About this mod
This mod provides a complete shopping mall which can be covered with glass roofs.
All department stores as underground buildings are also available.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
This mod provides a complete shopping mall which can be covered with glass roofs.
All department stores as underground buildings are also available for the OW.
For SPIU-Harborlife Lovers : they are also available for the water and as an ornament.
### Existing functional buildings:
- Underground department store / with and without roof / with and without open passage inclusive 3 skins
- Underground furniture store / with and without roof / with and without open passage inclusive 3 skins
- Underground drug store / with and without roof / with and without open passage inclusive 3 skins
- Palace style department store inclusive 2 skins inclusive ornamental variant
- Palace style furniture store inclusive 2 skins inclusive ornamental variant
- Palace style drug store inclusive 2 skins inclusive ornamental variant
- Palace style Restaurant inclusive 2 skins inclusive ornamental variant
- Palace style Cafe inclusive 2 skins inclusive ornamental variant
- Palace style Bar inclusive 2 skins inclusive ornamental variant
- Palace style Hotel inclusive 2 Skins inclusive ornamental Variant
- Palace style Investors inclusive 2 skins inclusive ornamental variant
- Palace style warehouse inclusive 2 skins
- Complete glass roof set to create a canopy. Optionally with supports, pillars or both.
- Where no skin symbol appears in the UI, the skins can also be changed with the brush from the building menu.
## Building aid using the example of a cross:

## Preface :
- The buildings connect to each other automatically,except for the warehouses !
- In order to be able to place a glass roof, the buildings have a free area in the middle that can be built over. ( 3x3 building area )
- The glass roofs have different numbers of 1x1 building areas, depending on size and shape.
These can be built over to support all possible building variations.
- We have tried to cover all possible building variations with the glass roofs.
Should a possibility arise during the game that cannot be covered with glass roofs, please send me a screenshot of it, thank you.
- Because of the roofing,the construction method with terrain adjustment was chosen.
## Building description :
- In order to be able to place a glass roof, the opposite buildings need a distance of "3" fields to each other.
This creates a "tunnel" that is 3 fields wide.
This is the width that is covered by the glass roofs.
- This 3-field rule must also be observed at corners and intersections!
- Crossings are not possible with the functional buildings because of the road connection.
These can only be created with an additional ornamental building!
- The ends of the "cross" can also be completely designed with the different warehouses.
These all have a double passageway.
- It is recommended that the "tunnel" be completely finished (roads, ornaments, etc.) before the glass roof is placed as the final element.
Exceptions are the glass roofs which place a construction area exactly at a passage.
In these cases, please build the glass roof first, because this construction area can be built over.
### Necessary active mods :
- ["A_Modified_Ornaments_Tab" by @muggenstuermer](https://mod.io/g/anno-1800/m/amodifiedornamentstabmu)
- ["Shared_Objects_MU" by @muggenstuermer](https://mod.io/g/anno-1800/m/sharedobjectsmu)
### Recommended active mods :
- ["Streets_Related_MU" by @muggenstuermer](https://mod.io/g/anno-1800/m/streetsrelatedmu)
- The roundabouts look really good in a shopping centre ;)
- ["Spice_Harborlife" by @Taubenangriff](https://mod.io/g/anno-1800/m/harborlife)
Ranges could be changed with [IMYA](https://github.com/anno-mods/iModYourAnno)
[Download latest Rockefellers_Dream_MU Release](https://github.com/muggenstuermer/MU_Anno1800_Mod_Collection/releases/latest)
## Changelogs
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Release - 1.0
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Changelog - 1.1
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- added forgotten skins :(
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Changelog - 1.2
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- reworked some lights because of strange graphic errors at night.
- accidentally deleted and forgotten things added and some paths corrected / changed .
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Changelog - 1.3
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- path corrections which caused the object to become invisible or unavailable when changing the skin.
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Changelog - 1.31
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- GU17 modinfo.json correction.
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Changelog - 1.32
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- correction of the folder structure to adapt to the desired structures.
- all icons revised.
- added ornamental Investor residences.
- possibility to build on water created.
- creation of the possibility to erect all buildings on water, with the exception of warehouses and underground malls!
- division of the main menu due to lack of space.the ornamental buildings now seperated and accessible directly behind the main menu.
- ornaments are also available in the "mod" tabs created by "A_Modified_Ornaments_Tab".
- main menu for the harbor is located behind the SPIU Harborlife menu,followed by the ornaments menus.
- IMYA tweaks added to all Malls,to be able to set limited custom ranges.
- reduce content.txt files to english only.
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Changelog - 1.33
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- correction of some modloader warnings and path corrections in some files.
- update README,modinfo.json and content_en.txt