About this mod
This mod adds some buildings from Anno 1701 and 1404 and even 1503. Engineers and investors have a new building need, which can be satisfied by the added buildings.
- Requirements
- Permissions and credits
- Changelogs
- Donations
!!! This mod may not be compatible with the "Construction Menu Cleanup" mod !!!
This mod adds some buildings from Anno 1701, 1404 and even 1503. Engineers and investors have a new building need (Oldtown), which can be satisfied by the added buildings.
Farmer-menu:
- a new variation of the lumberjack hut is buildable (shift+v)
- two new variations of the pub are buildable (shift+v)
- a new variation of warehouse is buildable (shift+v)
- a new variation of the fishery is buildable (shift+v)
Old-town I -menu:
- Old-town-marketplace (unlocked at 1 farmer) a different variation of the normal marketplace
- Old-town-houses (unlocked at 1 farmer) can be build beside normal houses and will be upgrated to special variations of old-town-houses
- The Chapel (unlocked at 1 farmer) serves as an ornament
Worker-menu:
- a new variation of sailing shipyard is buildable (shift+v)
- 4 new sailing ships added
- a new variation of warehouseII is buildable (shift+v)
- a new variation of furnace is buildable (shift+v)
- a new variation of cannon foundry is buildable (shift+v)
- two new variations of churchs are buildable (shift+v)
- a new variation of brewery is buildable (shift+v)
- a new variation of bakery is buildable (shift+v)
- a new variation of cropfarm is buildable (shift+v)
- a new variation of hopfarm is buildable (shift+v)
- a new variation of mill is buildable (shift+v)
- a new variation of school is buildable (shift+v)
Old-town II -menu:
- Oldtown-Street (unlocked at 100 farmers) serves as a normal street with a different look
- The inn (unlocked at 750 workers) pubs in radius gets +20 attractiveness and +50% higher range
- Watchtower (unlocked at 100 farmers) serves as an ornament
- Oldtown-Wall (unlocked at 100 farmers) serves as an ornament
- Oldtown-Gate (unlocked at 100 farmers) serves as an ornament
- Old Police Department (unlocked at 100 farmers) serves as a regular police-building
- Medieval School (unlocked at 100 farmers) a school with a slightly shorter range
Artisans-menu:
- a new variation of trade union is buildable (shift+v)
- a new variation of cattle-farm is buildable (shift+v)
- a new variation of townhall is buildable (shift+v)
- a new variation of university is buildable (shift+v)
Old-town III -menu:
- Oldtown-townhouse (unlocked at 600 artisans) can be build beside normal houses and will be upgrated to special variations of old-town-houses
- Doctors building (unlocked at 600 artisans) a small version of the hospital
- Oldtown-tower (unlocked at 600 artisans) an ornament
- Oldtown-depot (unlocked at 600 artisans) a new depot which can be built on land
- Oldtown-Fortress (unlocked at 600 artisans) A Monument, which satisfying the need for Oldtown and gives a +2 attractivness bonus to all oldtown-residences
Engineers-menu:
Old-town IV -menu:
- Oldtown-mansion (unlocked at 1500 Artisans) can be build beside normal houses and will be upgrated to special variations of old-town-houses
- Opera (unlocked at 20 old-town mansions) satisfies the need for the Cabaret and for Oldtown
- Oldtown-Hotel (unlocked when visitor-pier is upgraded) serves as a normal Hotel but with maximal capacity of 250 tourists
- Venice-center (unlocked at 400 engineers) can be built on water and unlockes some venice-residences and satisfies their need for varieté, university and for bank
- Venice-tower (unlocked at 400 engineers) can be built on water as an ornament
- Venice-tower (land) (unlocked at 400 engineers) can be built on water as an ornament
- Venice-artisans house (unlocked aslong as Venice-center in placed) can be built on water, artisans living inside
- Venice-engineers house (unlocked aslong as Venice-center in placed) can be built on water, engineers living inside
- Venice-investor house (unlocked aslong as Venice-center in placed) can be built on water, investors living inside
- Venice-artisans house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-artisans house but can be placed on land
- Venice-engineers house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-engineers house but can be placed on land
- Venice-investor house (land) (unlocked aslong as Venice-center in placed) same as normal Venice-investor house but can be placed on land
- Old Cotton-Mill (unlocked at 400 engineers) must be placed at a riverslot (Taludas OW Riverslots Mod is necessary therefore) output: Cotton Fabric input: Wool, Wood
- Old Power Plant-Mill (unlocked at 400 engineers) must be placed at a riverslot (Taludas OW Riverslots Mod is necessary therefore) generates electrcity
Investors-menu:
- a new variation of vineyard is buildable
- a new variation of champagnbe maker is buildable
Old-town V -menu
- Oldtown-villa (unlocked when normal investors are unlocked) can be build beside normal houses
- Senate (unlocked at 20 old-town villas) satisfies the need for the bank and for Oldtown
- new Townhall (unlocked at 2500 investors have 2 variations) has a higher radius and one more slot (home/end button)
- Triumphal arch (unlocked at 2500 investors) a road connection can be established (Shift + v for right and left side)
- Imperial Cathedral (Monument, unlocked at 7500 investors, last stage unlocked at 12500 investors):
- satisfies the need for the church and for Oldtown
- All buildings on the island get +5 satisfaction, -5% consumption of all goods, -20% illness, -20% insurrection
- Baroque Church (unlocked at 2500 investors) satisfies the need for the church and for Oldtown
Enbesa:
- Skin for the monastery added (brush-tool)
- Skin for the marketplace added (brush-tool)
- Skins for the elder-houses added (brush-tool)
!!!Note: for the riverslots-buildings you need the mod: "River Slots OW" from Taludas. And like it's described in this mod, you need to start a new game, if you haven't already a savegame with "River Slots OW" active!!!
Installation:
1. If necessary, delete the old Old Town folder in your mods-folder of your Anno directory (standard = C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods)
2. Extract the zip into your mods folder of your Anno 1800 directory.
Sources:
- Source for the model of the Baroque Church: https://sketchfab.com/3d-models/dresden-frauenkirche-5c70f1496c2c426299edb80ce70c7ccf by Emily Porterfield (https://sketchfab.com/emilyporterfield) licensed under CC-BY-NC-4.0 (http://creativecommons.org/licenses/by-nc/4.0/)