If some mods aren't working as intended, try sorting your ~mods folder. A lot of mod issues can be fixed just by sorting the ~mods folder. You can use this as a baseline. If you're new to playing Ace Combat 7 modded, you can check this out.
Please report any bugs you find! I am not perfect, and despite the intense QA testing, it is entirely likely that some things have escaped my notice.
You can report any errors or issues on the Bugs tab, under this comment, or by pinging me in the r/AceCombat or Get Home, Be Home, Stay Home Discord servers.
For some reason I get crashes every time I go to the emblems section. I have the game audio and subtitle language changed to Japanese yet I still get this problem.
hi there, im having audio problems in certain missions (often long ones such as Long day or Farbanti etc) the audio is absolutely fine at first, then after a few minutes the radio voice become really clear, the planes sound disappear, a few more minutes and there's nothing left but bg music
Hey, I'm so sorry for not updating it sooner. I've had really severe burnout on the project and with school and whatnot it's just been a severe lack of both time and motivation. I'm coming back to this project now and plan to update it ASAP.
Didn't made a comment before(despite having notion of the mod) as i didn't had time previous to play the mod, but finally took my first try on it, started playing through and finished Fleet Destruction recently, so i'll be taking a break for now to relax(as i don't play games with such frequence after begin paranoic at avoiding addiction when following art market channels, despite AC7 begin an exception for brief modding tests)
By far, the experience were interesting, and indeed you did a great job of replacing the lines with the cut content along making the dialogues flow more naturally, some audios i heard before in fact appeared(i.e. Brownie screaming for Trigger, Full Band mentioning about the ejection handle), other stuff i did found interesting(i.e. Champ's "Try and stop me" on both missions replaced, ditto for Bandog's "it was an accident" lines, along people calling Long Caster nuts if Trigger destroy the platform cores), mostly i've be giving some attention to the subttitles too, but during concentration at mission(as i'm playing on Hard, like how i did my first PS4 run), mostly i'm guiding through the audio, but i know that grammar check was noticeable as you listed them on the documentation, along by begin a ESL some stuff i may probably left unnoticed of some grammatical rule, as yeah my grammar writing isn't one of the best
About issues aside of the Phoenix emblem i did reported before, noticed that on 444 when Count mentions about the Sin Lines, there was a moment the playbyradio did overlapped, unsure if for the other were fine, but mentioning in case. along Full Band on Faceless saying "[...]come to papi" and Lanza on Fleet Destruction at times says lines without the speaker portrait, probably it's intentional seeing playbyradio got some lines of the characters without the portraits, so wouldn't be suprised it could be something on the vanilla
Indeed, the mod it's cool in general and nice people liked the work you did despite the previous delays that occured before, of course that Restored won't be a mod i'll be having it installed all the time seeing by begin a modder, i tend to prefer to test my projects without any external mod installed, i know for other modders can be a exception depending of the asset the installed mod edit, but i like at doing most of my tests without having any file despite not related, to avoid any sort of possible conflict during the process, along better organization through the stuff i'd be working at the time
Currently you're probably working on the Telops, and considering UE4SS now begin available to AC7, i can see more stuff begin added to Restored with time, not sure if migrating most stuff from the JP language would be possible now for the english and other languages, as aside of live view debugging, people are learning how to work with blueprints to an extent, but not such efforts in LUA or C++, i'll be probably exploring a bit of LUA through my current conception of a modularization suite mod project along other ideas, one thing i were brainstorming too as unsure of how complex it turns, would be adding the Arsenal Bird's ISEV commercial as a initial cutscene to Two-pronged, along adding the DLC4 trailer cutscene of David seeing Trigger going through the Lighthouse to Rescue's final cutscene, even thinking of both having optional blank 0:01 .usm for people that wouldn't like one or both of them to keep the modularity in mind
May post another comment when finishing the game, which i'm doing a fresh run save BTW, right now went through with F-16C and F-15C
Complement to my previous post, reached Farbanti as couldn't do too much today as i went busy with the Scinfaxi model rip
