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Lets you specify multipliers for:
Drops from resource nodes (eg. crates, PCs, wall pipes, staplers/keyboards/cloth on tables).
Drops when an NPC is killed (eg. robot CPUs/sodas, grunt ammo/military scrap)
Drops when an NPC's corpse is chopped (eg. robot metal/tech scrap, grunt arms/skulls, various meats)
You can set global multipliers and/or multipliers for individual loot tables/NPCs.
Last tested on: v0.10.0.15580 (Dark Energy)
Requires UE4SS for Abiotic Factor After you have that set up, download & unzip the mod zip and copy the ResourceMultiplier folder (which has Scripts/ and enabled.txt directly in it) into /AbioticFactor/Binaries/Win64/ue4ss/Mods/
By default, everything defaults to 1.0x so you should see no difference. After starting the game with the mod once it will generate config files that you can edit: AbioticFactor/Binaries/Win64/ResourceMultiplier_###.toml (after editing the configs you will need to restart the game to apply)
Should work in multiplayer if the host has the mod (or the server has the mod for dedicated servers)