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peek6

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Tool to automate the process of audio modding in AEW FF. Four simple sample audio mods are provided: character voice, referee voice, ring announcer voice, and music.

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Criware Audio Bank Automated Extractor, Modifier, and Packager for Unreal Engine Game Mods

By peek6

UPDATE: In v6.0, I fixed the issue with modding the ring announcer audio bank.

UPDATE: In v5.0, I updated the code to align with the description in my guide (https://github.com/peek6/ue4_criware_audio_modder) that top config should point to the parent of AEWFightForever (e.g., <fmodel_output_dir>/Exports, as opposed to <fmodel_output_dir>/Exports/AEWFightForever).

IMPORTANT NOTE:  This tool uses Python, which you can grab from  https://www.python.org/downloads/windows/ . Take a look at the linked video ( https://www.youtube.com/watch?v=4V14G5_CNGg ) for setting up Python on your PC.  I will not be supporting basic questions about how to run Python scripts or open command prompts.  Please post any questions  to the AEW Games Discord https://discord.gg/BeXWG6aE which now has a dedicated modding channel.


This is a python-based tool to automate the process of audio modding in AEW Fight Forever.  Sample audio mods and config files for the character, ring announcer, referee, and music banks in the AEW Fight Forever game are included. This framework should be extendable to other banks and other games by adding new configuration files in config_files and new uecastoc manifest files in menv_utoc_maifests. 

Detailed tutorial for using this tool to create or load audio mods : https://github.com/peek6/ue4_criware_audio_modder
 
Video Tutorial:  https://www.youtube.com/watch?v=BtFfRlHdgr4

Happy modding!