Based on the AngbandTK graphical roguelike, this mod introduces a completely revamped high-definition isometric tileset. It also changes the names of various monsters and races to be more appropriate for the setting, makes all classes playable for every race, and reconfigures a few of the sound effects.
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File credits
Credit goes to Tim Baker for AngbandTK, David E. Gervais for the tileset, and the Angband team for inspiring this project.
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New sprites for six monsters using the wrong tileset.
Higher quality player sprites with better colors.
Lore-accurate races and character backgrounds.
Class restrictions removed for all player races.
Improved designs for shields, scrolls and staffs.
Realistic new sprites for most canines and felines.
A few minor changes to various other monsters.
More appropriate sound effects for townspeople.
Ambient sound effects for dungeon areas.
ABOUT Based on the AngbandTK graphical roguelike, this mod introduces a completely revamped high-definition isometric tileset. It also changes the names of various monsters and races to be more appropriate for the setting, makes all classes playable for every race, and reconfigures a few of the sound effects. The game is optimized for viewing at 800 x 600 and most options are preset for convenience, but these settings can be changed in the Options menu or by adjusting them manually. For gameplay instructions, see the Help menu.Credit goes to Tim Baker for AngbandTK, David E. Gervais for the tileset, and the Angband team for inspiring this project.
CHANGES
All environment graphics completely overhauled
New sprites for six monsters using the wrong tileset
Higher quality player sprites with better colors
Lore-accurate races and character backgrounds
Class restrictions removed for all player races
Improved designs for shields, scrolls and staffs
Realistic new sprites for most canines and felines