This overpowered version of the Son of Osiris is trainable at the temple and also by some campaign heroes. This is a cheat mod unit. Overlord has strong combat stats, resource generation capabilites and can summon unique units/buildings, so that players can mess around in campaigns and skirmishes :)
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Changelogs
Version v14d
added tech for instant construction, separated techs for unit regen, building regen, instant training, instant research, overlord can now also be trained by some campaign heroes (arkantos, amanra, reginleif, kastor, arkantosboar, brokk, eitri, kastorlegend), added oracle to kastor in shrine of heroes
Version v14c
added new tech for unit/building regen in engineer's laboratory
giant gate ram of gargarensis can now attack non building units
slightly increased range of overlord's teleportation
minor bug fixes
Version v14b
added Hallgerd Forkbeard that trains ox cart, dwarf, gatherer and berserk in odins tower
minor bug fixes
Version v14a
fixed a small bug on lighthouse vision ability
added kemsyt to gargarensis (in shrine of heroes)
Version v14
summoning tree now trains forkboy, ufo, lazerbear, valkyrie horse and testing dummy, brought back hesperides tree, added siege tower and catapult to asgardian hillfort, overlord can summon champion of freyr(legend), added burnhild(legend) with flaming weapons god power, asgardian bastion god power and great hunt god power, and added follower of loki (legend) and dwarven hero of ragnarok to odin's tower, added tempest and inferno powers to frost king and fire king respectively, added ancestors power to osiris, added arkantos uber unit, and underworld passage, ceasefire, traitor powers to arkantos god, added lure power to living poseidon statue, added healing spring power to athena with greater range and cannot be captured, added giant gate ram trainable by gargarensis, added stymphalian bird (with poison attack) shapeshift ability to servant of kronos, added kataskopos to achilles, overlord's rampage tech can now also make tech reasearches instant, added kastor(legend) to titan gaia, added powerful teleport ability to overlord, minor stat/ability changes and bug fixes
Version v13
added trojan horse and odin's tower to engineer. odin's tower can train mainly unique norse units (raven, walking berry bush, hersir, godi, brokk, eitri, shapeshifter skult)
added shapeshifting servant of kronos unit to titan kronos (in temple of the gods) and gargarensis (in shrine of heroes)
unit tweaks: changed dwarven armory to dwarven forge (visual change), tech upgrades in forge can now be unlocked in any age, added 2 unique forge techs slaying blades & osmium armor, changed hesperides tree to summoning tree (visual change), minor stat changes
minor bug fixes
Version v12
overlord can create a new building (shrine of heroes) to train most heroes. some of these heroes can summon myth units (stronger than than those in the game). in this shrine, arkantos, amanra, reginleif and kastor can train all myth units of their respective cultures.
asgardian hill fort created by engineer can additionally train units of fortress, palace & migdol stronghold (stronger than than those in the game).
engineer can create dwarven armory to unlock a few special techs for free(only unlockable in mythic age).
unit tweaks: add undermine & special meteor ability to the overlord, added ability to shade to control recharge time, added restoration power to athena (removed other destructive powers), added gaia forest & earthquake powers to titan gaia, added meteor power to kronos, added lightning power to poseidons status, added bolt power to guardian, added tornado power to son of osiris, added curse power to circe, added special vision power to lighthouse (reduced line of sight from 120 to 90 due to some bug on the east side of the map), removed some myth units from hesperides tree (they are now trainable by heroes in the shrine), added other small unit stat/ability changes.
small bug fixes.
Version v11
overlord can summon a new unique fishing ship that can create unique naval units and buildings
added new units to hesperides tree - stronger versions of automaton (quickly repairs other automatons), mountain giant (added regen and lesser recharge time), fafnir (removed Andvaris curse) and circe (transforms units to pigs)
unit tweaks: added billowing smog and spider lair abilities to overlord, added abilities to shade to modify movement speed of your units, added son of osiris and overlord to temple of gods, added rampage tech to temple of gods (unlockable in mythic age), added mirror tower and lighthouse (has double los) for the engineer, added new troy gate upgrade tech unlockable in mythic age (removed previous auto regen due to animation issues with the gate), temple of gods have more relic workspace, folstag can summon frost giant, fire king can summon fire giant, added serpent and monument to gods for the priest, added a few bug fixes
Version v10
overlord can create the Temple of Gods building to train titans and gods
removed settlement creation due to a bug with AI, added small tweaks to fix some bugs
almost all of the overlord's units can now regenerate
Version v9
added new stuff to summon (engineer, priest, dwarwen mine, goat, wood chicken)
added new units to overlord's hesperides tree
Version v8
added more animals of set that can be trained by overlord's pharaoh
overlord's obelisk can generate 100x more resources when he empowers it
overlord can create Hersperides Trees that trains unique myth units
removed the build limit of overlord's relics since it may change in future releases
Version v7
overlord can create an obelisk that generates passive resources (removed direct passive res generation to give players the extra option)
overlord's relics are now deleteable, and set a build limit of 72 as there seem to be 72 unique relics in the game
summoned workers can now build instant Trojan walls
summoned shades can now move anywhere like the overlord
summoned pharaoh can now summon more units (removed weaker units to accommodate the stronger ones)
Version v6
added new units to summon (Fire King, Folstag, Arkantos God, Hero of Ragnarok, Kronos, Gaia).
created a new page button (last row on the right) to accomodate new units.
overlord can now generate relics (in the new page).
overlord now performs passive area heal within his line of sight (hence removed the heal ability).
fixed issues on the summoned pharaoh's range, and added the missing ability slot.
Version v5
added new units (Nidhogg, Poseidon's statue, Guardian, Prometheus, Osiris)
fixed an issue where the pharaoh was unable to pickup relics
Overlord can now move anywhere (noclip)
Version v4
Overlord's attacks now have the stun effect.
Added ability to summon some unique units (worker, minion, pharaoh, shade).
Version v3
fixed an issue where the unit was neither attacking nor generating resources for some versions
removed population count for the unit.
Version v2
added heal/empower slots to the unit, and a few additive mod fixes
Version v1
Initial release of the Overlord unit for all deities, featuring combat enhancements and resource generation.
This mod adds a new super unit (Overlord) for all deities. This overpowered version of the Son of Osiris is trainable at the temple (and also can be trained by some campaign heroes - arkantos, amanra, reginleif, kastor, arkantosboar, brokk, eitri, kastorlegend)
This is a cheat mod unit. Overlord has strong combat stats, resource generation capabilites and can summon unique units/buildings, so that players can mess around in campaigns and skirmishes :)
Abilities:
Increased stats and regeneration (essentially unkillable). Performs passive area heal and passive unit damage.
Can generate 10 wood, food, gold, and favor every second (by creating obelisks).
Can summon unique units, buildings and relics.
Installation in Windows: Extract the zip, and place the 'overlord_mod' folder in 'local' directory - C:\Users\[USER]\Games\Age of Mythology Retold\[YOUR_ID]\mods\local\
so the file structure would look like - C:\Users\[USER]\Games\Age of Mythology Retold\[YOUR_ID]\mods\local\overlord_mod\game\data\...