About this mod
This modpack brings you the weapon pack, aircraft SPW swaps and custom visual mods (VisMods) for all playable planes. Roots from the success of Trigger to Boruto Weapon and Pilot Swap submod.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
With that being out of the way, let's get to the meat of this mod.
Having a great success of my Trigger to Boruto mod, which apparently has Weapon and Pilot Swap (WPS) submod bundled in it, some people approached me and suggested, "hey, why don't you remove the pilot model of Boruto and friends so that you'll get more downloads that way?" The first person who approached me for such idea was KonanLouis and he started making some mods here as well. Apparently, I have the same idea as well because I can tell that not everyone likes Naruto/Boruto in general, even in the Ace Combat community, that combines the lore of the game with Naruto/Boruto vibes in it. The WPS submod was made as a fun project and to learn how to swap the pilot models and make pilot models from the scratch.
And so, with that in mind, I decided to make alterations to return the pilot models back to normal and publish this weapon pack, along with each plane's new SPW listing (per skin too), and custom visual mods (VisMods) for each plane, in a separate mod page. As such, this mod was born.
Features

This mod has everything the WPS submod has to offer, including:
- SPW Swap covering all 48 planes, from the base game planes to DLC planes
- Custom optional/newly integrated VisMod that increases the number of weapons loaded in one time
- Copilot/WSO to Copro (CTC) for two-seater planes inspired from pipiBearFreddie's mod with the same name (this covers the DLC planes that are from Top Gun: Maverick Aircraft Series that pipi didn't implement)
- Mihaly pilot + lightless Copro for Su-30SM and X-02S Mihaly skin inspired from DaviDustin's "Become Mihaly" mod
- Compatibility Patches for affected mods in use
- and many more.
This mod is based on version 2.2.1.2-Final of the WPS submod, so that all changes from WPS submod is carried over to this mod, but with one critical change: you will no longer see Boruto or Kawaki sitting on your campaign-variant of planes anymore (which applies to Mage, Spare, and Strider skins). This also includes new weapon varieties compensated with realism/lore-friendly stats that can be found on certain planes that benefit the SPW Swap changes. Some examples include:
- new low-poly AIM-120C model with AIM-120D textures (as LAAM with 4AAM/8AAM stats)
- new low-poly AIM-120B model (as MSTM with 4AAM/8AAM stats)
- AGM-84E SLAM for F/A-18E/F (as LACM with LASM stats)
- R.550 Magic II for Mirage 2000-5 (as MSL)
- Super 530D/F for Mirage 2000-5 (as SAAM)
- Kh-58U for Su-30 (as LAGM)
- Kh-41 for Su-33 (as LASM with combination of MPBM and LASM stats)
- S-8KOM rockets on certain Russian planes (as RKT)
- infamous GUV-8700 gunpod for MiG-21bis that placed on the centerline pylon (as MGP, featuring standard triple Gatling guns variant and single-barrel 30mm automatic grenade launcher variant)
- MQ-99 UAV that can be deployed from ADF-11F and A-10C (as UAV, with variety of weapon selections including the standard 6DOF pulse laser cannon found in regular Raven Weapon UAVs)
- KAVM (Kinetic Aero Vacuum Mini) missiles (as ADMM) and ADOS (Automatic Datalink Offset System) module (as IEWS) for CFA-44 "Butterfly Master" (based on RandomVentiSimp's Ace Combat x Genshin Impact fan fiction posted in Blaze's Discord server)
- new ECM pods (as IEWS) ranging from ALQ-99 that found on EA-18G with animated ram air turbine (special thanks to sqw27 and an anonymous user whom he talked to for permission to include such SPW model from Aces' Choice mod into this mod) to ALQ-184(V) that is used as a fictional/theoretical VisMod for F-16XL

Aside the new weapons, this mod also includes compatibility patch for several of your favorite mods, including:
- Enhanced Gunplay (the most comprehensive one that is ever made)
- ADA-01 Adler
- F-15C and F-15J Drop Tanks VISMOD
- F-35C -Stealth- Modification Kit
- TGTP - GBU-57 Tactical Bunker Buster Bomb
- Turn MiG-31B into MiG-31K (swap SAAM to Kinzhal)
- Su-25 Rook
- Su-75 Checkmate
- and many others that I hand-picked (consult the compatibility patches' ReadMe for more information)
Note that new updates will be released separately and that includes Quality of Life (QoL) fixes and/or patches, compatibility for your favorite plane modelswaps, new optional SPW swaps or VisMods, and many more.
The No SPW Swap module has been tested in multiplayer environment and is safe to use as it will only feature visual changes to weapons (new missile models like custom HD R-73 and Magic II will only inherit MSL stats) and pilot models (copilot/WSO to Copro for Mage, Spare, Strider, Sol, and Mihaly skins).
Access to New Weapons

