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Fixed always default first skin slot for playable Su-75
Version 6
Changed animations for special weapon gear doors
Added support of replace Su-57 TGM (5th Gen Fighter)
Added modularity (you can install only what you want)
Su-75 now uses flyby stats from Su-57 TGM
Changed file structure of mod
Changed logic of QAAM, UGB and HCAA weapons only for Su-75 (UGB is fully free fall, QAAM and HCAA like 4AAM at first drops and only after 0.4s starts accelerating)
All skins except Glowing and Ghost uses always enabled blue formation color
Added versions of some skins with Russian Air Force markings
Version 5
Added animation of nozzle expansion during forsage
Version 4
Improved destroyed model for NPCs (can be bit buggy)
New 2 skins (Ghost and Glowing)
Additional versions of existing skins with markings
Updated MREC maps
Changed structure of assets
Changed colors for some formation lights
Version 3.1
Changed animations of rudders, front flaps, nozzle
Version 3
Fixed texture of few skins
Changed colors of formation lights
Disablers of formations lights now is a additional packages
Fixed name of dummy Mimic target on "Unexpected Visitor"
Removed debug skin
Version 2
Added always enabled formation lights (can be installed as additional packages)
Mod separated into few modules: Checkmate_Base - base of mod, must be installed for work of other modules Checkmate_Enemy_XXX - replace of XXX enemy (in folder "Replace enemies") Checkmate_Player_XXX - replace XXX plane for player only (in folder "Replace for player") Checkmate_XXX_Skin_Y_NameOfSkin - skin for Y slot for replaced XXX plane (in folders "Skins for XXX")
First person mode uses a cockpit from Su-57 For skin modders I'm recommend to use Substance Painter or ArmorPaint
Installation: Unzip archive "Checkmate.zip" Create folder "~mods in "\ACE COMBAT 7\Game\Content\Paks" if that folder doesn't exist Copy "~~Checkmate_Base_P.pak" and needed modules from unpacked archive to "\ACE COMBAT 7\Game\Content\Paks\~mods"