
About this mod
Undead Country was made with the intention of changing the mostly dead world with only a few zombies outside, to a zombie infested country. Cities are huge and and in every biome. Guns are easier to get and looting POIs is more rewarding than quests.
- Permissions and credits
- Changelogs
only a few zombies outside, most of the zombies roam the streets. T1 and T2 Guns are easier to obtain while you still have to
craft T3. You can progress with exploration or quests and are not forced to do one or the other. The world also has
changed. The forest and every other biome can now spawn huge cities. Small towns have better POIs as well. New, more
dangerous zombies are also a threat.
If you're casual it's recommended you play on warrior. May also want to turn down XP as you will likely have 600 zombies killed at day 6.
"It's not hard enough" OK put it on insane nightmare feral sense always on.
IMPORTANT: Once the have the mod installed, generate a new world if you want the map changes.
=== List of changes and features ===
--Pick a starter kit depending on what tree you want to go into
--60 slot backpack
--UI color changes
--The wasteland and burnt forests have the desert lighting.
--Snow can fall in the forest biome
--Cardboard boxes, wine barrels, ammo pallets and hydroponics can now be looted.
--Five storage crates added. (Ammo crate, fridge etc.)
--Ten craft stations have been added. (Chem set that makes drugs, barrel that makes acid etc.)
--Multiple new buffs and debuffs
--Tough zombies have less health early game, but there are more of them.
--Non lootable zombies despawn faster.
--Ten + zombies are lootable.
--Twenty eight custom zombies have been added. Including a tier above radiated.
--Zombies that spawn in the world have a random walk type.
--Wandering hordes are far larger. (Around 24 - 30 zombies per horde)
--Multiple item mods. (Arrow reload mod, bicycle speed boost mod.)
--All guns except the pipe weapons are far better. They have increased range, damage, fire rate, accuracy and
aiming down sights has been fixed and aims where the bullet shoots.
--Poison ammo. Deals damage over time.
--Trader will give you a pistol on completing intro buried supplies.
--Seven rare powerful melee weapons (with new models) have been added that can only be found in loot.
--Adds an acid crafting system.
--Multiple new food and drug items.
--Research Bench. Scrap unneeded magazines and books to craft other magazines or Schematics for new items.
--Bone arrows.
--Changed how looting works. Gun bags and safes can spawn low level guns. Tier 1 and 2 end loot has better items and some ammo.
Tier 3, 4 and 5 locked chests contain the best loot in the game. Guns, melee weapons, ammo, meds, mods and other valuable items.
Bum rushing Dishong tower on day 1 is a viable strategy.
--Traders will give guns as quest rewards.
--Two progression trees added. New food and workstations
--Infested quests have many more zombies.
--Twelve quests added that focus on killing a zombie boss.
--Craft painkillers, vitamins and mega crush.
--The forest and every other biome can now spawn huge cities. Small towns have better POIs as well.
--Zombies have a very high spawn rate. Most at night and downtown.
--Traders sell some new items
--(Optional) Nights and the insides of houses are darker.
--And many other small QOL changes, like the glass jar being back.
VERSION 0.5:
== I wasn't going to release it so soon, but it seems TFP are going to completely ==
change the game again so no use doing more changes until after it releases. This overhaul
isn't completed and I will add more in the future.
Keep In Mind:
Custom zombies stop spawning in hordes and POIs at game stage 1450. This will be fixed in the future.
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