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Saint Conqueror Lenin

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SaintConquerorLenin

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About this mod

This is a gameplay overhaul mod that makes numerous changes to the game and adds new features, including new randomized elements, new custom difficulty settings, reworked fuel mechanics, and much more.

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Changelogs
FEATURES

Randomization

  • Added more than 30 randomized elements to the game.
  • The wrench, cutters, dynamite, and both keys are randomized to locations that make sense with the story.
  • Added notes and map objectives with the locations of items that are required to progress.
  • The gas mask, lighter, and the shotgun can spawn outside of lockers. (This also applies to the revolver if it's not given to the player from the start)
  • Randomized changes in almost every map.
  • Randomized obstacles like gas leaks that don't go away, making the gas mask much more useful.

Note: If you're having trouble finding one of the keys, there is a text file inside the mod folder with some possible key spawns.


Difficulty Settings

  • Added new difficulty settings indicated by (+) next to their name.
  • Power Switch Fuel Consumption: The amount of fuel consumed by active power switches.
  • Bombing Chance To Stop Generator: The chance of the generator stopping when bombings happen outside the bunker.
  • Hide Trap Warning Signs: Hides the red warning signs near traps.
  • Stalker Light Resistance: How resistant the stalker is to lights being on.
  • Shotgunner Health: The amount of health the shotgunner has.
  • Soldier Quarters Puzzle: A new puzzle in the soldier quarters.
  • Replaced fuel storage code lock difficulty setting with a modified version that adds a randomized obstacle to the fuel storage. (Active on every difficulty except easy)

More difficulty setting changes listed in the changelog.


Fuel Rework

  • Fuel canisters now contain either 100% or 50% fuel, indicated by a progress bar.
  • Fuel bottles contain 50% fuel, essentially nerfing them when used to refill the generator.
  • Pouring fuel with a canister costs 50% fuel instead of using the entire canister.
  • Crafting a fuel bottle will use 50% fuel from the canister used to craft it.
  • Added difficulty setting to choose the amount of fuel it costs to save from 50% to 200%. (100% is equal to shell shock mode)
    Note: If the item used to save doesn't have enough fuel, fuel items from the inventory will be used for the remaining fuel.
General Changes

  • Flashlight third charge lasts longer but is much louder.
  • All power switches are off by default. (this makes soldier quarters harder to navigate due to the daisy chained switches)
  • Power switches affect the stalker's presence and ability to emerge while the generator is on.
  • Several changes to the stalker to make him more unpredictable and harder to deal with.
  • Several changes to the shotgun to make it more useful as a tool to break doors and obstacles and less useful as a weapon to easily deal with the stalker.

More general changes listed in the changelog.


HOW TO PLAY

  • Download the mod and extract the contents of the archive inside the game's mods folder
  • From the main menu, click on "Custom Stories"
  • Click on the "Stories" tab
  • Click on "Survival - Gameplay Overhaul"
  • Click on "Launch"

IMPORTANT
This mod is incompatible with most addons, avoid using any addons unless they are specifically made for this mod.

If you run into any issues let me know and I'll fix them as soon as possible.