About this mod
Wouldn't it be nice to have some chance of actually finding a grill, in... a grill?! Or an oven? And I've never once found a weapon in a so-called Weapon bag. This mod greatly improves your odds of finding things where you would expect to find them.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Purpose of Mod:
This mod addresses a problem that's been bothering me for a while now. Loot in 7 Days to Die is stupid, in several ways.
For example, Wouldn't it be nice to have some chance of actually finding a grill, in... a grill?! Or an oven? And after all the hours I've spent playing 7DtD, I've never once found a weapon in a so-called Weapon bag.
Also, I get that trash piles should cease to exist once you've picked up the trash, but why do luggage, weapon bags, sport bags, backpacks and purses vanish when they've been looted. Why?!
What this mod does:
It gives you a good chance of finding things in places where they ought to be found. For example:
- Find grills in Ovens, and, well... Grills, both gas and barbecue. (Previously, extremely rare).
- Find actual weapons in weapon bags. (Previously, impossible! Seriously, they weren't in the loot group at all!)
- Find many different kinds of drinks in soda fountains.
- Find liquor in liquor piles, not murky water.
- Find cookpots in ovens, cupboards, and dishwashers (Previously, rare or non-existent)
- Find basic pistol(s) or hunting knife (or knives) in cars at about the same likelihood as in toilets. If you find too many for your liking, there is now an optional file: "Sensible Lootz - Rare Pistol Patch" which drastically reduces the chance of finding a knife or pistol in cars.
- New in v. 1.1.1 - Removes "Forge Ahead" magazines from Cement Mixers, because nobody stuffs magazines in cement mixers. Instead, find more concrete mix. If you don't like that, feel free to keep using v. 1.1.0.
Finally: Luggage, weapon bags, sport bags, backpacks and purses no longer inexplicably vanish.
What this mod DOES NOT do:
Originally, I wanted certain items to always be found in certain containers (e.g. at least one weapon in a weapon bag) and then a chance for something else (e.g. magazines, weapon parts, other things weapon related). Unfortunately I wasted hours trying to make that happen before discovering that isn't how 7DtD loot works. Yes, there's a "guaranteed" loot probability, but even that has its limits. The only way to make it so that any given item is truly guaranteed to spawn is to remove all the other items from the container's loot list, and that's not what I wanted. So if anyone knows how to make it happen, please let me know. For now, this is the best I can do.
If you have enhancements or other changes to suggest, please do so in the discussion posts.
If you find errors, please refer to the "Anticipated Questions" below before filing a bug report.
Developed for and tested on 7 Days to Die version 1.2 (b27)
I hope you find this mod a useful and enjoyable enhancement to your mod library, but if not, thank you anyway for reading this far!
Installation:
I maintain that Mod Manager programs are excellent when they work, but while 7 Days is no longer in Alpha, I still see reports that Mod Managers install files from mods to incorrect folders. I've seen too many reported problems which are traceable back to a Mod manager that failed to install the mod properly. I still strongly recommend that the mod be installed manually.
Upon receiving a report that Vortex successfully installs the mod correctly, I have decided to enable the option to download with a manager. If you ignore my warning and insist on using a mod manager, you are doing so against my advice and I accept no responsibility for any unwanted results, including but not limited to damaged save games.
Load Order and incompatibilities:
So far I know of no mods with which "Sensible Lootz" is incompatible, and in fact I know it runs perfectly with several other loot mods that I use, including all my own mods of course. In particular I'd like to mention "(A21 and 1.0) Black Wolf's better loot spawns" tested fully compatible. If you discover any mod incompatibilities, you may be able to get them both working well enough for you by adjusting load order.
There is now an Optional file added: "Sensible Lootz - Rare Pistol Patch" which drastically reduces the chance of finding a knife or pistol in cars. This file does not stand on its own. You must load it after "Sensible Lootz" for it to function properly.
Known Issues or Bugs:
No bugs known at the time of release. Game design limitations impose limitations on the way this mod works. Hopefully, one day it will be possible to achieve full functionality (See "What this mod DOES NOT do" above), but for now it works well enough.