Something i did forgot to mention, part by OCD, passive memory and a bit of slumber, one of the cut Clown dialogues turned out a bit weird by the radio filter not adapting well, unsure if the clip in question, the way Brad recorded the line was different from the other ones like if they included some sort of pre-filter on them(as previously most AC audios would be pre-filtered by default), i know the briefing audios used in-game are already merged despite getting the leftovers of each line and their previous versions along cutscene audio begin baked with SFX(which there's even a datatable for that)
Interesting stuff of today : >The lines of the Osean Greenhorns and Glintnir's operation, which had missing lines on vanilla >Skald, Fencer and Lanza getting injured during the final steps of Dragon Breath, as Bunker Buster didn't explained well why Cyclops weren't operable >Long Caster giving the TGTP instructions on Bunker Buster >Basilisk cut pizza jokes, as the trait of the squadron were acting if they were pizza deliveres
Probably i may missed one or other stuff at the process by the trait of OCD during operation, seeing i didn't remembered vanilla hard difficulty could be such kickass, as most of my mod test runs i tend to play at normal so i tend to forget gun rate turns to be more aggresive compared to normal, also broke the tradition of canon run as i went through the F-14D with GPB, as despite GPB may suck for some, there's a small trick at locking a target into a distance and then using the unguided reticle for using GPB as a normal UGB, seeing aside of 4AAM pleb i were in ACI previously, XSDB made me interested in unguided bomb gameplay, as playing Cape Rainy Assault for me it's the "creme la creme" of score missions
Right, returned progress, didn't went too soon as i didn't expect i'd be having a insomnia of a sudden, so i tried to force with simple stuff instead of playing AC7 as i didn't wanted to go 24/7 or more, at the end i didn't slept well on that day but managed to rest a bit, even if forced, today i slept better now, and don't worry due i had a similar stuff in Janurary too, not sure if anxiety could elaborated on me begin sleepless, but well
Now Dark Blue is the only one remaining but my DS4 battery run out low(due i play with Bluetooth), so i left it on charge for now, good thing is that today i may finish my run as i'll be doing the SP missions which i left for the post-end game considering their slight difficulty spike, which wouldn't be suprised on hard it's even more nuts due i got my ass kicked at the time when doing the three on the PS4 first release with some help
Aside of the obvious points like Georg's confession(which i focused on the interesting modules, even tho for people that would prefer the drone instead or Count not asking for McKinsey to [REDACTED] him, the options are there, only the Freyja and KYM were the ones i didn't installed, despite part of KYM is already included on Allies having IDs along Liberty and Justice begin labled, along Mihaly as Archange is better, due i respect it as a funny nickname from Wiseman, but used as a TAC was a bit meh...), so i'll be focusing on the more niched parts
Interesting stuff of today : >Not sure if it was on vanilla, due briefings(aside of MS19) and cutscenes were something i remembered vaguelly, but on Farbanti, noticed Long Caster and the Osean staff mentioned about their ASAT strategy, which on vanilla it was more vague as i remember from my last Farbanti runs(Huxian mentioning about the scraps on the sky showing even more), it was a nice touch indeed **>Along of some grammar and corrections, not sure if you edited some of the cutscene lines, as i remember you talking about the translation errors of the official localization team, on Mihaly's cutscene, i know there was one about that he shot down the F-16C, which clearly it's implied to be Trigger on Yinshi, which didn't make sense, on vanilla i remember it was mentioned it was shut down instead, but noticed on Restored this wasn't mentioned. also post-Farbanti you fixed the typo of Yoko(Martha)'s name, despite still sounding as Martha as Wwise is a bit annoying for adding and cooking new audios(even tho radio tables are a bit easy), as i'd expect a bit of sentence mixing could fix that, for not going into some other "controversial areas". one i did forget, but i think you're fixed too Avril namedropping the Continential War instead of the Circum-pacific as the one her father fought >I think i've read on the bug tab, unsure if i misremembering too, but noticed that on the SWP restock, the descriptions were comically streched out compared to the hangar descriptions, unsure if it's a issue of the japanese character logic, as japanese texts are the ones that uses few characters for composing words which why japanese users got an advantage on Twitter 250's limit, along