This is a gameplay overhaul mod that makes numerous changes to the game and adds new features, including new randomized elements, new custom difficulty settings, reworked fuel mechanics, and much more.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.6
----GENERAL CHANGES----
Made the stalker more unpredictable inside the walls with the increased unpredictability difficulty setting.
Slightly reduced bleeding damage.
Reduced the amount of rats that follow the player when bleeding.
Reduced the brightness of the injured effect.
Fuel bottles will now be consumed first when using a fuel bottle to save.
Improved visibility of some item spawns.
Fixed the stalker sometimes knowing the player's location when taking damage.
Fixed the stalker getting stuck near Delisle's room.
Version 1.5.3
----GENERAL CHANGES----
Added more randomization in maintenance and soldier quarters.
Added a hint for the fuel storage key.
Slightly increased the chance of bombings stopping the generator.
(1.5.1) Fixed the arena not getting randomized.
(1.5.2) Made it easier to throw grenades or shoot through the pipes in munitions storage.
(1.5.2) Fixed the revolver spawning in munitions storage when the door is locked with a padlock.
(1.5.2) Fixed a scripted event incorrectly triggering on new game plus.
(1.5.3) Fixed the pipes in munitions storage that could spawn without collision.
(1.5.3) Fixed the stalker getting stuck near the door to the pillbox.
Version 1.5.2
----GENERAL CHANGES----
Added more randomization in maintenance and soldier quarters.
Added a hint for the fuel storage key.
Slightly increased the chance of bombings stopping the generator.
(1.5.1) Fixed the arena not getting randomized.
(1.5.2) Made it easier to throw grenades or shoot through the pipes in munitions storage.
(1.5.2) Fixed the revolver spawning in munitions storage when the door is locked with a padlock.
(1.5.2) Fixed a scripted event incorrectly triggering on new game plus.
Version 1.5.1
----GENERAL CHANGES----
Added more randomization in maintenance and soldier quarters.
Added a hint for the fuel storage key.
Slightly increased the chance of bombings stopping the generator.
(1.5.1) Fixed the arena not getting randomized.
Version 1.5
----GENERAL CHANGES----
Added more randomization in maintenance and soldier quarters.
Added a hint for the fuel storage key.
Slightly increased the chance of bombings stopping the generator.
Version 1.4
----GENERAL CHANGES----
Walking or running is slightly louder.
Slightly increased the chance of the stalker killing the player when near a hole.
Can now craft 100% fuel canister by combining a fuel bottle with a 50% fuel canister.
Increased the distance a permanent leaking gas canister needs to be moved before it stops leaking.
Version 1.3.1
----GENERAL CHANGES----
Made the stalker more unpredictable with the increased unpredictability difficulty setting.
Added more randomization for gas leak areas.
Added guaranteed item spawns in gas leak areas.
Added a random option for the initial powered fuse boxes difficulty setting.
Maintenance tunnel now always has 3 corpses.
Added a guaranteed meat spawn in the maintenance pantry.
Fixed the stalker getting stuck in the maintenance pantry.
(1.3.1) Fixed the stalker getting stuck in the maintenance tunnel.
Version 1.3
----GENERAL CHANGES----
Made the stalker more unpredictable with the increased unpredictability difficulty setting.
Added more randomization for gas leak areas.
Added guaranteed item spawns in gas leak areas.
Added a random option for the initial powered fuse boxes difficulty setting.
Maintenance tunnel now always has 3 corpses.
Added a guaranteed meat spawn in the maintenance pantry.
Fixed the stalker getting stuck in the maintenance pantry.
Version 1.2
----GENERAL CHANGES----
Added randomization in the tunnels.
Added more randomization in the central bunker and the arsenal.
Added more randomization for the dynamite, cutters, and communications key.
Added more randomization for optional items.
Added slight randomization for Delisle's dog tag.
Made the stalker slightly smarter.
Added functionality for the damage resistance difficulty setting in the arena.
Version 1.1
----GENERAL CHANGES----
Added 2 new difficulty settings listed below.
Increased the overall difficulty of the arena.
Added blood marks to important and randomized notes that are found in the environment.
Slightly increased the amount of fuel canisters.
Slightly increased generator run time per fuel item.
Slightly reduced the chance of the stalker emerging when the generator is on.
Randomizing difficulty settings will no longer randomize the allow saving setting.
Modified the main menu logo. Thanks to Zippy for the modified version.
----DIFFICULTY SETTINGS----
STALKER DAMAGE RESISTANCE:
How resistant the stalker is to different damage types.
Added more than 30 randomized elements to the game.
The wrench, cutters, dynamite, and both keys are randomized to locations that make sense with the story.
Added notes and map objectives with the locations of items that are required to progress.
The gas mask, lighter, and the shotgun can spawn outside of lockers. (This also applies to the revolver if it's not given to the player from the start)
Randomized changes in almost every map.
Randomized obstacles like gas leaks that don't go away, making the gas mask much more useful.
Note: If you're having trouble finding one of the keys, there is a text file inside the mod folder with some possible key spawns.
Difficulty Settings
Added new difficulty settings indicated by (+) next to their name.
Power Switch Fuel Consumption: The amount of fuel consumed by active power switches.
Bombing Chance To Stop Generator: The chance of the generator stopping when bombings happen outside the bunker.
Hide Trap Warning Signs: Hides the red warning signs near traps.
Stalker Light Resistance: How resistant the stalker is to lights being on.
Shotgunner Health: The amount of health the shotgunner has.
Soldier Quarters Puzzle: A new puzzle in the soldier quarters.
Replaced fuel storage code lock difficulty setting with a modified version that adds a randomized obstacle to the fuel storage. (Active on every difficulty except easy)
More difficulty setting changes listed in the changelog.
Fuel Rework
Fuel canisters now contain either 100% or 50% fuel, indicated by a progress bar.
Fuel bottles contain 50% fuel, essentially nerfing them when used to refill the generator.
Pouring fuel with a canister costs 50% fuel instead of using the entire canister.
Crafting a fuel bottle will use 50% fuel from the canister used to craft it.
Added difficulty setting to choose the amount of fuel it costs to save from 50% to 200%. (100% is equal to shell shock mode) Note: If the item used to save doesn't have enough fuel, fuel items from the inventory will be used for the remaining fuel.
General Changes
Flashlight third charge lasts longer but is much louder.
All power switches are off by default. (this makes soldier quarters harder to navigate due to the daisy chained switches)
Power switches affect the stalker's presence and ability to emerge while the generator is on.
Several changes to the stalker to make him more unpredictable and harder to deal with.
Several changes to the shotgun to make it more useful as a tool to break doors and obstacles and less useful as a weapon to easily deal with the stalker.
More general changes listed in the changelog.
HOW TO PLAY
Download the mod and extract the contents of the archive inside the game's mods folder
From the main menu, click on "Custom Stories"
Click on the "Stories" tab
Click on "Survival - Gameplay Overhaul"
Click on "Launch"
IMPORTANT This mod is incompatible with most addons, avoid using any addons unless they are specifically made for this mod.
If you run into any issues let me know and I'll fix them as soon as possible.