About this mod
Added 51 new perk to play.
Compatible with v1.1 b14^.
- Permissions and credits
- Changelogs
- Donations
(Please use only one mod that adds a new custom perk tab)
Recommended new save world, if you added this mod midway on an old save world and you have not enough skill points, you can use command console to spawn custom item that can gain skill point when used.
Mods Features:
- 51 New perks to play, feel free to check image for details. (Hover over mouse in-game to see in depth details, because some are very long)
- Earn 2 skill points per level. (You'll have enough skill points to learn all vanilla+mod perks at level 300)
- Rebalanced experience required and experience growth cap.
- Current support language: English, Japanese (日本語), Russian (Русский), Simplified Chinese (简体中文), Traditional Chinese (繁體中文).
- 1 New custom item, used to regain missed skill points in a generated worlds.
(Please don't abuse, as it will ruin your game, check spoiler below for item code.)
Changelog:
- Updated russian localization. (By LesnikSebastian)
- Updated few code.
- Balanced legend perks unlock requirements.
-- All Legend Perks Player Level Requirement, from 100 to 20/40/60/80/100.
-- All Legend Perks level 5, Removed Attribute Level 10 Requirement.
-- All Legend Perks level 1, Added Attribute Level 10 Requirement.
- The Legend (Optional) Level Requirement, from 100 to 50.
- Removed indoor tooltips. (Hud icon is good enough, no need for tooltips as it can be spammy.)
v2.3 (Updated image on nexusmods)
- Added Simplified Chinese and Traditional Chinese language.
- Changed and updated a lot of code.
- Added 27 perks icon showing up on screen. (Can easily know when a skill is activated without opening character/skill window.)
- Added 1 custom item. (Use to gain +1 skill point)
-- Cappuccino. (Can only be received by command console, check spoiler above on page for code.)
- Rebalanced The Legend (Optional). (Description are removed because it's too loong, effect details will still show after the perk is actived.)
- Added Dying Light (Optional). (Kinda nightmare mode, I created it based on Insane difficulty.)
- Rebalanced 13 perks.
-- Freerunning level 5, Removed Jump Height when Sprinting. (Not much use inside buildings, sometime it's even harder to jump between window.)
-- Freerunning level 5, Added Sprint Jump Height when Outdoors. (Changed it to outdoor.)
-- Precision level 5, Removed Head Unaware Target.
-- Precision level 1~4, Added Unaware Target Dismember Chance.
-- Precision level 1~5, Head Dismember Chance from 1%/2%/3%/4%/5% > 2%/4%/6%/8%/10%.
-- Stealthy level 1~5, Sneak Damage from 20%/40%/60%/80%/100% > 10%/20%/30%/40%/50%.
-- Stealthy level 1~5, Perk effect x2 for bows and crossbows.
-- Stealthy level 1~5, Perk effect x3 for melee weapons.
-- Metabolism level 5, Added Food Absorption when Satiety.
-- Metabolism level 5, Added Water Absorption when Hydration.
-- Fast Learner change name from Dying Light.
-- Fast Learner level 5, Removed Loot Stage during Nighttime.
-- Fast Learner level 5, Added Additional All XP Gained when Satiety.
-- Fast Learner level 5, Added Additional All XP Gained when Hydration.
-- Fortune Seeker level 1~5, Removed Item Loot Quantity Found.
-- Fortune Seeker level 1~5, Added Loot Stage during Nighttime.
-- Safecracker level 5, Additional Nighttime Damage Nighttime from 100% > 50%.
-- Safecracker level 5, Additional Nighttime Break Chance from -20% > -10%.
-- Knuckles level 1~5, Knocked Down or Stunned Target Damage from 5%/10%/15%/20%/25% > 10%/20%/30%/40%/50%.
-- Handguns level 1~5, Reload Speed from 4%/8%/12%/16%/20% > 6%/12%/18%/24%/30%.
-- Shotguns level 1~5, Reload Speed from 2%/4%/6%/8%/10% > 4%/8%/12%/16%/20%.
-- Rifles level 1~5, Reload Speed from 4%/8%/12%/16%/20% > 6%/12%/18%/24%/30%.
-- Machine Guns level 1~5, Reload Speed from 2%/4%/6%/8%/10% > 4%/8%/12%/16%/20%.
-- Explosives Level 1~5, Damage from 10%/20%/30%/40%/50% > 15%/30%/45%/60%/75%.
v2.2 (Updated image on nexusmods)
- Added Japanese language. (By zizineko)
- Fixed, changed and updated a lot of codes.