the subtitle cards using the UCGothic it's something i think it's tweakable, as yeah, on missions like Charge Assault, the font can crop letters like the G, and yeah the contrast of both fonts in general, despite UCGothic makes sense due it got a Katakana/Hiragana support >Count begin more emotional towards Wiseman, asking him to bailout, indeed was a nice touch >Some soldiers of Tyler Base calling Erusea as inhumans by their warcrimes, i don't remember that on vanilla, along some generic radio quotes i didn't heard before of some soldiers with a more comical voice, akin to the Leasath soldiers >Count saying "Hell yeah you finally did it" from Dark Blue on Lost Kingdom >X-02 begin name dropped on the debriefing, i've seen that line on DATLocalization, but i remembered vaguelly it wasn't name dropped, but i may be misremembering depending of the case >Aside of Avril begin on blue colours instead of the neutral yellow one for radio/news communication, not sure if i overlooked, but noticed you may skipped the radio signal noises, as i had the impression of something were missing at the times i were antecipating by Avril lines having the noise >Rosa in fact speaking, instead of simply ">Hey Cossete, say something" to "Yes..." >Better harmony of the dialogue post-saturation attack >Long Caster giving the details of the rectenna barrier weakspot, i remember you mentioned about it(unsure if on the docs on your comments) as Wit trying to explain wouldn't make such sense despite him wanting to help the Oseans on the coallation, nice that he had lines available from the early progress, as i know most stuff were on Cut Combat, but aside of a first read, i did forget some details already by them begin passive memory
Well, my next comment will be probably the last one in fact, so sorry about cluttering the mod page's with some essays about experience, unsure if i should be censoring the spoiler stuff for not begin such a party pooper, thing is that i like to give details as best as i can along people at least would be expected to finish the vanilla AC7 at first, despite i wouldn't deny people could start their AC7 campaign with Restored at first glance
Finally, finished my fresh AC7 run, indeed playing with Restored was a ride for sure, once again, i liked the results of it as indeed, it makes to flow better some aspects of the game, albeit like i said before isn't a mod i will be playing most of the time along leaving installed, seeing i want to focus on my modding projects without files conflicting
Going for the last tidbits of this chain : >Noticed on Dark Blue one of the coallation squadrons that says "roger" was with the Wilco line, unsure if it was an intentional correction or not >Some of Hugin/Munin hidden lines begin show on the HUD, which was a nice touch >Seeing the "Hell yeah you finally did it" went migrated to Lost Kingdom, you used a new set for Dark Blue, which was interesting, despite that yeah, this unique distinction i think wasn't possible for other stuff like on EX03 which reuses the audio of the coallation ships sinking for the VL-ASROC fleet **>Something i did missed mentioning before on Lost Kingdom debriefing(or it was Homeward), the commander begin nuts of not wanting to hear rumors anymore, unsure if that showed on the vanilla game, as i noticed EX02 debriefing was a bit longer, but yeah, won't deny i could still be misremembering as the briefing/debriefings and FMV cutscenes were the ones i didn't repeated with frequence >After Huxian getting hit by the SLUAV's, Torres tries to lock on Trigger, which the LRSSG got worried at first, it was a nice touch >In fact something that occured on my run as i fought Rage, his BGM version didn't played, due i forgotted to install the KYE module(as later noticed i had it installed, my bad for before) >Don't mentioning most stuff from EX/SP Missions seeing you already teased on the Skies Restored promotional stuff >Unfortunately i didn't fought Louis seeing he's a mini-boss of the 6th phase after the ECM one, not sure if mission variables would be easy to change order like Roaches did with Bunker Buster, but a optional module suggestion i through if people wanted, would be making a shorter phase for the Barrier Drones(seeing they appear on Torres' "Surrendering", but begin vague if not taking longer on the battle phase) along for Louis, as yeah, i can understand the logic that one of the optional goals would be destroying everything before the ballast tanks(albeit that AC7 isn't such a fan for S ranks based on general destruction by the time bonus, seeing most stuff i got A or B), of course that my GPB hit and run strategy was a goat in my run, but yeah, just a suggestion as people not wanting to cheese around Alicorn until it gets on it's harder phases won't be able to see this unique subitle detail you did
