The mod works only when each of the players has the Mod.
You can't go online when modded but still can invite friends into your lobby using Steam or CrossPlay invitations.
The way to put the mod (.pak file) in:
Steam\steamapps\common\Aliens Fireteam Elite\Endeavor\Content\Paks\~paks\
There's no ~paks folder in the Paks folder by default, so just create it and put the mod file (.pak file) into it.
Cryogenic Coils
Upon being thrown, the coil detonates mid-air, deploying a coil that latches onto the target. It then releases a burst of aerosol cryo-clathrates, temporarily freezing the enemy while dealing frigorific damage and reducing its movement speed.
New FXs & SFXs & icon: ✔
Incapacitate effect: Freezeup
Damage type: Cryo
Slowdown: ✔
Duration: 15
Recharge time: 20
Charges carried: 3
Napalm Coils
Upon being thrown, the coil detonates mid-air, deploying a heated coil that latches onto the target. It then unleashes a concentrated thermal blast, stunning the enemy while dealing thermal damage and reducing its movement speed.
New FXs & SFXs & icon: ✔
Incapacitate effect: Stun
Damage type: Thermal
Slowdown: ✔
Duration: 15
Recharge time: 20
Charges carried: 3
Sentinels
A boosted version of the Guard Dog, featuring intensified offensive and defensive capabilities: revealing targets for a longer term, applying the Distracting Howl effect and Disrupting Radiation linger effect, additional electric DOT, and stuning enemies upon initial contact. Carried in sets of two, they can be deployed simultaneously in different locations, allowing for extensive area coverage and synchronized defense.
New FXs & SFXs & icon: ✔
Incapacitate effect: Stun
Damage type: Electric
Slowdown: ✔
Reveal: ✔
Duration: 15
Recharge time: 30
Charges carried: 2
Wey-Yu Synth Power-Cores
A high-powered explosive device that unleashes a forceful electrical discharge, leaving after the Aftershock field with its slowdown properties, instantly eliminating weaker enemies on explosion while stunning and dealing electric damage to stronger foes.
New FXs & SFXs & icon: ✔
Incapacitate effect: Stun
Damage type: Electric
Slowdown: ✔
Recharge time: 30
Charges carried: 3
Cryo-Beam Turret (Particle Turret reworked)
A mobile defensive device that emits a piercing cryogenic beam, freezing all enemies in its path. Once thawed, affected targets suffer from slowed movement and continuous damage over time.
New FXs & SFXs: ✔
New skin & muzzle: ✔
Incapacitate effect: Freezeup
Damage type: Cryo
Slowdown: ✔
Reveal: ✔
Armored: ✔
Flammable Acid Turret (Incendiary Turret reworked)
Having researched xenomorph blood samples, Wey-Yu Corp.'s scientists revealed one component that turned out to be highly flammable. They managed to extract it and develop a combustible substance based on it, which later helped significantly reduce the actual fuel costs for Marine weaponry. This type of fuel is used in the Flammable Acid Dispersion Turret. The device is reinforced to resist corrosion from both the acid and its vapors. Highly effective at close range, it causes enemies to stumble upon initial contact with acidic flames and slows them for a short duration after exposure.
New FXs & SFXs: ✔
New skin & muzzle: ✔
Incapacitate effect: Stumble
Damage type: Acid & Thermal
Slowdown: ✔
Reveal: ✔
Armored: ✔
Concussion Turret (Heavy Turret reworked)
Delivers massive explosive damage at a reduced fire rate, instantly eliminating weaker enemies, while knocking back stronger foes, revealing their position, and briefly slowing them as they regain footing.
New FXs & SFXs & icon: ✔
New skin & muzzle: ✔
Incapacitate effect: Knockback
Damage type: Explosion
Slowdown: ✔
Reveal: ✔
Armored: ✔
Fire rate increased*: ✔
*The initial fire rate value of Heavy Turret is 4.5, but i decreased it a bit up to 4.0. Decreasing it to lower values would lead to unstobaple knockback effect and ruin the game experience. You can additionally decrease the value using the related turret perkchip.
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A BIG credit goes to [NeW]Spiked for guiding me on my way during the making of the Mod!