- Rearranged and changed some perk slot and text description.
- Rebalanced 33 perks. (Perks already learned will be automatically updated in-game, resetting perk are not necessary)
-- Regeneration level 1~5, Crouching > Indoors.
-- Regeneration level 5, Indoors > Not Hungry.
-- Recovery level 1~5, Crouching > Indoors.
-- Recovery level 5, Indoors > Not Thirsty.
-- Resilient reworked, Damage Reduction > Critical Hit Resistance. (Can't allow over 100% damage reduction, current max possible is 95%.)
-- Graceful level 5, Indoors > Nighttime.
-- Freerunning level 5, Outdoors Stamina Cost > Sprint Jumping Height.
-- Dying Light, Removed hud show on screen.
-- Dying Light level 1~5, All XP Gained from 10%/20%/30%/40%/50% > 5%/10%/15%/20%/25%.
-- Dying Light level 1~4, Added Nighttime XP Gain.
-- Quest Maniac level 1~5, XP Gained from 50%/100%/150%/200%/250% > 20%/40%/60%/80%/100%.
-- Fortune Seeker level 1~5, XP Gained from 20%/40%/60%/80%/100% > 10%/20%/30%/40%/50%.
-- Fortune Seeker level 1~4, Added Nighttime XP Gain.
-- Reaper level 1~4, Added Nighttime XP Gain.
-- Reaper level 1~5, Resources Gained from 10%/20%/30%/40%/50% > 5%/10%/15%/20%/25%.
-- Predator level 1~4, Added Nighttime XP Gain.
-- Predator level 5, Balanced buffs gained from killing animals.
-- Crafter level 1~5, Added Block Upgrading XP Gained.
-- Crafter level 1~5, Added Nighttime Block Upgrading XP Gained.
-- Crafter level 1~5, Removed Finding Chance Repair Tools.
-- Gatherer level 1~5, Entity and Block Damage > Block Damage.
-- Gatherer level 1~5, Block Damage from 5%/10%/15%/20%/25% > 10%/20%/30%/40%/50%.
-- Gatherer level 1~5, Added Junk Finding Chance. (Better code which contains more items variety, such as repair kit or lock pick.)
-- Explorer level 1~5, Merged Dukes and Buried Treasure description line.
-- Explorer level 5, Removed Nighttime Buried Treasure Quantity.
-- Explorer level 5, Added Food Finding Chance when Hungry.
-- Explorer level 5, Added Drinks Finding Chance when Thirsty.
-- Bargainer level 1~5, Barter from 2%/4%/6%/8%/10% > 1%/2%/3%/4%/5%. (Can't allow 100% bartering, current max possible is B80% S75%.)
-- Bargainer level 1~5, Added Low Buy Price when More Dukes.
-- Bargainer level 1~5, Added High Sell Price when Less Dukes.
-- Melee Specialist level 1~5, Melee Killed XP Gained from 10%/20%/30%/40%/50% > 5%/10%/15%/20%/25%.
-- Melee Specialist level 1~4, Added Nighttime XP Gain.
-- Melee Specialist level 5, Added Melee Stealth Killed XP Gained.
-- Melee Specialist level 5, Added Melee Headshot Killed XP Gained.
-- Knuckles level 5, Removed Knocked Down or Stunned Punching Speed.
-- Knuckles level 1~5, Added Knocked Down or Stunned Additional Damage.
-- Knuckles level 5, Added Knocked Down or Stunned Healing Punch.
-- Blades level 5, Removed Unaware Target Additional Damage.
-- Blades level 1~5, Added Additional Damage per Bleeding Stack to Bleeding Target.
-- Clubs level 5, Removed Sprinting Additional Damage.
-- Clubs level 1~5, Added Additional Swing Speed to Knocked Down or Stunned Target.
-- Clubs level 5, Added Instant Kill Chance with Power Attack while Not Moving.
-- Sledgehammers level 5, Removed Not Moving Additional Damage.
-- Sledgehammers level 1~5, Added Sprinting Additional Damage.
-- Sledgehammers level 5, Added Head Smash Chance with Power Attack to Knocked Down Target.
-- Spears level 5, Removed Healing Poké.
-- Spears level 1~5, Added Additional Damage to Knocked Down or Bleeding Target.
-- Spears level 5, Added Knockdown Chance to Crippled Target.
-- Batons level 5, Removed Knocked Down or Stunned Additional Damage.