Also, didn't mentioned before, but i also did proof-read the description you did for the ADFX-00, which BTW you went at preserving the name, Megalith send a picture that you'd be renaming it before as ADF-01 -Z.O.E.- to avoid the headcanon material, but i think part by user feedback, along later i mentioned the logic behind the ADFX-00's name(seeing theres ADFX-10F > ADF-11F, Morgan is the ADFX-01, so it'd be like ADFX-00 > ADF-01 as the ADFX-00 is the first official product of Grunder of the Falken, but couldn't be simply refered as ADFX-01, along i know people tended to use ADF-01A as a common fanon name, thing is that the ADF-01F moniker wasn't stated to be canon aside of the EX Model kit from Bandai, only source begin it was reused on the ADF-11F to represent the RAW-F, along X-02A was at least comfirmed thanks to the X-02S and the internal IDs), indeed you did a nice job correcting part of it to adapt better to Acepedia and official lore standards, as yeah there were some parts like the production phases, some indirect references to Extra Mission 2 of AC3D, along the museum thing which i based a bit on a artwork from Fighterman, so yeah, i don't feel bothered you tweaked those for respecting the structure of lore, i got plans at still writing more descriptions depending of the aircraft i start developing, despite that yeah i'll be probably a headache for translators mostly due by the main issue i have with prolixity in general(aside of grammar too, but that's because i'm a ESL), but still, you did a nice job adapting my text in general
Props to you and the others that helped on the mod, for people that want to try out Restored, feel free to give it a try, as it's worth it if you're curious about stuff from the unused audio containers if you're not in such a mood on downloading tools like Raviolli for browse the Wwise .wem files, or usinv AC7Ed for viewing the dialogue strings on the v000 tab
Couldnt get it to work, I just made the screen a bunch of Weird Words, I got it to work one time but that was before i removed all of the other mods i had installed and used only skies restored files. I might have broken something however i dont know I made sure the Localisation was set up right and that i removed all files that were not compatable with AC7:SKR, How ever that didnt work and all i was left with was dissapointment and anger.
(Edit: After about an Hour or so of trying diffrent things i got it to work)
Hey there, it's my first time using the mod and I'm probably just dumb, but I didn't understand. I must change de audio of voice to JP to or just the menu/subtitles?
Hiya, I've just finished replaying Ace Combat 7 with this mod. I really love what you've achieved here, to be honest - I still can't believe that this mod is even possible (in the sense of recovering -> re-adding cut content).
I really enjoyed the added characterization for each of the rosters! It felt like I'm playing an alternate universe Ace Combat 7 where all of these conversations are how the game was supposed to launch with.
Kudos to you and all those who assisted in this project. I will definitely recommend this mod to any of my friends who have finished their Ace Combat 7 play through!
I'm enjoying this mod, but recently noticed that the Improved Localization .Pak file is removing the 5th Generation Fighter (F-22 Raptor) from my plane selection list.
Is it renaming the plane and I'm just not noticing it maybe? Wondering if you had any thoughts on this, thanks!
The localization is not up to date because I have been extremely busy with life stuff.
We modders have RL stuffs to go on and Cola is no exception. Just write down the suggestions or issues you have with this mod and he/she will come back to consider it. I'm considering a return of modding this game, but only for a while so that I can test my personalized localization changes before I can decide to make it public.
Oh okay, I can't read. Cool. No bugs to report, just waiting for the next update so the plane list will work properly with new Add-on planes that were published more recently than Skies Restored 1.1.4 is all.
Hey, just wanted to reply to this. I just got done with my finals, which means I have more time to dedicate to Restored again. Things have been pretty stressful for a while now, and I didn't have much time to dedicate to this.
I do have a different, wholly unrelated project which might butt in on Restored's development time, but I will be working on a compatibility patch for the newer add-ons within the next week or two. After that, it's back to patching whenever a new add-on comes out, or until I can figure out the telops and Glasir stuff that I'd like to implement.
73 comments
You can use this as a baseline.
If you're new to playing Ace Combat 7 modded, you can check this out.
You can report any errors or issues on the Bugs tab, under this comment, or by pinging me in the r/AceCombat or Get Home, Be Home, Stay Home Discord servers.
