About this mod
Adds a fully-featured character customization menu to the game, allowing you to easily change the character's color, texture, material, shader, loincloth texture, crown model, and more!
- Requirements
- Permissions and credits
- Donations
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Adds a fully-featured character customization menu to the game, allowing you to easily change the character's color, texture, material, shader, loincloth texture, crown model, and more!
Join the Discord! https://discord.gg/8w6wP9zKNR
Features:
- Change various aspects of the character with ease
- Everything works during runtime, even loading in new models to try out
- Presets - save and load your own customization presets
First-time Installation: (Video Guide)
* If you already have BepInEx installed in your ADGAC folder, follow the Update Instructions instead
- Download the First-time Installation file here: First-time Installation
- Extract the 4 files from the zip folder and move them into the root game folder (Right-click the game on Steam and go to Manage>Browse Local Files)
- Run the game!
Update Instructions: (Video Guide)
* If you DO NOT have BepInEx installed in your ADGAC folder, follow the First-time Installation instead
- Download and extract the Update file here: Update file, this will include a new CustomizationMod.dll
- Open your ADGAC folder (Right-click the game on Steam and go to Manage>Browse Local Files) and navigate to BepInEx\plugins\CustomizationMod
- Drag and drop the new CustomizationMod.dll file (the one you just downloaded) into the CustomizationMod folder and choose "Replace the files in the destination"
- Run the game!
Usage: (Video Guide)
- Press F1 or ALT + C to open the customization menu
- Body Color must be a hex value (example: #71ab77), you can leave it empty if you wish to keep the default body color
- Body Texture must be a PNG. Click the "up arrow" button to open that folder and click the "circular arrow" button to refresh the list after you have placed new textures inside the folder. If you want a great tool for creating custom body textures specifically for ADGAC, check out the Custom Skinning Toolkit created by BrotherCuber! If you want to include normal, roughness, or occlusion textures, you must name them the same as your base color texture, but with _Normal, _Roughness, or _Occlusion at the end. Example: MarioTexture.png MarioTexture_Normal.png MarioTexture_Roughness.png MarioTexture_Occlusion.png
- Cloth Texture must be a PNG (recommended 512x512)
- Crown Model must be an OBJ file. Make sure to also include a .mtl file if you want materials and textures on your model.
Where to get complete sets/body textures/crown models?
- Join the Discord for a whole bunch of community-made assets!
- Make your own!
Help:
For help, or to share various assets to use within Customization Mod, join the Discord here: https://discord.gg/8w6wP9zKNR