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NewAgeOfPower

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NewAgeOfPower

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About this mod

The feverish work of a madman.

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Changelogs
Updated March 10th, 2025!

WARNING: Breaks older versions of my mod!
To safely convert older ships/buildings, remove their Infirmary & Dormitories before updating to current version.
-NEW! Added new Hero, Archwizard Self Proclaimed Explosion Grand Master, Megumin. She has some flavor text/display bugs, feel free to help me fix it.
-Added Settlement Upgrades. Added new Modules: Radar & Clockwork Crew, Vertical (Water) Tank, Engineering Workshop, Bridge Variants.
Other refinements: Resized the Dormitories. Compacted the build menu. Reworked Martial Traditions. Animated and rebalanced the Rocket Hussar.

See https://newageofpower.wordpress.com/2020/08/26/airships-isekai-mod/]https://newageofpower.wordpress.com/2020/08/26/airships-isekai-mod/ for a detailed breakdown of the contents.

Massive update, above link is no longer very accurate. I will write up an update poast... hopefully soon.

Old 2020 blurb:
Semi-vanilla rationalization & rebalance mod. Incorproates BMY's Extended Sails and Heavy Sponson.
Has an entire new tech tree. Turbines, electrically actuated automatic cannons and their Imperial variants, Large Ammo/Coal handling facilities and variations, double Extinguisher, Crew and Garrison Dormitories, walkways and variants.

Vanilla Changes:
-Cannons above Tier 2 fire shells, just like IRL cannons after 1890. They have some blast damage and a blast radius now, with the bigger guns recieving a bigger blast radius.
-Gatling, Flak, and Deck Guns have had their AA range doubled.
-Range limited weapons have their max range increased.
-Guided Missiles buffed a bit.
-Current version: 1.0a

Credits to dafeeeeeesh, 12345, Cornelius Backgammon, 'I am'/ishi & BMY.