Version 1.4:
- added new workstation: Compost Bin
- added new item: Compost (crafted in compost bin)
- added various recipes for Compost
- changed recipe for farmplots to use compost instead of rotten flesh
- changed some crop and tree models
- temporarily removed "Bucco Sour" & "Coffee de Klutz" until I find a way so it won't stack with other candy
Version 1.3.3:
- changed olive tree model to the same as the other ones (dropped the framerate pretty badly)
Version 1.3.2:
- buffed some cocktails
Version 1.3.1:
- fixed an issue with the "Mallfaka's Favourite" Cocktail, where the buff timer resets back to an hour after running out
Version 1.3:
- added new workstation - fermenting barrel
- added new tool for bar counter - juicer
- added new seeds for crops - soybeans, pineapple, mint, rice
- added new seeds for trees - orange, apple, lime, olive
- added a few new food items and cocktails
- added recipes for some existing items like orange juice etc.
- added new crafting categories for my workstations with custom icons
- organized the crafting recipes with the categories
- buffed almost all food and drink items to give more food or water
- changed a few recipes to work with my new additions
- reduced the icon sizes so there shouldn't be issues with icons not loading anymore
Version 1.2.1:
- moved unlock level for traps to 15 (previous 40)
- moved unlock level for butcher table to 15 (previous 40)
- added a recipe for raw pork in the butcher table
Version 1.2:
- Added new traps (Chicken, Boar, Deer)
- Added a chicken coop
- Added new food and items
- Added new decoration pieces as a thank you to the people who tested this mod for me
- Added a new workstation: butcher table (used to skin the animals from the traps)
- removed the function that seeds can be planted on any terrain (kinda made farmplots useless lul)




This mod is a user-created modification ("mod") for the game 7 Days to Die.
By downloading and using this mod, you acknowledge and agree to the following terms and conditions:
Third-Party Modification: This mod is not created, endorsed, or supported by the developers of 7 Days to Die, The Fun Pimps.
It is a third-party creation and is not affiliated with the official game in any way.
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guarantees or warranties regarding its functionality, compatibility, or
safety.
Use this mod at your own risk, and understand that it may impact the stability or performance of your game.
Backup Your Data: Before installing any mod, it is recommended to back up your
game data, including save files and configuration settings.
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Ensure that you are using the correct version of the mod for your game version
and read any documentation provided to understand potential conflicts.
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