A mod that replaces a bunch of explosives and projectiles with monkeys and other various model swaps.
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In January of 2008, I posted news of the release of my Knife Replacement Pack. Upon posting the news, I received a mod idea/request from Windebieste to make "exploding spider monkeys chase players around and blow them to bits." The idea was too funny not to make. It took a while for me to get around to it (and I forgot about it for a while), but one year later I decided to take the idea and make it into a mod. I initially replaced all the grenades with AvP2's monkey model (with special attention to the spider mines), but the mod grew to include more animal-related projectiles such as birds, fish, and a few extras. There was no logic as to why predators use fish in this mod, or why marines and corps can shoot monkeys and birds at people. I randomly tried replacing projectiles with animal models. If it looked funny and wasn't too big (like a giant shark in the player's hands) I kept it. I even included some random audio stuff related around the monkey theme. The mod is entirely client side, and will thus function like normal AvP2 with the changes listed below. This mod should probably be named as something else which makes reference to all the animal changes in the mod, but the monkeys are the focal point. Therefore, Exploding Monkeys Mod it is. Moreover, this mod is the dumbest mod I have ever made, but it is certainly hilarious to see the new projectiles and hear the new sound effects in action. Hope you enjoy it!In January of 2008, I posted news of the release of my Knife Replacement Pack. Upon posting the news, I received a mod idea/request from Windebieste to make "exploding spider monkeys chase players around and blow them to bits." The idea was too funny not to make. It took a while for me to get around to it (and I forgot about it for a while), but one year later I decided to take the idea and make it into a mod. I initially replaced all the grenades with AvP2's monkey model (with special attention to the spider mines), but the mod grew to include more animal-related projectiles such as birds, fish, and a few extras. There was no logic as to why predators use fish in this mod, or why marines and corps can shoot monkeys and birds at people. I randomly tried replacing projectiles with animal models. If it looked funny and wasn't too big (like a giant shark in the player's hands) I kept it. I even included some random audio stuff related around the monkey theme. The mod is entirely client side, and will thus function like normal AvP2 with the changes listed below. This mod should probably be named as something else which makes reference to all the animal changes in the mod, but the monkeys are the focal point. Therefore, Exploding Monkeys Mod it is. Moreover, this mod is the dumbest mod I have ever made, but it is certainly hilarious to see the new projectiles and hear the new sound effects in action. Hope you enjoy it!
Exploding_Monkeys.rez Changes:
A) Models and Skins: 1) Time grenade replaced with a brown monkey. 2) Proximity grenade replaced with a dark red monkey. 3) EMP grenade replaced with a blue monkey. 4) Spider mine replaced with a completely new monkey skin of a pissed off monkey with white fur. These monkeys are animated, and will pound their fists and wag their tail as they chase the player to detonate. 5) Pulse grenade replaced with a green monkey. 6) Flares replaced with AvP2's default brown monkey model and skin. 7) Rocket replaced with a white bird. 8) Lock-on rocket replaced with a white bird with red and blue-tipped wings. 9) Exosuit rocket replaced with a golden bird. 10) Plasmacaster's energy bolt replaced with a blue fish (fishcaster). 11) Hotbomb replaced with a yellow fish (fishbombs). 12) Medicomp replaced with a red fish. 13) Predator disc replaced with AvP2's flying creature. 14) Hacking tool replaced by a giant stereo.
B) Sounds: 1) New menu loop of Donkey Kong Country's King K. Rool's Ship theme. 2) New bar ambient of Donkey Kong Country's Jungle Japes theme. 3) New sounds for certain actions taken during multiplayer. a. Clipmode On = Donkey Kong's Jungle Japes theme - This song is a bit long (1:41), so don't keep entering and exiting clipmode while the music already started. However, you can respawn after entering clipmode to frag while the music plays though. = D 4) New hacking tool loop sound = "Monkey Business" chorus by Skid Row. 5) New grenade bounce sound. It's a big BOING! sound for when the monkeys bounce about. 6) New proximity/spider mine arm and activate sounds of a monkey screaming. 7) New human male taunts for multiplayer taken from Troy McClure of The Simpsons' Planet of The Apes musical. 8) One new human female taunt for multiplayer (could only find one) taken from an ape in The Simpsons' Planet of The Apes musical.