By far, the experience were interesting, and indeed you did a great job of replacing the lines with the cut content along making the dialogues flow more naturally, some audios i heard before in fact appeared(i.e. Brownie screaming for Trigger, Full Band mentioning about the ejection handle), other stuff i did found interesting(i.e. Champ's "Try and stop me" on both missions replaced, ditto for Bandog's "it was an accident" lines, along people calling Long Caster nuts if Trigger destroy the platform cores), mostly i've be giving some attention to the subttitles too, but during concentration at mission(as i'm playing on Hard, like how i did my first PS4 run), mostly i'm guiding through the audio, but i know that grammar check was noticeable as you listed them on the documentation, along by begin a ESL some stuff i may probably left unnoticed of some grammatical rule, as yeah my grammar writing isn't one of the best
About issues aside of the Phoenix emblem i did reported before, noticed that on 444 when Count mentions about the Sin Lines, there was a moment the playbyradio did overlapped, unsure if for the other were fine, but mentioning in case. along Full Band on Faceless saying "[...]come to papi" and Lanza on Fleet Destruction at times says lines without the speaker portrait, probably it's intentional seeing playbyradio got some lines of the characters without the portraits, so wouldn't be suprised it could be something on the vanilla
Indeed, the mod it's cool in general and nice people liked the work you did despite the previous delays that occured before, of course that Restored won't be a mod i'll be having it installed all the time seeing by begin a modder, i tend to prefer to test my projects without any external mod installed, i know for other modders can be a exception depending of the asset the installed mod edit, but i like at doing most of my tests without having any file despite not related, to avoid any sort of possible conflict during the process, along better organization through the stuff i'd be working at the time
Currently you're probably working on the Telops, and considering UE4SS now begin available to AC7, i can see more stuff begin added to Restored with time, not sure if migrating most stuff from the JP language would be possible now for the english and other languages, as aside of live view debugging, people are learning how to work with blueprints to an extent, but not such efforts in LUA or C++, i'll be probably exploring a bit of LUA through my current conception of a modularization suite mod project along other ideas, one thing i were brainstorming too as unsure of how complex it turns, would be adding the Arsenal Bird's ISEV commercial as a initial cutscene to Two-pronged, along adding the DLC4 trailer cutscene of David seeing Trigger going through the Lighthouse to Rescue's final cutscene, even thinking of both having optional blank 0:01 .usm for people that wouldn't like one or both of them to keep the modularity in mind
May post another comment when finishing the game, which i'm doing a fresh run save BTW, right now went through with F-16C and F-15C
Something i did forgot to mention, part by OCD, passive memory and a bit of slumber, one of the cut Clown dialogues turned out a bit weird by the radio filter not adapting well, unsure if the clip in question, the way Brad recorded the line was different from the other ones like if they included some sort of pre-filter on them(as previously most AC audios would be pre-filtered by default), i know the briefing audios used in-game are already merged despite getting the leftovers of each line and their previous versions along cutscene audio begin baked with SFX(which there's even a datatable for that)
Interesting stuff of today :
>The lines of the Osean Greenhorns and Glintnir's operation, which had missing lines on vanilla
>Skald, Fencer and Lanza getting injured during the final steps of Dragon Breath, as Bunker Buster didn't explained well why Cyclops weren't operable
>Long Caster giving the TGTP instructions on Bunker Buster
>Basilisk cut pizza jokes, as the trait of the squadron were acting if they were pizza deliveres
Probably i may missed one or other stuff at the process by the trait of OCD during operation, seeing i didn't remembered vanilla hard difficulty could be such kickass, as most of my mod test runs i tend to play at normal so i tend to forget gun rate turns to be more aggresive compared to normal, also broke the tradition of canon run as i went through the F-14D with GPB, as despite GPB may suck for some, there's a small trick at locking a target into a distance and then using the unguided reticle for using GPB as a normal UGB, seeing aside of 4AAM pleb i were in ACI previously, XSDB made me interested in unguided bomb gameplay, as playing Cape Rainy Assault for me it's the "creme la creme" of score missions
Now Dark Blue is the only one remaining but my DS4 battery run out low(due i play with Bluetooth), so i left it on charge for now, good thing is that today i may finish my run as i'll be doing the SP missions which i left for the post-end game considering their slight difficulty spike, which wouldn't be suprised on hard it's even more nuts due i got my ass kicked at the time when doing the three on the PS4 first release with some help
