Updated the mod written by loosa23, to be compatible with the current version of the game.
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File credits
Loosa23
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The original author is currently inactive, at least in regards to his anno 1800 mods hosted here. Last activity: "27 March 2021, 10:34AM
Im not a believer in the artificial scarcity caused by "intelectual property", so call me a pirate. But I believe in ethics, common sense, mutual respect between individuals. So If Loosa23 comes back, ill provide the updated version so he/she can upload/update on his own profile and then Ill hide this one. Until then the general public can go back to enjoying this mod.
This is a (almost) 1-to-1 update of the code for compatibilization although more elegant, as the modifications are with much more precison. Had this mod been written this way since the start, no updates would have been needed to maintain compatibility with the game updates anno 1800 received which conflicted with it so far ( more specifically The Highlife, because of the new skyscrapper needs, and Lifestyle needs from GU15)
- Engineers "Soap lifestyle need" is turned into "Grape lifestyle need" (health category), keeping "persitency" and avoiding redundancy.
- The fact the needs are shown in 3 columns is out of my control.
- You also have to scroll (using mouse wheel) through the needs of later population tiers to be able to see them all.
- read the original "readme.txt", to understand the decisions behind some changes, like the workforce increase for some factories