About this mod
This mod adds a console command to assist with glitched/bugged "Clear Areas" quests.
This is a server-side mod.
- Permissions and credits
- Changelogs
This mod is intended to help if:
- A few remaining zombies do not appear, for example if they are not being triggered.
- A few remaining zombies were triggered, but have glitched through walls or floors.
The mod will only act on the area (prefab) of a single, active quest which has had its Rally Marker activated for the player.
If playing co-op multiplayer, then the quest owner should use the command.
While the command should also work for any other player participating in the quest (quest shared and Rally Marker activated together), this has not been tested sufficiently, yet.
The mods adds a new console command ("glitchhelper", "gh") with four sub-commands (open/close console with F1):
- glitchhelper activateareas
gh aa
Activates remaining areas for current quest (rally point activated).
This should activate/spawn remaining enemies within the prefab of the current quest.
If more than 5 unresolved spawn areas (sleeper volumes or trigger areas) remain, then this command will not execute (don't use this to cheat). - glitchhelper clearareas
gh ca
Clears remaining areas in current quest (rally point activated) by killing remaining zombies.
This should resolve a quest with glitched enemy spawns that disappeared or that are not reachable.
If more than 5 unresolved spawn areas (sleeper volumes) remain, then this command will not execute (don't use this to cheat). - glitchhelper resetareas
gh ra
Resets remaining areas in current quest (rally point activated).
This should despawn all enemies associated with unresolved areas and reset their spawn triggers.
If more than 5 unresolved spawn areas remain (sleeper volumes), then this command will not execute (don't use this to cheat). - glitchhelper debug
gh debug
Logs some debugging info, useful for mod debugging and analysis.
If you have cleared an entire quest area, and cannot find any remaining zombies anywhere (they have not spawned at all, no remaining red dots):
-> Try "gh ra" to then be able to trigger them yourself by going through the quest area again. Red dots will appear only as you trigger them yourself, not directly after using the console command.
-> Try "gh aa" to trigger them via the script (red dots should appear after the command, if you are close enough).
If you have cleared the majority of a quest area, but a few zombies have glitched through walls, and are now unreachable:
-> Try "gh ca" to force-kill the remaining zombies and to set the "Cleared" flag of the remaining areas (sleeper volumes).
This mod is a server-side mod.
A client-side installation is not required for multi-player games.
However, the mod can be installed on clients (e.g. if also playing single-player).
In a multi-player game, the server-side mod takes precedence.
Feedback is very welcome. Quest glitches cannot be created on demand - testing this mod is difficult.