File information

Last updated

Original upload

Created by

TristamID

Uploaded by

Tristamid

Virus scan

Safe to use

Tags for this mod

About this mod

This mod patches the guns from EFT (Escape From Tarkov) to work with Rebirth for 7D2D 1.3.

Requirements
Permissions and credits
FAQ:
1) Does this work with the Izayoi guns?
A: Should.  Idk, I didn't test them.  I haven't done anything that should prevent them from working together, but I didn't support it either.  Try it and let me know.

2) Why isn't the progress bar showing?  Do the guns properly support each class?
A: The bar only shows if you have 50 skill points in the gun you're holding.  You can get those points by unlocking the appropriate class with the class book you can create on a new game, using pipe weapons, using a skill book magazine, or by using the EFT gun itself.

This mod patches the guns from EFT (Escape From Tarkov) to work with Rebirth for 7D2D 1.3.  It isn't made to support the Izayoi guns, however, and was created with them removed.  So bear that in mind.

INSTALLATION INSTRUCTIONS

Make sure EAC is off on your 7D2D launcher.

Make sure "0_TFP_Harmony" is in your Mods folder.  Verify your game if it is not.

Install EFT Extraction Pack https://www.nexusmods.com/7daystodie/mods/6988  NEEDS TO BE THIS VERSION

Install Rebirth 1.3 (DL available on Rebirth's official Discord) allowing it to overwrite any files.

Install EFT Optional Mod Files (I only use: FNS Make Quest Rewards Great Again; Gears; Gears Settings saver; and Stallionsdens Stack Size Increase)

Install TID Rebirth x EFT Patch, allowing it to overwrite any files.

Start a new game.
========================================================================================

This patch was made solely by me, for me.  I'm just sharing it with the community because I know the demand is there and I would want this if I were in your shoes.  That being said, I will offer very little support on this mod as I am busy irl.  Major flaws or oversights will probably be handled, so feel free to let me know about those.  Just don't expect miracles overnight, or even over-week.  The authors of Rebirth and EFT have nothing to do with this mod and will NOT BE GIVING ANY SUPPORT SO DON'T BOTHER THEM.

This mod was made with Rebirth entirely in mind.  It is meant to be "Rebirth, PLUS EFT weapons."  So all EFT loot and trader pools are removed.  You have to craft them like normal Rebirth weapons.  Weapon Mods are earned by buying the crafting schematic books from Briston.  Everything else works as you'd expect from playing Rebirth.  Consider this a beta to tide everyone over until it's complete, as well as a way for everyone to help me test this.
========================================================================================
Known issues and liberties taken:
Some weapons are not properly color coded for their rarity.
A couple of weapon mods do not attach to weapons.
Weapon damage is uniform based on the weapon tier, for balance.
Some weapons were boosted or lowered to other tiers, for balance.
m249 has its firing sound removed for the sake of conflict resolution.  If someone has a better solution, let me know.
There is an issue with collecting rewards from Traders where you'll occasionally get an error message.  Closing and opening the window again and again bypasses it for now, until I can figure out what it is.
Rarely, crafting weapons produces weapons that you can't add mods to despite it having mod slots.  Restarting your game and crafting it again solves it.
Descriptions of items are not updated.  They still listen EFT custom ammo.
All weapons now use vanilla ammo.  EFT custom ammo isn't deleted for compatibility reasons, but aren't found in loot or crafted.
========================================================================================
Future Plans:
Update the colors scheme of the weapons that aren't lined up.
Change the weapon mods so that searching for a weapon also lists the mods that work with it.

Changelog:
1.2:
Updated EFT to 1.38
Guns are all now in their proper class
Guns with incorrect damage fixed
Guns are now color coded; first letter is for their class, rest is for their tier
Guns' colors are now in line with vanilla tier colors (I.E: tier 4 purple guns are now Green, Tier 5 yellow guns are now purple)
Crafting recipes are now uniform and tier appropriate
Added some scopes, weapons, and their matching ammo to Black Shield Trader
1.1: Changed SpreadMultiplerAiming to 0 so the guns are accurate during ADS. (Credit to Nyamses)