Aside of the obvious points like Georg's confession(which i focused on the interesting modules, even tho for people that would prefer the drone instead or
Count not asking for McKinsey to [REDACTED] him,the options are there, only the Freyja and KYM were the ones i didn't installed, despite part of KYM is already included on Allies having IDs along Liberty and Justice begin labled, along Mihaly as Archange is better, due i respect it as a funny nickname from Wiseman, but used as a TAC was a bit meh...), so i'll be focusing on the more niched partsInteresting stuff of today :
>Not sure if it was on vanilla, due briefings(aside of MS19) and cutscenes were something i remembered vaguelly, but on Farbanti, noticed Long Caster and the Osean staff mentioned about their ASAT strategy, which on vanilla it was more vague as i remember from my last Farbanti runs(Huxian mentioning about the scraps on the sky showing even more), it was a nice touch indeed
**>Along of some grammar and corrections, not sure if you edited some of the cutscene lines, as i remember you talking about the translation errors of the official localization team, on Mihaly's cutscene, i know there was one about that he shot down the F-16C, which clearly it's implied to be Trigger on Yinshi, which didn't make sense, on vanilla i remember it was mentioned it was shut down instead, but noticed on Restored this wasn't mentioned. also post-Farbanti you fixed the typo of Yoko(Martha)'s name, despite still sounding as Martha as Wwise is a bit annoying for adding and cooking new audios(even tho radio tables are a bit easy), as i'd expect a bit of sentence mixing could fix that, for not going into some other "controversial areas". one i did forget, but i think you're fixed too Avril namedropping the Continential War instead of the Circum-pacific as the one her father fought
>I think i've read on the bug tab, unsure if i misremembering too, but noticed that on the SWP restock, the descriptions were comically streched out compared to the hangar descriptions, unsure if it's a issue of the japanese character logic, as japanese texts are the ones that uses few characters for composing words which why japanese users got an advantage on Twitter 250's limit, along the subtitle cards using the UCGothic it's something i think it's tweakable, as yeah, on missions like Charge Assault, the font can crop letters like the G, and yeah the contrast of both fonts in general, despite UCGothic makes sense due it got a Katakana/Hiragana support
>Count begin more emotional towards Wiseman, asking him to bailout, indeed was a nice touch
>Some soldiers of Tyler Base calling Erusea as inhumans by their warcrimes, i don't remember that on vanilla, along some generic radio quotes i didn't heard before of some soldiers with a more comical voice, akin to the Leasath soldiers
>Count saying "Hell yeah you finally did it" from Dark Blue on Lost Kingdom
>X-02 begin name dropped on the debriefing, i've seen that line on DATLocalization, but i remembered vaguelly it wasn't name dropped, but i may be misremembering depending of the case
>Aside of Avril begin on blue colours instead of the neutral yellow one for radio/news communication, not sure if i overlooked, but noticed you may skipped the radio signal noises, as i had the impression of something were missing at the times i were antecipating by Avril lines having the noise
>Rosa in fact speaking, instead of simply ">Hey Cossete, say something" to "Yes..."
>Better harmony of the dialogue post-saturation attack
>Long Caster giving the details of the rectenna barrier weakspot, i remember you mentioned about it(unsure if on the docs on your comments) as Wit trying to explain wouldn't make such sense despite him wanting to help the Oseans on the coallation, nice that he had lines available from the early progress, as i know most stuff were on Cut Combat, but aside of a first read, i did forget some details already by them begin passive memory
Well, my next comment will be probably the last one in fact, so sorry about cluttering the mod page's with some essays about experience, unsure if i should be censoring the spoiler stuff for not begin such a party pooper, thing is that i like to give details as best as i can along people at least would be expected to finish the vanilla AC7 at first, despite i wouldn't deny people could start their AC7 campaign with Restored at first glance
Going for the last tidbits of this chain :
>Noticed on Dark Blue one of the coallation squadrons that says "roger" was with the Wilco line, unsure if it was an intentional correction or not
>Some of Hugin/Munin hidden lines begin show on the HUD, which was a nice touch
>Seeing the "Hell yeah you finally did it" went migrated to Lost Kingdom, you used a new set for Dark Blue, which was interesting, despite that yeah, this unique distinction i think wasn't possible for other stuff like on EX03 which reuses the audio of the coallation ships sinking for the VL-ASROC fleet
