No More Structural Engineers! Most zombies now behave like, well, zombies!
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Changelogs
Version 1.1
Added a patch to the game pathfinding code. Zombies no longer see the health value of blocks, just the overall hardness. That is, they can tell the difference between concrete and wood, but not how damaged a block is. This reduces zombie clustering in large groups.
Version 1.0
All humanoid zombies except Utility Worker and Demo are now 'dumb.' Utility Worker and Demo are 'smart.' Zombie animals unaffected. Zombie sight distance reduced slightly.
Currently compatible with V1.0+, and V2.0 exp. Check file description for EAC compatibility and client/server info.
Stupid Zombies is a mod which changes the AI for zombies in 7 Days to Die. The zombies will, mostly, no longer act like structural engineers, bee-lining for the weakest part of your base from the far side. They will now, more so, approach and attack from the direction they saw you from. This acts a bit more like the old AI, or the AI from alpha 16, but without the issues from the time.
Most zombies are now 'stupid' zombies. Utility worker (construction) zombies retain the current 'smart' AI, and the Demolition zombie was given the 'smart' AI, making them far more dangerous. Zombie Dogs and Dire Wolves were left untouched.
Be warned, your standard stilt cheese base will not work! Only a fraction of the zombies will use your stairs, unless you get very lucky and the horde just approaches from that direction.
This is currently just a proof of concept modlet. Feedback is welcome!
Like with most 7 Days mods, install into a current save at your own peril. So far I haven't gotten major issues, but I do sometimes get a null reference.
Known Issues: Zombies still tend to bunch up a bit. I can't find the code responsible for this behavior. If you have any ideas, reach out!