Anticipated Questions:
Q: Are you aware that there's already a mod that does this, and does it better than yours?
A: I am aware that other mods exist which are designed to solve the same problem in different ways. I feel my approach is better, but if you disagree, I understand completely. Please feel free to use one of those other mods. I firmly believe that everyone should enjoy 7 Days to Die in their own way.
Q: The Devs intentionally made things like grills and cooking pots difficult or impossible to find to increase the challenge of the game. Do you know your mod ruins that?
A: Yes, I know what they did and why they did it, and IMNSHO it's stupid. If you don't agree, then please feel free to not use this mod.
Q: Will you consider suggestions for improvement?
A: Maybe, if I like your suggestion and it's within the scope of my meager skills, especially if I missed something which could conceivably fit within the scope of this mod. Also, I will leave permissions open enough that others may make variants and release them, provided that I am credited as the original mod author.
Q: Aren't some of your other mods like "Sensible Bird Loot and Harvest" within the scope of "Sensible Lootz?" Couldn't you incorporate them into one mod?
A: I could, but what would that accomplish? A moment of convenience, when installing mods, and then nothing further. As it stands, players who don't want to use "SBLH" but want to use "Sensible Lootz" or vice versa have a choice. If I integrated them, you'd have no such option: It'd be all or nothing.
Q: What have you got against Vortex and other Mod Managers? Why won't you enable the button for Mod Manager download?
A: Well, that's two questions, but I'll answer both here. I haven't got anything against Mod Manager programs, and in fact I use Vortex for Skyrim. The only problem I have with Vortex is that I still occasionally see reports that when used with 7 Days to Die it has installed files in the wrong locations, resulting in problems.
Q: What about Translations?
A: Although I could do translations using online machine translation resources, frankly I spend too much effort and time on this hobby already, and that's just a lot more additional time and effort than I care to spend. Again, I will leave permissions open enough that others may make translations and release them, provided that I am credited as the original mod author.
Q: Your mod doesn't work. Will you fix it?
A: I'll try. The likelihood of my success will largely depend on how much you're willing to work with me on it. Before reporting a problem, try basic troubleshooting, starting with backing up your mods and save games. Try removing the mod to see if the problem goes away. Also try backing up your other mods and save games (yes, it's worth saying twice), and installing ONLY my mod. Next, try starting a new game. If the issue persists after that, in your report describe the problem in enough detail that I can try to re-create it, and send me your log file (NOT a screenshot) and I'll see what I can do.
Q: Log file? What's that and where is it?
A: It is a text file called Player.log and it is typically found in the "C:\Users\[your Windows username]\AppData\LocalLow\The Fun Pimps\7 Days To Die" folder.
Q: Is multi-player supported? Is this mod Server Side? Client Side? Would all clients have to download and install the mod?
A: My understanding is that 7 Days to Die mods which are .xml only (like this one) can be used on the local PC or on a server without clients needing to download it, although EAC may have to be disabled. Unfortunately I cannot test that, as I don't have a server and I can't afford to rent one to test it. Test at your own risk.
Q: Do your mods work on console platforms or are they PC only?
A: As with servers, I don't know and I don't have the time, patience or resources to ensure that they work on consoles. Test at your own risk.
Q: Is this mod safe to install and uninstall mid-game?
A: As far as I know it is, but keep in mind that while 7 Days to Die is out of the Alpha phase, development continues, and bug reports continue to be submitted. As such 7 Days to Die may exhibit unexpected behaviors, including but not limited to corrupting your save. Therefore it has never been advisable to install or remove mods mid-game. All I can tell you is that I installed and uninstalled this mod several times during testing and never broke my save.
Q: How do I install mods manually in 7 Days to Die?
A: This question is outside the scope of this document, and anyway there are many tutorials available on the internet which answer this question far better than I could. You might try using your favorite search engine to find such a tutorial.
Credits and thanks:
To: Max Fox Gaming for an excellent tutorial series, without which I'd never have been able to create this mod.