The access to new weapons are restricted to SPW Swap module only and applied to specific skins (skin slots 4, 5, 6, and beyond). An Excel spreadsheet is available to see what plane and what skin slot that receives new list of special weapons. For example, starter F-16C (Mage skin) will have 4AAM - GPB - HCAA as its SPW list.
The concept behind the making of this weapon and SPW Swap pack is that it's based on the progression, especially if you want to start fresh (new save game) with mods installed and DLCs you bought. Starter planes like F-16C (and DLC planes you bought, especially the OP/overpowered ADF series planes) will have weaker weapons (for example, ADF-11F will only feature default SPW set, F-15 S/MTD will have HPAA - LAGM - SAAM as its SPW list, F/A-18F Block III will have RKT* - RKT - 4AAM as its SPW list, etc.), but as soon as you progress further with MRPs you rack up, you will gain access to advanced weapons till the end of the playthrough session (for example, once hit Mission 11, your F/A-18F Block III will have access to LASM, 8AGM, and LAAM, with multipurpose QAAM as your standard missile). Pretty cool, huh?

Note that you won't get any benefit to new weapons accessing if you use the No SPW Swap module and start fresh (new save game), but surprisingly, you can have access to the advanced weapons on the Strider skin if you start any DLC missions for the first time. However, you can have time to change your mind and swap modules as long as you aren't hitting the end of the playthrough, usually on Hard difficulty. On Ace difficulty, you can select any skin you wish to fly in, in which, IMO, is kinda cheating but eh... who cares? (as long as it's for singleplayer use... so, I don't mind)
*= it's based on LRKT from Lanze's Weapon Pack, but using different rocket model and housing model for it
Requirements

Lanze's Weapon Pack is a must. It contains 3 weapons that I used as a variant of my weapon mods and several new weapon variants that are assigned to some planes in question. This is required ONLY if you use the SPW Swap module. You don't need this weapon pack if you use the No SPW Swap module.
This mod works without having to have any or all DLCs in your game. I developed this mod with all DLCs installed so that you can enjoy the full experience for you who own specific or all DLCs that offered in AC7. Inaccessible SPW variants like MSTM, FAEB, and MPBM can still be found on regular planes provided using the correct skin. For example, A-10C Strider skin has FAEB and UAV for the plane's SPW and is usable without F-15 S/MTD Aircraft Set, ADF-01 FALKEN Aircraft Set, or ADF-11F Raven Aircraft Set. F-15E Strider skin has unique LACM originated from F/A-18F Block III and is usable without F/A-18F Block III Aircraft Set. If you think those new weapons are inaccessible in the game, let me know with the DLCs you got at that time you're reporting this.
Questions? Feedback? Disclaimer?
As this mod is based on what I did for Trigger to Boruto (TTB) WPS submod, if you want to make full use of this mod without any issues, I suggest to do a full uninstall of TTB WPS submod before installing this mod. If you got crashes or issues/bugs/glitches that caused by TTB WPS submod and this mod, it's your fault. You have been warned.
If nothing in particular and you found a bug, you can leave a bug report. Go into as much detail as possible so that I can troubleshoot what's wrong and both this mod and TTB WPS submod will be updated according to your report.
I've credited everyone that is responsible for providing weapon models, data, and anything in particular that makes this mod possible, so if I miss anyone, let me know and I'll add it to the File Credits.
Other than that, critic and suggestions are welcome.
I hope you enjoy the work I put into this mod for the last 6 to 7 months from since I made this mod that published at Trigger to Boruto mod. If, for some reason, you want Boruto and Kawaki riding in your favorite planes, it's there. This mod follows the same fashion as the TTB WPS submod, but all pilots are defaulted, no custom pilot models used so that you can use it alongside other pilot model replacement like Ricardo Milos (but copilots/WSO are swapped to Copro for planes that have two-seater capability).