About this mod
Rewrite of the graphics pipeline to add HDR and controls for bloom, LUTs, color grading, and film grain.
- Requirements
- Permissions and credits
TURN OFF ALL OVERLAYS AND RTX HDR AND USE BORDERLESS WINDOW MODE
RenoDX rewrites Alien: Isolation's DX11 shaders to add HDR support and enhance various graphical aspects of the game. It uses Reshade's Add-on API to hook into the game but does NOT use Reshade effects.
Features:
General:
- Uses Reshade’s Addon system to avoid frequent patches after game updates
- 3 customizable presets
- Realtime sliders for adjustments
- Beta Version: Only tested up to Mission 6 but it should work everywhere
- Paperwhite sliders for both UI and game elements
- New untonemapped option
- New ACES tonemapper
- RenoDRT tonemapper: Custom tonemapper with many adjustable settings
- ToneMap Blend: Blends the vanilla tonemapper with the custom one
- Hue Shift: Preserves hues from the vanilla tonemapper
- Hue Correction: Preserves the original hues pre-tonemap hues
- Exposure, Highlights, Shadows, Contrast, and Saturation, Highlight Saturation, Blowout, Flare (Shadow Contrast) sliders for custom adjustments
- LUT Strength: Choose the blending strength of the color grading LUTs
- Bloom and Film Grain sliders for additional visual customization
- The game's original Noise texture is very ugly, the Black and White Film Grain option is recommended as it better and is more true to the look of the films
- Bloom Black Floor: allows for adjustment on how much the additive bloom should affect shadows
- Sharpening: RCAS Sharpening, requires chromatic aberration off in game menu
- TAA from Alias: Isolation works, but the chromatic aberration from that mod does not. Sharpening works, but it is an older algorithm, and doesn't work well with film grain, use the RenoDX sharpness setting instead.
- Alias Isolation's UI sometimes doens't work, try adjusting from the main menu
- UI blending isn't the same as SDR, so some transparent UI elements won't look the same as originally
- Some artifacts on lens flares
- If SMAA T2x is clamped to SDR, then try SMAA T1x (Ideally you should be using Alias: Isolation, which requires SMAA T1x).
- Install Reshade 6.4.0 or higher with addon support. No Reshade effects are required.
- Copy
renodx-alienisolation.addon32
into the Alien: Isolation installation folder (next to your AI.exe). - Run the game.
- Press
<HOME>
on your keyboard to access the Reshade UI.
RenoDX, short for "Renovation Engine for DirectX Games," is a modding toolset for games. It can replace shaders, inject buffers, add overlays, and write user settings to disk. RenoDX uses Reshade’s add-on system for broad compatibility without needing version-specific patching. The source code is available on GitHub
About Me:
You can usually find me over at the #renodx channel in the HDR Den Discord.
Credits:
- ShortFuse for creating the RenoDX framework.
- Lilium for contributing the RCAS Sharpening code and for creating the HDR analysis tools needed to create the mod