-- Batons level 1~5, Added Additional Damage to Shocked Target.
-- Batons level 5, Added Dismember Chance to Shocked Target.
-- Entity Damage fixed leftover value from testing period.
-- Entity Damage level 1~5, Added Additional Entity Damage at High Health.
-- Entity Damage level 5, Added Additional Entity Damage Every 30 Levels.
-- Attack Speed level 1~5, Added Additional Attack Speed at High Stamina.
-- Attack Speed level 5, Added Additional Attack Speed Every 30 Levels.
-- Stamina Cost level 1~5, Stamina Cost from -5%/-10%/-15%/-20%/-25% > -2%/-4%/-6%/-8%/-10%. (Can't allow less than -100% stamina cost.)
-- Stamina Cost level 1~5, Added Less Stamina Cost when Not Hungry.
-- Stamina Cost level 5, Added Less Stamina Cost Every 30 Levels.
-- Melee Durability level 1~5, Durability from 6%/12%/18%/24%/30% > 4%/8%/12%/16%/20%.
-- Melee Durability level 5, Added Additional Durability Every 50 Levels.
-- Ranged Specialist level 1~5, Ranged Killed XP Gained from 10%/20%/30%/40%/50% > 5%/10%/15%/20%/25%.
-- Ranged Specialist level 1~4, Added Nighttime XP Gain.
-- Ranged Specialist level 5, Added Ranged Stealth Killed XP Gained.
-- Ranged Specialist level 5, Added Ranged Headshot Killed XP Gained.
-- Bows reworked, added penetration and split bow and crossbow effect.
-- Bows level 5, Visibility and Action Noise Reduction from -30% > -33%.
-- Explosives level 5, Dismember Chance and Stack from 15%x2 > 5%x5.
-- Magazine Capacity level 1~5, Added Ammunition Finding Chance.
-- Weapon Handling level 1~5, Handling from 5%/10%/15%/20%/25% > 1.5%/3%/4.5%/6%/7.5%.
-- Weapon Handling level 1~5, Added Additional Handling when Not Thirsty.
-- Weapon handling level 5, Added Additional Handling Every 30 Levels.
-- Reload Speed change name and reworked from Ammo Piercing.
-- Fire Rate level 1~5, Fire Rate from 2%/4%/6%/8%/10% > 1.5%/3%/4.5%/6%/7.5%.
-- Fire Rate level 1~5, Added Additional Fire Rate while Not Moving.
-- Fire Rate level 5, Added Additional Fire Rate Every 30 Levels.
-- Ranged Durability level 1~5, Durability from 6%/12%/18%/24%/30% > 4%/8%/12%/16%/20%.
-- Ranged Durability level 5, Added Additional Durability Every 50 Levels.
v2.1
- Added Russian language. (By LesnikSebastian)
- Fixed and changed few missing code.
- Added loot drop chance for The Legend (Optional).
How to unlock new perks?
- Unlockable when player reaches level 20/40/60/80/100.
- Requires specify attribute level 10 to unlock legend perks level 1.
Why experience required and growth cap are adjusted?
- Since 2 skills point per level, you now need 161% (appox) XP to earn 2 points, instead of 100% XP for 1 point in vanilla.
- Experience growth cap from 60 to 100, you'll feel slightly faster from 1-90, but slower afterward.
- Based on game file, loot stage is cap at 300 level, it's too much work to adjust the loot data alone just for balancing.
- Lastly and mainly, to balancing things out nicely with the mods.
Why lock it at player level 20/40/60/80/100 and attribute level 10?
- Most perks is designed based on mid to late game, I want to create unique perks that give players more choices in playing style, and giving the feel of actually achieving or fun to try them out.
- This mod is designed to be played at 100% XP settings.
Special Thanks:
LesnikSebastian for sharing the Russian localization.
zizineko for sharing the Japanese localization.
Installation Instructions:
1. Extract mod folder 'LegendPerks' to your 7 days to die mods folder destination. (Example: \\7 Days to Die\Mods\LegendPerks)
2. If the "Mods" folder doesn't exist, simply create a new folder and name it 'Mods' inside the '7 Days to Die' game destination.
3. Done. (Note: Due to the skills point amount and experience re-balanced, old save are not recommended, it'll work tho)
- For updating mods, all updates can safely replacing old files, but I'll warn you on the download page if they don't.
- For removing mods, make sure to use 'Grandpa's Fergit'n Elixir' before doing so. Any skill points earned will be retained.