About this mod
Warehouses and trade unions buidable on the water with moving other selected buildings from the coast to the water. For all regions.
- Permissions and credits
- Donations
Unlike other mods, the quay system has not only been added, but buildings has also been rearranged with feedback animations adjusted.
Warehouses:
- are two-level (additional warehouse III for OW)
- increased the storage capacity on the island like the depot: 50/100 (150 for III)
- do not require connection to trading post
Trade Union works like on the land.
Buildings available in the harbor menu, from the moment of unlocking for a given region: two icons between the quay and the depot (for OW, additionally for warehouse III).
Additional structures that can be placed on water:
- Public Mooring (OW/NW)
- Commuter Piers (OW and if you are using "Spice it Up", then for NW, Arctic and Enbesa as well)
- Trading Post for all regions
- for Enbesa: Salt Coast Building and Seafood Fisher
- for Arctic: Whale Coast Building and Seal Hunter (both buildings now require no heating)
Coastal buildings for OW/NW works on the water from vanilla game.
Additions to the full functionality of the mod:
- to expand the quay in Arctic, use the mod "Arctic Quay" from "Spice it Up" or "Quay System Full Corners".
- for building quay streets in Enbesa and Arctic, use this mod: "Quay Streets for Enbesa and Arctic" (you don't need it if you already have a mod containing quay streets for Enbesa and Artic, e.g. "Streets_Related_MU" / Harbor Ornaments)
Note:
When building on water, you must create a minimum road between the building and the warehouse, but you do not have to build it to the harbor.