About this mod
The mod unlocks the following synth weapons:
1) Synth Eforcer Auto Rifle
2) Synth Sniper Precision Rifle
3) Synth Tracker DMR Rifle
4) Synth Heavy Gatling Minigun
5) Synth Heavy Flamethrower Drakon
6) Synth Trooper Burst Fire Shotgun
- Permissions and credits
The Mod works only when each of the players has the mod.
It stil works if only one of the players has the mod, but only that one player will be modded, the other players will have default perks and abilities.
You can't go online when modded but still can invite friends into your lobby using Steam or CrossPlay invitations.
The other Mod caution is backing up your savegame file located at: C:\Users\ *YOUR USER NAME* \AppData\Local\Endeavor\Saved\SaveGames\ *FOLDER WITH MANY NUMBERS IN ITS NAME*
The file is named char.sav. Copy and save it into different folder to put it back after the modded game is done.
Description of the Mod:
Every Synth Weapon has been granted description of the weapon and it's backstory, proper sounds, carrying, equipping, and reloading amimations, crosshair, in-menu and in-game visuals, parameters like reload, ADS, cooldown, max ammo, ammo per mag, ammo used per fire, ammo per pickup, damage primary, damage ADS, range, stability, accuracy, stumble chance etc.
The Mod replaces
Type 21 Shotgun with Synth Trooper Burst Fire Shotgun (has the same icon in the weapon inventory as the Type21 Shotgun)
L59 Minigun with Synth Heavy Gatling Minigun (has the same icon in the weapon inventory as the L59 Minigun)
OCAP-91 Volcan Flamethrower with Synth Heavy Flamethrower Drakon (has the same icon in the weapon inventory as the OCAP-91 Volcan Flamethrower)
L36 Halberd Rifle with Synth Eforcer Auto Rifle (has the same icon in the weapon inventory as the L36 Halberd Rifle)
Type 88 Heavy Assault Rifle with Synth Tracker DMR Rifle (has the same icon in the weapon inventory as the Type 88 Heavy Assault Rifle)
AND, to unlock Synth Sniper Precision Rifle, go to Requisition Store - Weapon Section - Synth Sniper Precision Rifle, and buy it (costs 999 credits). It will have the same icon in the weapon inventory as the Pike33 Sniper Rifle.
!WARNING!
When the Synth Sniper Precision Rifle is purchased, it will be added to your weapon inventory on a permanent basis, and when going off the Mod, the Weapon remains unmodded which means no weapon's icons, crosshair, poor characteristics etc.
So, if you don't want the Weapon to stay in the inventroy after the Mod is off, do backing up of your savegame file named char.sav using the method i desribed above.
Weapon notes:
-None of the Synth Weapons has option to use attachments.
-The Synth Sniper Precision Rifle has no Optics.
-The Synth Heavy Gatling Minigun has no option to reload the Magazine until the Magazine reaches 20 Rounds in it or below, and the same applies to the Second Weapon - until the Synth Heavy Gatling Minigun hasn't reached 20 rounds in the magazine or less, you can't reload your Second Weapon. (Tried to fix it but it is digged deep in somehere in the game code.)