**>Something i did missed mentioning before on Lost Kingdom debriefing(or it was Homeward), the commander begin nuts of not wanting to hear rumors anymore, unsure if that showed on the vanilla game, as i noticed EX02 debriefing was a bit longer, but yeah, won't deny i could still be misremembering as the briefing/debriefings and FMV cutscenes were the ones i didn't repeated with frequence
>After Huxian getting hit by the SLUAV's, Torres tries to lock on Trigger, which the LRSSG got worried at first, it was a nice touch
>In fact something that occured on my run as i fought Rage, his BGM version didn't played, due i forgotted to install the KYE module(as later noticed i had it installed, my bad for before)
>Don't mentioning most stuff from EX/SP Missions seeing you already teased on the Skies Restored promotional stuff
>Unfortunately i didn't fought Louis seeing he's a mini-boss of the 6th phase after the ECM one, not sure if mission variables would be easy to change order like Roaches did with Bunker Buster, but a optional module suggestion i through if people wanted, would be making a shorter phase for the Barrier Drones(seeing they appear on Torres' "Surrendering", but begin vague if not taking longer on the battle phase) along for Louis, as yeah, i can understand the logic that one of the optional goals would be destroying everything before the ballast tanks(albeit that AC7 isn't such a fan for S ranks based on general destruction by the time bonus, seeing most stuff i got A or B), of course that my GPB hit and run strategy was a goat in my run, but yeah, just a suggestion as people not wanting to cheese around Alicorn until it gets on it's harder phases won't be able to see this unique subitle detail you did
Also, didn't mentioned before, but i also did proof-read the description you did for the ADFX-00, which BTW you went at preserving the name, Megalith send a picture that you'd be renaming it before as ADF-01 -Z.O.E.- to avoid the headcanon material, but i think part by user feedback, along later i mentioned the logic behind the ADFX-00's name(seeing theres ADFX-10F > ADF-11F, Morgan is the ADFX-01, so it'd be like ADFX-00 > ADF-01 as the ADFX-00 is the first official product of Grunder of the Falken, but couldn't be simply refered as ADFX-01, along i know people tended to use ADF-01A as a common fanon name, thing is that the ADF-01F moniker wasn't stated to be canon aside of the EX Model kit from Bandai, only source begin it was reused on the ADF-11F to represent the RAW-F, along X-02A was at least comfirmed thanks to the X-02S and the internal IDs), indeed you did a nice job correcting part of it to adapt better to Acepedia and official lore standards, as yeah there were some parts like the production phases, some indirect references to Extra Mission 2 of AC3D, along the museum thing which i based a bit on a artwork from Fighterman, so yeah, i don't feel bothered you tweaked those for respecting the structure of lore, i got plans at still writing more descriptions depending of the aircraft i start developing, despite that yeah i'll be probably a headache for translators mostly due by the main issue i have with prolixity in general(aside of grammar too, but that's because i'm a ESL), but still, you did a nice job adapting my text in general
Props to you and the others that helped on the mod, for people that want to try out Restored, feel free to give it a try, as it's worth it if you're curious about stuff from the unused audio containers if you're not in such a mood on downloading tools like Raviolli for browse the Wwise .wem files, or usinv AC7Ed for viewing the dialogue strings on the v000 tab
-PULL UP-
This is amazing work. I just wanted to check in on how compatibility with the female pronouns for Trigger mod is coming along, if at all?
It's totally fine if there's nothing, but felt it was worth checking!
(Edit: After about an Hour or so of trying diffrent things i got it to work)
I really enjoyed the added characterization for each of the rosters! It felt like I'm playing an alternate universe Ace Combat 7 where all of these conversations are how the game was supposed to launch with.
Kudos to you and all those who assisted in this project. I will definitely recommend this mod to any of my friends who have finished their Ace Combat 7 play through!
I'm enjoying this mod, but recently noticed that the Improved Localization .Pak file is removing the 5th Generation Fighter (F-22 Raptor) from my plane selection list.
Is it renaming the plane and I'm just not noticing it maybe? Wondering if you had any thoughts on this, thanks!
No bugs to report, just waiting for the next update so the plane list will work properly with new Add-on planes that were published more recently than Skies Restored 1.1.4 is all.
I do have a different, wholly unrelated project which might butt in on Restored's development time, but I will be working on a compatibility patch for the newer add-ons within the next week or two. After that, it's back to patching whenever a new add-on comes out, or until I can figure out the telops and Glasir stuff that I'd like to implement.